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	<title>Comments on: Game Plugin: the Blame Game</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: Dawn Roed</title>
		<link>http://arsludi.lamemage.com/index.php/123/game-plugin-the-blame-game/comment-page-1/#comment-19265</link>
		<dc:creator>Dawn Roed</dc:creator>
		<pubDate>Mon, 19 Apr 2010 19:19:57 +0000</pubDate>
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		<description>It&#039;s very very interesting. 

However, there may be some things to consider before putting it into a game that doesn&#039;t necesserally breed hatred for one another...
What about the other side? What if something goes well? What&#039;s the benefit if something goes well?

Then again, as a GM, you can give &quot;Praise points&quot; Pp, the opposite of Blame points, Bp. Maybe these can be used to remove Bp (ie, unreliable, coward, etc), or lighten it (by making Pp not as substancial as Bp (need three Pp to remove a Bp).</description>
		<content:encoded><![CDATA[<p>It&#8217;s very very interesting. </p>
<p>However, there may be some things to consider before putting it into a game that doesn&#8217;t necesserally breed hatred for one another&#8230;<br />
What about the other side? What if something goes well? What&#8217;s the benefit if something goes well?</p>
<p>Then again, as a GM, you can give &#8220;Praise points&#8221; Pp, the opposite of Blame points, Bp. Maybe these can be used to remove Bp (ie, unreliable, coward, etc), or lighten it (by making Pp not as substancial as Bp (need three Pp to remove a Bp).</p>
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