Fleeing From Goblins, West Marches-style
In Ben’s original West Marches campaign, he arranged the adventure-filled regions of his wilderness in order of challenge, more or less. The further you were from town, the more likely you were to be in an extremely dangerous place…
Ben tells an anecdote about his players fleeing from goblins for days, ultimately having to run so far they fled into a vermin-filled swamp. He also talks about the barrow wights in the otherwise pleasant Wil Wood – dangerous, but easily avoided, an in fact not that easy to find.
These got me thinking about non-mechanical difficulty levels for monstrous threats in general.
Some very cool ideas from Michael Prescott about determining a monster’s challenge by its behaviors, like how much they’ll pursue, how organized they are, etc. I think it has a ton of potential. Check it out.