One Year Old
Ars Ludi is one year old today, and it demands cake and presents. It seems like only yesterday that I posted the first entry, Making the Party.
ben robbins | November 29th, 2006 in misc | 2 Comments »
Ars Ludi is one year old today, and it demands cake and presents. It seems like only yesterday that I posted the first entry, Making the Party.
Josh W, May 16, 2012 - Pitching New Game Systems, or “Let’s play Star*Axe!”
ben robbins, May 10, 2012 - Our Ground is Level and Our Table is Round
Lachlan, May 8, 2012 - Our Ground is Level and Our Table is Round
ben robbins, May 8, 2012 - Our Ground is Level and Our Table is Round
Chris, May 6, 2012 - Our Ground is Level and Our Table is Round
Instant Names: the One-Letter Trick
Advanced Agon: Three Flavors of Myth
West Marches: Running Your Own (256)
Grand Experiments: West Marches (88)
Braunstein: the Roots of Roleplaying Games (48)
Don't Roll, Think (38)
Initiative: the Silent Killer (27)
Benefits of Tyranny (21)
Lottery & The Pickup Donut (part 2)
Our Ground is Level and Our Table is Round
Pitching New Game Systems, or “Let’s play Star*Axe!”
You Will Miss That Really Cool Game
Character Monologue: Tell Us What It’s Like To Be You
Give Them Details (part 2), Gratuitous Details
Keeping the Peace: Applying Social Sanctions
Eliciting Reactions: Cart Meet Horse
NormalVision (part 2), When Should I Use It?
NormalVision (part 3), Preparing a Scene
NormalVision (part 4), Taking it Farther
Scaring Players: Creating the "oh sheet!" moment
Try Something New: the Indie Exploration Kit
gm craft / character creation:
Character Creation: Second Line of Defense
Game Plugin: Instant Rivalries
Instant Names: the One-Letter Trick
Making the Party: Instant Consensus
Making the Party: Wedge Issues
Flipping Coins: Dice for a Desert Island
Partners In Crime: Teaming Up at the Table
Play Constructively: Pass the Ball
Stepping Stones: Telling More Interesting Lies
Advanced Agon: Three Flavors of Myth
Dungeons & Doomsday Devices: Superhero Base Raids
Naming Games (part 2), Episode Titles
What is an Action Shtick? (part 2)
game design / adventure building:
Backdrop Plots: May You Live In Interesting Times
Crisscrossing Players and Plots and Not Losing Your Mind
Plot vs Premise: Running Crime Games
game design / grand experiments:
Grand Experiments: Eclipse is a Robot!
Grand Experiments: We’ll always have Lorngard
Grand Experiments: West Marches
Grand Experiments: West Marches (part 2), Sharing Info
Grand Experiments: West Marches (part 3), Recycling
Grand Experiments: West Marches (part 4), Death & Danger
Not So Grand Experiments: Dream Cantos
Not So Grand Experiments: the Battle of Chuck E. Cheese
Not So Grand Experiments: the Battle of Chuck E. Cheese (part 2)
West Marches: Running Your Own
Western Paranoia (part 1), Run Club Experiment
Western Paranoia (part 2), Tripod of Deceit
Western Paranoia (part 3), Tangled Threads
Writing Game Material: The Audience of My Audience
“How is this possible? How can I enjoy role-playing games without a GM?!?”
Choosing New Games: the Character Sheet Test
Computer Games vs Tabletop Games: Learning Curve
Developing a Gaming Vocabulary
PAX 2011: GMless Role-playing Games (part 1)
PAX 2011: GMless Role-playing Games (part 2)
PAX 2011: GMless Role-playing Games (part 3)
PAX 2011: GMless Role-playing Games (part 4)
PAX 2011: GMless Role-playing Games (part 5)
PAX 2011: GMless Role-playing Games (part 6)
The Past is Never Closed, and other data storage problems
The Thesis: Practice and Escapism
Bad Trap Syndrome (part 2), Curing the Bad Trap Blues
Walk a Mile in Their Dice: The practical limitations of “Don’t be a dick”
Braunstein: the Roots of Roleplaying Games
Shippensburg Adventure Game Camp
Advanced Agon: Wrath of the Gods
d20 Point Buy – Wild Card Option
M&M PL balance: Picking up the bazooka
Rolling for Roleplaying: the Virtual Roll
“It was a gaming pyramid scheme.”
