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	<title>Comments on: It&#8217;s Not A Movie</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/68/its-not-a-movie/comment-page-1/#comment-2144</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Tue, 07 Aug 2007 08:05:18 +0000</pubDate>
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		<description>&quot;Sometimes in a movie the audience have significantly more information than the actors.&quot;

Quite true, which leads to techniques like &lt;a href=&quot;http://arsludi.lamemage.com/index.php/10/normalvision-part-1/&quot; rel=&quot;nofollow&quot;&gt;NormalVision&lt;/a&gt; to give players that kind of &quot;audience&quot; information.</description>
		<content:encoded><![CDATA[<p>&#8220;Sometimes in a movie the audience have significantly more information than the actors.&#8221;</p>
<p>Quite true, which leads to techniques like <a href="http://arsludi.lamemage.com/index.php/10/normalvision-part-1/" rel="nofollow">NormalVision</a> to give players that kind of &#8220;audience&#8221; information.</p>
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		<title>By: rgordona</title>
		<link>http://arsludi.lamemage.com/index.php/68/its-not-a-movie/comment-page-1/#comment-2143</link>
		<dc:creator>rgordona</dc:creator>
		<pubDate>Tue, 07 Aug 2007 07:54:47 +0000</pubDate>
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		<description>This seems to ignore what I see as a major difference on the other side. Sometimes in a movie the audience have significantly more information than the actors. 

Why are the heroes going into the warehouse, its a trap? Ah, but only the audience know that.</description>
		<content:encoded><![CDATA[<p>This seems to ignore what I see as a major difference on the other side. Sometimes in a movie the audience have significantly more information than the actors. </p>
<p>Why are the heroes going into the warehouse, its a trap? Ah, but only the audience know that.</p>
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		<title>By: Reggie</title>
		<link>http://arsludi.lamemage.com/index.php/68/its-not-a-movie/comment-page-1/#comment-1948</link>
		<dc:creator>Reggie</dc:creator>
		<pubDate>Thu, 26 Jul 2007 08:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/68/its-not-a-movie/#comment-1948</guid>
		<description>I agree the game should not be played as if the players ar watching a movie, having to follow the script that was predetermined by the writer.

To add to this: You can see the game not as playing out an already written script, but as the actual writing of the script. So afterwards the players can go: yea, we created that story!</description>
		<content:encoded><![CDATA[<p>I agree the game should not be played as if the players ar watching a movie, having to follow the script that was predetermined by the writer.</p>
<p>To add to this: You can see the game not as playing out an already written script, but as the actual writing of the script. So afterwards the players can go: yea, we created that story!</p>
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		<title>By: JD</title>
		<link>http://arsludi.lamemage.com/index.php/68/its-not-a-movie/comment-page-1/#comment-1580</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Mon, 25 Jun 2007 22:56:42 +0000</pubDate>
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		<description>Your first starred point there is quite valid. The player learns all that the character learns, at least at some level of abstraction, in such a way that the player is aware of player knowledge. He doesn&#039;t know the words for a &#039;fireball&#039; spell, but he knows that his character knows this. In other words, a player should always know what his character knows, even if he doesn&#039;t know everything his character knows.</description>
		<content:encoded><![CDATA[<p>Your first starred point there is quite valid. The player learns all that the character learns, at least at some level of abstraction, in such a way that the player is aware of player knowledge. He doesn&#8217;t know the words for a &#8216;fireball&#8217; spell, but he knows that his character knows this. In other words, a player should always know what his character knows, even if he doesn&#8217;t know everything his character knows.</p>
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