Guilt Con 2015

“Let’s work on our games! Use the devastating weight of procrastination shame to jam it up!”
–the Mighty CHOBBS

Peer pressure makes good company. So this weekend, Marc, Caroline and I set the grindstone speed to “dangerously high” and leaned way, way in. We ignored the pretty-pretty sunshine, the chirpy-chirpy birds, and did the dreadful labor that precedes victory — the horrible, soul-crushing groundwork that must be laid to build a castle in the clouds.

We each have our projects we’re slaving away on: Caroline has Downfall, Marc has Eden, and I’m plugging away at Microscope Explorer.

The genius of working together is that not only does the mere presence of witnesses keep you going, but when you have those roadblocks or doubts, you could turn straight to two other awesome game designers and say “hey, question about character creation…” and bounce some ideas around. Pat runs a weekly Make Stuff gathering, which is fantastic, but I’m usually the only one there working on tabletop games. Most folks are knee-deep in video game dev. Having some other story game designers to brainstorm with was a lovely change of pace.

I don’t want to spill any secrets but much progress was made. This was our first Guilt Con of 2015 but not the last.

    Ben Robbins | May 14th, 2015 | game design | leave a comment