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	<title>Comments on: Burning Spotlight</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: Adam</title>
		<link>http://arsludi.lamemage.com/index.php/69/burning-spotlight/comment-page-1/#comment-19432</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 01 Oct 2010 15:01:01 +0000</pubDate>
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		<description>&quot; If one character is the self-styled Egyptian scholar, they’re naturally the party’s “what’s up with that mummy?” resource.&quot; This line almost got me kicked out of the computer lab for laughing =/

A very interesting note, I think that focusing a session solely on a single player is an incredibly dangerous gambit, that pays out to be good for that plyer if you win and harrowing for everyone else either way.

Although, a properly and carefully crafted spotlight, such as the xenophobic elf one, or a scenario in which one characters unique talents allows them to be vital(or very important) can be a hallmark memory for that player, provided it doesn&#039;t cause them to be the only one with playtime unfairly.

You have to weight that with your group I suppose</description>
		<content:encoded><![CDATA[<p>&#8221; If one character is the self-styled Egyptian scholar, they’re naturally the party’s “what’s up with that mummy?” resource.&#8221; This line almost got me kicked out of the computer lab for laughing =/</p>
<p>A very interesting note, I think that focusing a session solely on a single player is an incredibly dangerous gambit, that pays out to be good for that plyer if you win and harrowing for everyone else either way.</p>
<p>Although, a properly and carefully crafted spotlight, such as the xenophobic elf one, or a scenario in which one characters unique talents allows them to be vital(or very important) can be a hallmark memory for that player, provided it doesn&#8217;t cause them to be the only one with playtime unfairly.</p>
<p>You have to weight that with your group I suppose</p>
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		<title>By: The purpose of rules &#171; Cogito, ergo ludo.</title>
		<link>http://arsludi.lamemage.com/index.php/69/burning-spotlight/comment-page-1/#comment-5548</link>
		<dc:creator>The purpose of rules &#171; Cogito, ergo ludo.</dc:creator>
		<pubDate>Sat, 24 Nov 2007 10:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/69/burning-spotlight/#comment-5548</guid>
		<description>[...] more recently surfaced, theory says that rules share spotlight (originally from Ben Robbins, further elaborated by Fang Langford here, here and here). The implications include that rules [...]</description>
		<content:encoded><![CDATA[<p>[...] more recently surfaced, theory says that rules share spotlight (originally from Ben Robbins, further elaborated by Fang Langford here, here and here). The implications include that rules [...]</p>
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		<title>By: Spotlight Time &#171; Technology for roleplaying</title>
		<link>http://arsludi.lamemage.com/index.php/69/burning-spotlight/comment-page-1/#comment-3300</link>
		<dc:creator>Spotlight Time &#171; Technology for roleplaying</dc:creator>
		<pubDate>Fri, 14 Sep 2007 16:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/69/burning-spotlight/#comment-3300</guid>
		<description>[...]  Some interesting thoughts about spotlight time as a reward.  Got me thinking about mechanics involving spotlight time, which [...]</description>
		<content:encoded><![CDATA[<p>[...]  Some interesting thoughts about spotlight time as a reward.  Got me thinking about mechanics involving spotlight time, which [...]</p>
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		<title>By: Four GMing Links: NPCs, Networking and More - Treasure Tables</title>
		<link>http://arsludi.lamemage.com/index.php/69/burning-spotlight/comment-page-1/#comment-2545</link>
		<dc:creator>Four GMing Links: NPCs, Networking and More - Treasure Tables</dc:creator>
		<pubDate>Wed, 22 Aug 2007 15:05:51 +0000</pubDate>
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		<description>[...] Burning Spotlight: This ars ludi post kicks off with a great piece of GMing insight: &#8220;Players want play time. [...]</description>
		<content:encoded><![CDATA[<p>[...] Burning Spotlight: This ars ludi post kicks off with a great piece of GMing insight: &#8220;Players want play time. [...]</p>
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