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	<title>Comments on: Naming Games (part 2), Episode Titles</title>
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	<link>http://arsludi.lamemage.com/index.php/26/naming-games-part-2-episode-titles/</link>
	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
	<lastBuildDate>Thu, 09 Feb 2012 22:54:46 +0000</lastBuildDate>
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		<title>By: Adam</title>
		<link>http://arsludi.lamemage.com/index.php/26/naming-games-part-2-episode-titles/comment-page-1/#comment-19444</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 01 Oct 2010 17:01:26 +0000</pubDate>
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		<description>I am heavily against names that spoil, because now that the idea of the bomb has been broached players can no longer reason check for a bomb even if that was their original intent. In a sense, knowing the game before hand alters how you will act, for good or bad. Metagaming, fear of being called a metagamer, all this can change your game and your players reaction. Of course, this can always be a good thing and you can make it work for you if your careful, but the danger is there.</description>
		<content:encoded><![CDATA[<p>I am heavily against names that spoil, because now that the idea of the bomb has been broached players can no longer reason check for a bomb even if that was their original intent. In a sense, knowing the game before hand alters how you will act, for good or bad. Metagaming, fear of being called a metagamer, all this can change your game and your players reaction. Of course, this can always be a good thing and you can make it work for you if your careful, but the danger is there.</p>
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		<title>By: CyricPL</title>
		<link>http://arsludi.lamemage.com/index.php/26/naming-games-part-2-episode-titles/comment-page-1/#comment-5671</link>
		<dc:creator>CyricPL</dc:creator>
		<pubDate>Wed, 28 Nov 2007 15:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=26#comment-5671</guid>
		<description>Another comic book appropriate solution to the &quot;no theme&quot; problem is to add epilogue/prologue, as in &quot;Til Death Do Us Part: Epilogue.&quot;  Comic book epilogues often have very little to do with the story that preceded them...</description>
		<content:encoded><![CDATA[<p>Another comic book appropriate solution to the &#8220;no theme&#8221; problem is to add epilogue/prologue, as in &#8220;Til Death Do Us Part: Epilogue.&#8221;  Comic book epilogues often have very little to do with the story that preceded them&#8230;</p>
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		<title>By: Ian Winterbottom</title>
		<link>http://arsludi.lamemage.com/index.php/26/naming-games-part-2-episode-titles/comment-page-1/#comment-3696</link>
		<dc:creator>Ian Winterbottom</dc:creator>
		<pubDate>Sun, 30 Sep 2007 18:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=26#comment-3696</guid>
		<description>I also like this idea; makes it something akin to a comic book, or the chapters of a dramatic novel? Depends on how complex your &quot;Chapter&quot; is going to be? But it does split your game into &quot;Episodes&quot; convenient for a single gaming session!
Ian</description>
		<content:encoded><![CDATA[<p>I also like this idea; makes it something akin to a comic book, or the chapters of a dramatic novel? Depends on how complex your &#8220;Chapter&#8221; is going to be? But it does split your game into &#8220;Episodes&#8221; convenient for a single gaming session!<br />
Ian</p>
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