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	<title>Comments on: Writing Game Material: The Audience of My Audience</title>
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	<link>http://arsludi.lamemage.com/index.php/16/writing-game-material-the-audience-of-my-audience/</link>
	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: Jensan</title>
		<link>http://arsludi.lamemage.com/index.php/16/writing-game-material-the-audience-of-my-audience/comment-page-1/#comment-19161</link>
		<dc:creator>Jensan</dc:creator>
		<pubDate>Fri, 22 Jan 2010 21:50:53 +0000</pubDate>
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		<description>Four years later, I find this article and I have to say - it&#039;s so true. You gave me something to think about!</description>
		<content:encoded><![CDATA[<p>Four years later, I find this article and I have to say &#8211; it&#8217;s so true. You gave me something to think about!</p>
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		<title>By: Ping</title>
		<link>http://arsludi.lamemage.com/index.php/16/writing-game-material-the-audience-of-my-audience/comment-page-1/#comment-925</link>
		<dc:creator>Ping</dc:creator>
		<pubDate>Thu, 19 Apr 2007 18:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=16#comment-925</guid>
		<description>I&#039;m looking at a published module right now, and there are pages and pages of narrow-columned narrative with socio-political history mixed in with spot checks that culminate in completely unabsorbable and unusable text.  What&#039;s even more interesting to me than the lousy formatting or lack of any GM aides is that the writer chooses to use an &quot;in genre&quot; voice throughout.  That&#039;s expected for character quotes or for the &quot;setting&quot; section, but the rest of the module should speak to the GM and be in a plain, normal writing voice.   The fact that it&#039;s not only leads me to believe that it was meant to inspire and be read rather than run.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking at a published module right now, and there are pages and pages of narrow-columned narrative with socio-political history mixed in with spot checks that culminate in completely unabsorbable and unusable text.  What&#8217;s even more interesting to me than the lousy formatting or lack of any GM aides is that the writer chooses to use an &#8220;in genre&#8221; voice throughout.  That&#8217;s expected for character quotes or for the &#8220;setting&#8221; section, but the rest of the module should speak to the GM and be in a plain, normal writing voice.   The fact that it&#8217;s not only leads me to believe that it was meant to inspire and be read rather than run.</p>
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		<title>By: Scholz</title>
		<link>http://arsludi.lamemage.com/index.php/16/writing-game-material-the-audience-of-my-audience/comment-page-1/#comment-927</link>
		<dc:creator>Scholz</dc:creator>
		<pubDate>Thu, 19 Apr 2007 18:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=16#comment-927</guid>
		<description>BTW: Things like the silent sound effects are very cool. Even Carly, normally uninterested in gaming stuff, was intrigued enough to make me scroll back to read through those. I am not sure if the players will hear all of those, but it gets the GM enthusiastic which will undoubtedly impact the players.</description>
		<content:encoded><![CDATA[<p>BTW: Things like the silent sound effects are very cool. Even Carly, normally uninterested in gaming stuff, was intrigued enough to make me scroll back to read through those. I am not sure if the players will hear all of those, but it gets the GM enthusiastic which will undoubtedly impact the players.</p>
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		<title>By: Scholz</title>
		<link>http://arsludi.lamemage.com/index.php/16/writing-game-material-the-audience-of-my-audience/comment-page-1/#comment-926</link>
		<dc:creator>Scholz</dc:creator>
		<pubDate>Thu, 19 Apr 2007 18:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=16#comment-926</guid>
		<description>With the advent of D20... I&#039;ve often thought a useful addition to &quot;modules&quot; would be color-copiable maps to miniature scale for use as battlemaps for the key encounter areas (not necessarily every room..). Maybe this would be for the deluxe edition. &lt;br /&gt;If not on the paper copy, then on the pdf version..&lt;br /&gt;&lt;br /&gt;This is assuming those encoutners take place in manageable 8-10 inch area (or areas you coulc put a couple of those things together). I&#039;ve done that once or twice and really liked it. Time consuming though... hence the added value. &lt;br /&gt;&lt;br /&gt;This is particularly useful in games where the design elements are important. But it could add to the perception value more than just good artwork.&lt;br /&gt;&lt;br /&gt;I also like 3x5 cards with magic (or unusual) items on them. Arduin Grimoire used to do that, and we thought it was super cool when we were 13.&lt;br /&gt;&lt;br /&gt;I think the idea of a gaming aide, is a good way to think of it. Little additions that would make running the game easier or more colorful are good.</description>
		<content:encoded><![CDATA[<p>With the advent of D20&#8230; I&#8217;ve often thought a useful addition to &#8220;modules&#8221; would be color-copiable maps to miniature scale for use as battlemaps for the key encounter areas (not necessarily every room..). Maybe this would be for the deluxe edition. <br />If not on the paper copy, then on the pdf version..</p>
<p>This is assuming those encoutners take place in manageable 8-10 inch area (or areas you coulc put a couple of those things together). I&#8217;ve done that once or twice and really liked it. Time consuming though&#8230; hence the added value. </p>
<p>This is particularly useful in games where the design elements are important. But it could add to the perception value more than just good artwork.</p>
<p>I also like 3&#215;5 cards with magic (or unusual) items on them. Arduin Grimoire used to do that, and we thought it was super cool when we were 13.</p>
<p>I think the idea of a gaming aide, is a good way to think of it. Little additions that would make running the game easier or more colorful are good.</p>
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