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	<title>Comments on: Steal This Game</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: Gerald Cameron</title>
		<link>http://arsludi.lamemage.com/index.php/64/steal-this-game/comment-page-1/#comment-1095</link>
		<dc:creator>Gerald Cameron</dc:creator>
		<pubDate>Wed, 30 May 2007 19:58:50 +0000</pubDate>
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		<description>&lt;blockquote&gt;The art of adventure design has come a long way since the 70’s but in a lot of ways it has not come nearly far enough. Nothing sadder than an unpushed envelope.&lt;/blockquote&gt;

Truer words. Layout, especially, needs some serious rethinking. WotC and Paizo have experimented a little around the edges, but I think a ground-up, usability-focused rethink could produce a radical, much more usable, overhaul of how adventures and modules get presented.

I&#039;m probably going to write about it at length at some point, but it&#039;s not a top priority for me.</description>
		<content:encoded><![CDATA[<blockquote><p>The art of adventure design has come a long way since the 70’s but in a lot of ways it has not come nearly far enough. Nothing sadder than an unpushed envelope.</p></blockquote>
<p>Truer words. Layout, especially, needs some serious rethinking. WotC and Paizo have experimented a little around the edges, but I think a ground-up, usability-focused rethink could produce a radical, much more usable, overhaul of how adventures and modules get presented.</p>
<p>I&#8217;m probably going to write about it at length at some point, but it&#8217;s not a top priority for me.</p>
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