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	<title>Comments on: Naming Games</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: Noemie</title>
		<link>http://arsludi.lamemage.com/index.php/25/naming-games/comment-page-1/#comment-14364</link>
		<dc:creator>Noemie</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:18:39 +0000</pubDate>
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		<description>I was a player in a group the DM decided was called the Sponge Quorum. sigh.  He had the notion that we are a group of idiots. It wasn&#039;t a very good game. one day we tried to assasinate the DM&#039;s character. He was three hours late to the meeting.
That, is an example why a DM shouldn&#039;t: 1. be also a player, 2. have a &quot;players as spectators&quot; game, 3. make the group do things they&#039;d never do in the name of humor.</description>
		<content:encoded><![CDATA[<p>I was a player in a group the DM decided was called the Sponge Quorum. sigh.  He had the notion that we are a group of idiots. It wasn&#8217;t a very good game. one day we tried to assasinate the DM&#8217;s character. He was three hours late to the meeting.<br />
That, is an example why a DM shouldn&#8217;t: 1. be also a player, 2. have a &#8220;players as spectators&#8221; game, 3. make the group do things they&#8217;d never do in the name of humor.</p>
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		<title>By: Ian Winterbottom</title>
		<link>http://arsludi.lamemage.com/index.php/25/naming-games/comment-page-1/#comment-3695</link>
		<dc:creator>Ian Winterbottom</dc:creator>
		<pubDate>Sun, 30 Sep 2007 18:28:59 +0000</pubDate>
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		<description>I have always tried to name my games and episodes wherever possible; firstly because it gives YOU something to hang things on, often a basic idea for the story itself. I try to be a little of a writer too, and much of the time the title of a story/book sets the scene. It also gives the PLAYERS an idea of what they are trying to accomplish, who they are, why they are theree etc. &quot;Death in a Dark Place&quot; for instance was about, you guessed it, murder by night in a modern town, with the players as the nominally &quot;ordinary&quot; forces of Law and order; the fact that the murders were only committed IN DARKNESS however gave the beginnings of a clue to the &quot;Weretiger&quot;, returned from his temporary grave, who was causing them! It doesn&#039;t have to give away any secrets, but it sets the scene, the mood, and perhaps gives at least a slight clue of the direction the players might think in? Above all it gives them a label, by which to think of that game, one which will hopefully stick in the mind even after the game is over.
Much of the time the title actually comes first; gives me an idea for a story, in fact!
A thought might be to try for a &quot;catchy&quot; title; contradictions, like for instance &quot;Sounds of Silence&quot;; or something like &quot;On the Bright Side&quot; for an SF journey into the sunward side of Mercury. Above all, I agree, make it simple!
Ian.</description>
		<content:encoded><![CDATA[<p>I have always tried to name my games and episodes wherever possible; firstly because it gives YOU something to hang things on, often a basic idea for the story itself. I try to be a little of a writer too, and much of the time the title of a story/book sets the scene. It also gives the PLAYERS an idea of what they are trying to accomplish, who they are, why they are theree etc. &#8220;Death in a Dark Place&#8221; for instance was about, you guessed it, murder by night in a modern town, with the players as the nominally &#8220;ordinary&#8221; forces of Law and order; the fact that the murders were only committed IN DARKNESS however gave the beginnings of a clue to the &#8220;Weretiger&#8221;, returned from his temporary grave, who was causing them! It doesn&#8217;t have to give away any secrets, but it sets the scene, the mood, and perhaps gives at least a slight clue of the direction the players might think in? Above all it gives them a label, by which to think of that game, one which will hopefully stick in the mind even after the game is over.<br />
Much of the time the title actually comes first; gives me an idea for a story, in fact!<br />
A thought might be to try for a &#8220;catchy&#8221; title; contradictions, like for instance &#8220;Sounds of Silence&#8221;; or something like &#8220;On the Bright Side&#8221; for an SF journey into the sunward side of Mercury. Above all, I agree, make it simple!<br />
Ian.</p>
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