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	<title>Comments on: Unknown Parties</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/57/unknown-parties/comment-page-1/#comment-1408</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Sun, 17 Jun 2007 22:19:17 +0000</pubDate>
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		<description>&quot;The first step is admitting you have a problem.&quot; No seriously, just recognizing that you don&#039;t know who will be in the game helps change your thinking.

And remember it&#039;s not just the players -- you don&#039;t know the GM either. That may sound like more trouble but in a way it balances out. You can&#039;t control the GM&#039;s style, but the GM&#039;s style probably works for the players (otherwise why would they be in that game) so when the GM interprets the adventure they&#039;ll probably do it in a way that&#039;s more likely to work for the group. Convenient, no?</description>
		<content:encoded><![CDATA[<p>&#8220;The first step is admitting you have a problem.&#8221; No seriously, just recognizing that you don&#8217;t know who will be in the game helps change your thinking.</p>
<p>And remember it&#8217;s not just the players &#8212; you don&#8217;t know the GM either. That may sound like more trouble but in a way it balances out. You can&#8217;t control the GM&#8217;s style, but the GM&#8217;s style probably works for the players (otherwise why would they be in that game) so when the GM interprets the adventure they&#8217;ll probably do it in a way that&#8217;s more likely to work for the group. Convenient, no?</p>
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		<title>By: Hebbe</title>
		<link>http://arsludi.lamemage.com/index.php/57/unknown-parties/comment-page-1/#comment-1325</link>
		<dc:creator>Hebbe</dc:creator>
		<pubDate>Tue, 12 Jun 2007 19:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=57#comment-1325</guid>
		<description>What&#039;s your solution to that? Mine would be to make sure that there are multiple outs. Not all of them may be obvious, but they are there.

It&#039;s a big problem that you don&#039;t know who the players are, in my local group I wouldn&#039;t worry too much about the requirements of the scenario. I know my players and they have the creativity to overcome nearly any challenge, but it&#039;s a bit risky relying on that in a group you don&#039;t know.</description>
		<content:encoded><![CDATA[<p>What&#8217;s your solution to that? Mine would be to make sure that there are multiple outs. Not all of them may be obvious, but they are there.</p>
<p>It&#8217;s a big problem that you don&#8217;t know who the players are, in my local group I wouldn&#8217;t worry too much about the requirements of the scenario. I know my players and they have the creativity to overcome nearly any challenge, but it&#8217;s a bit risky relying on that in a group you don&#8217;t know.</p>
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