Why can’t you just have that?
Here we have Ryan kicking all sorts of concise-ass about making awesome characters.
The whole discussion is about political intrigue, but this bit is solid gold. I snipped the quote a little to be even more concise, for I tamper with greatness:
That said, I can boil down the advice to two questions I ask of each character:
* What does he or she want?
* Why can they not just have that?And point to another character when answering these questions (either or both of them).
It doesn’t get much tighter than that. Kneel before Zod.
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I’ve tried springing this on some old gamers, and been met with blank stares.
“Gimme the scene, and then I will tell you what he/she wants.” is the typical response.
That is good to know too, but I feel like I have failed to get something more that is out there.
That’s classic acting advice, usually applied at the scene level — often paired with the alternate prasing — “Who are you in conflict with” and “why do you stay in the scene.”