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	<title>Comments on: Play Constructively: Pass the Ball</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: PatrickWR</title>
		<link>http://arsludi.lamemage.com/index.php/38/play-constructively-pass-the-ball/comment-page-1/#comment-12362</link>
		<dc:creator>PatrickWR</dc:creator>
		<pubDate>Tue, 23 Sep 2008 18:08:45 +0000</pubDate>
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		<description>One of the best D&amp;D scenes I&#039;ve every been privy to went down thusly:

The party defeated the Orc patrol and found the stolen letter hidden in a knapsack. As players, we knew that this was the letter upon which the entire campaign would turn; we&#039;d been searching for it for weeks, evading danger and following the clues. And now we have it.

The stalwart warrior moves forward to open the letter. Around the table, the DM produces a super-snazzy prop letter made from parchment paper and tied with a crimson ribbon. Really, really well done stuff. The warrior&#039;s player picks up the nifty letter, opens it up -- and then promptly hands it off to the wizard&#039;s player without missing a beat.

See, the warrior couldn&#039;t &lt;i&gt;read&lt;/i&gt;. So rather than read the note and dispense the wisdom, the warrior&#039;s player made the tough choice to step out of the spotlight and let another more qualified player step in. It was a great, great moment, and it really made me appreciate that group of guys.</description>
		<content:encoded><![CDATA[<p>One of the best D&amp;D scenes I&#8217;ve every been privy to went down thusly:</p>
<p>The party defeated the Orc patrol and found the stolen letter hidden in a knapsack. As players, we knew that this was the letter upon which the entire campaign would turn; we&#8217;d been searching for it for weeks, evading danger and following the clues. And now we have it.</p>
<p>The stalwart warrior moves forward to open the letter. Around the table, the DM produces a super-snazzy prop letter made from parchment paper and tied with a crimson ribbon. Really, really well done stuff. The warrior&#8217;s player picks up the nifty letter, opens it up &#8212; and then promptly hands it off to the wizard&#8217;s player without missing a beat.</p>
<p>See, the warrior couldn&#8217;t <i>read</i>. So rather than read the note and dispense the wisdom, the warrior&#8217;s player made the tough choice to step out of the spotlight and let another more qualified player step in. It was a great, great moment, and it really made me appreciate that group of guys.</p>
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		<title>By: wizofice</title>
		<link>http://arsludi.lamemage.com/index.php/38/play-constructively-pass-the-ball/comment-page-1/#comment-4084</link>
		<dc:creator>wizofice</dc:creator>
		<pubDate>Thu, 18 Oct 2007 06:57:52 +0000</pubDate>
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		<description>Ben, this is the article I&#039;ve been searching for for a long time.  There was this old article about Play Contracts (similar to Social Contracts, but more about the very things you mention here) that I really liked but couldn&#039;t find much info on them.

I think this is even better because it doesn&#039;t spell out exactly how one goes about setting up another player for their roleplaying thing, so it leaves it up to the players&#039; imaginations.  That is much better than spelling out exactly what to do, which can limit things.</description>
		<content:encoded><![CDATA[<p>Ben, this is the article I&#8217;ve been searching for for a long time.  There was this old article about Play Contracts (similar to Social Contracts, but more about the very things you mention here) that I really liked but couldn&#8217;t find much info on them.</p>
<p>I think this is even better because it doesn&#8217;t spell out exactly how one goes about setting up another player for their roleplaying thing, so it leaves it up to the players&#8217; imaginations.  That is much better than spelling out exactly what to do, which can limit things.</p>
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