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	<title>Comments on: Bottling GM Skills</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: Kenneth Gauck</title>
		<link>http://arsludi.lamemage.com/index.php/47/bottling-gm-skills/comment-page-1/#comment-2183</link>
		<dc:creator>Kenneth Gauck</dc:creator>
		<pubDate>Thu, 09 Aug 2007 05:32:36 +0000</pubDate>
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		<description>One key GM skill is the bag of tricks you have for your villains. While you can certainly broaden your villain tricks by planning villain activities during game planning time, a better way to broaden your tricks is by finding someone else to &quot;play&quot; the villain. Unlike your PC&#039;s they won&#039;t be the villain. You have to be the villain when the PC&#039;s are there. But your friend can come up with ideas you would never have thought of.  The best such people are people you know and your players don&#039;t. Perhaps people you played with but one of you have moved. This can really enrich your villains.</description>
		<content:encoded><![CDATA[<p>One key GM skill is the bag of tricks you have for your villains. While you can certainly broaden your villain tricks by planning villain activities during game planning time, a better way to broaden your tricks is by finding someone else to &#8220;play&#8221; the villain. Unlike your PC&#8217;s they won&#8217;t be the villain. You have to be the villain when the PC&#8217;s are there. But your friend can come up with ideas you would never have thought of.  The best such people are people you know and your players don&#8217;t. Perhaps people you played with but one of you have moved. This can really enrich your villains.</p>
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		<title>By: scholz</title>
		<link>http://arsludi.lamemage.com/index.php/47/bottling-gm-skills/comment-page-1/#comment-961</link>
		<dc:creator>scholz</dc:creator>
		<pubDate>Thu, 21 Dec 2006 08:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=47#comment-961</guid>
		<description>As a reader of the GM tips, the value comes from a sympathetic &quot;oh that&#039;s it!&quot; sort of thing, rather than like reading an instruction manual. &lt;br /&gt;When I read about Revelations I thought &quot;hmmm, this reminds me of the time I forgot that the party didn&#039;t know the paladin could levitate.. and their entire plan was ruined.&quot; (Not that  that moment wasn&#039;t hilarious... for me). I should write down the things they need to come out knowing at some point. &lt;br /&gt;&lt;br /&gt;When I read about action shticks, I thought &quot;thank god I don&#039;t need to worry about how to stop the missiles if the flyer goes after them.&quot; I use the same mechanism for more specific things in my adventures (but it is nice to have the general reference). This makes me thing a nice PDF would be an action shtick reference in a nice little 5&quot;x8&quot; folding booklet.</description>
		<content:encoded><![CDATA[<p>As a reader of the GM tips, the value comes from a sympathetic &#8220;oh that&#8217;s it!&#8221; sort of thing, rather than like reading an instruction manual. <br />When I read about Revelations I thought &#8220;hmmm, this reminds me of the time I forgot that the party didn&#8217;t know the paladin could levitate.. and their entire plan was ruined.&#8221; (Not that  that moment wasn&#8217;t hilarious&#8230; for me). I should write down the things they need to come out knowing at some point. </p>
<p>When I read about action shticks, I thought &#8220;thank god I don&#8217;t need to worry about how to stop the missiles if the flyer goes after them.&#8221; I use the same mechanism for more specific things in my adventures (but it is nice to have the general reference). This makes me thing a nice PDF would be an action shtick reference in a nice little 5&#8243;x8&#8243; folding booklet.</p>
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