“There’s a much better randomizer that we use: human beings”
“You’d know because your flesh would start to melt from your bones!”
Emerald City Comic Con: Dance the Victory Dance
Fabricated Realities: Thing of Beauty
West Marches at Emerald City Comic Con
A Good Year for Gaming, Examined
Say hello to my little friend…
2012
Our Ground is Level and Our Table is Round
“How is this possible? How can I enjoy role-playing games without a GM?!?”
Emerald City Comic Con: Dance the Victory Dance
West Marches at Emerald City Comic Con
“You’d know because your flesh would start to melt from your bones!”
Walk a Mile in Their Dice: The practical limitations of “Don’t be a dick”
Eliciting Reactions: Cart Meet Horse
“It was a gaming pyramid scheme.”
A Good Year for Gaming, Examined
2011
“There’s a much better randomizer that we use: human beings”
PAX 2011: GMless Role-playing Games (part 6)
PAX 2011: GMless Role-playing Games (part 5)
PAX 2011: GMless Role-playing Games (part 4)
PAX 2011: GMless Role-playing Games (part 3)
PAX 2011: GMless Role-playing Games (part 2)
PAX 2011: GMless Role-playing Games (part 1)
Fabricated Realities: Thing of Beauty
Lottery & The Pickup Donut (part 2)
Say hello to my little friend…
2010
Pitching New Game Systems, or “Let’s play Star*Axe!”
You Will Miss That Really Cool Game
Crisscrossing Players and Plots and Not Losing Your Mind
2009
Character Monologue: Tell Us What It’s Like To Be You
Shippensburg Adventure Game Camp
The Past is Never Closed, and other data storage problems
Grand Experiments: Eclipse is a Robot!
The Thesis: Practice and Escapism
Instant Names: the One-Letter Trick
Partners In Crime: Teaming Up at the Table
2008
Stepping Stones: Telling More Interesting Lies
Not So Grand Experiments: the Battle of Chuck E. Cheese (part 2)
Not So Grand Experiments: the Battle of Chuck E. Cheese
Making the Party: Wedge Issues
Braunstein: the Roots of Roleplaying Games
Advanced Agon: Three Flavors of Myth
Advanced Agon: Wrath of the Gods
Game Plugin: Instant Rivalries
Try Something New: the Indie Exploration Kit
Grand Experiments: We’ll always have Lorngard
West Marches: Running Your Own
Keeping the Peace: Applying Social Sanctions
Bad Trap Syndrome (part 2), Curing the Bad Trap Blues
Not So Grand Experiments: Dream Cantos
2007
Flipping Coins: Dice for a Desert Island
Grand Experiments: West Marches (part 4), Death & Danger
Grand Experiments: West Marches (part 3), Recycling
Grand Experiments: West Marches (part 2), Sharing Info
Grand Experiments: West Marches
Backdrop Plots: May You Live In Interesting Times
Rolling for Roleplaying: the Virtual Roll
Plot vs Premise: Running Crime Games
Choosing New Games: the Character Sheet Test
Western Paranoia (part 3), Tangled Threads
Western Paranoia (part 2), Tripod of Deceit
Western Paranoia (part 1), Run Club Experiment
2006
Computer Games vs Tabletop Games: Learning Curve
Play Constructively: Pass the Ball
M&M PL balance: Picking up the bazooka
Dungeons & Doomsday Devices: Superhero Base Raids
What is an Action Shtick? (part 2)
Give Them Details (part 2), Gratuitous Details
Scaring Players: Creating the "oh sheet!" moment
Naming Games (part 2), Episode Titles
Developing a Gaming Vocabulary
Writing Game Material: The Audience of My Audience
NormalVision (part 4), Taking it Farther
Character Creation: Second Line of Defense
2005
NormalVision (part 3), Preparing a Scene
NormalVision (part 2), When Should I Use It?
Making the Party: Instant Consensus
Copyright © Ben Robbins 2005-2012 All Rights Reserved
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Congrats, Ben! ars ludi is one of my favorite RPG blogs — here’s to another year!
Happy Anniversary! Here’s to many more.