Comments Fixed
I just fixed the comments feature. My apologies if you tried to leave comments before and it didn't work.
December 17th, 2005 in uncategorized |
I just fixed the comments feature. My apologies if you tried to leave comments before and it didn't work.
Stepping Stones: Telling More Interesting Lies
Not So Grand Experiments: the Battle of Chuck E. Cheese (part 2)
Not So Grand Experiments: the Battle of Chuck E. Cheese
Making the Party: Wedge Issues
Dauntless Mission #3: Plague at Prospect Station
Royale Arms 2: The Case of the Vile Vial
Braunstein: the Roots of Roleplaying Games
West Marches: Running Your Own (54)
Braunstein: the Roots of Roleplaying Games (37)
Don't Roll, Think (29)
Grand Experiments: West Marches (29)
Play Constructively: Pass the Ball
Give Them Details (part 2), Gratuitous Details
Keeping the Peace: Applying Social Sanctions
NormalVision (part 2), When Should I Use It?
NormalVision (part 3), Preparing a Scene
NormalVision (part 4), Taking it Farther
Scaring Players: Creating the "oh sheet!" moment
Try Something New: the Indie Exploration Kit
gm craft / character creation:
Character Creation: Second Line of Defense
Game Plugin: Instant Rivalries
Making the Party: Instant Consensus
Making the Party: Wedge Issues
Flipping Coins: Dice for a Desert Island
Play Constructively: Pass the Ball
Stepping Stones: Telling More Interesting Lies
Advanced Agon: Three Flavors of Myth
Dungeons & Doomsday Devices: Superhero Base Raids
Naming Games (part 2), Episode Titles
What is an Action Shtick? (part 2)
game design / adventure building:
Backdrop Plots: May You Live In Interesting Times
Plot vs Premise: Running Crime Games
game design / grand experiments:
Grand Experiments: We’ll always have Lorngard
Grand Experiments: West Marches
Grand Experiments: West Marches (part 2), Sharing Info
Grand Experiments: West Marches (part 3), Recycling
Grand Experiments: West Marches (part 4), Death & Danger
Not So Grand Experiments: Dream Cantos
Not So Grand Experiments: the Battle of Chuck E. Cheese
Not So Grand Experiments: the Battle of Chuck E. Cheese (part 2)
West Marches: Running Your Own
Western Paranoia (part 1), Run Club Experiment
Western Paranoia (part 2), Tripod of Deceit
Western Paranoia (part 3), Tangled Threads
Choosing New Games: the Character Sheet Test
Computer Games vs Tabletop Games: Learning Curve
Developing a Gaming Vocabulary
Bad Trap Syndrome (part 2), Curing the Bad Trap Blues
Braunstein: the Roots of Roleplaying Games
Writing Game Material: The Audience of My Audience
Advanced Agon: Wrath of the Gods
d20 Point Buy - Wild Card Option
M&M PL balance: Picking up the bazooka
Rolling for Roleplaying: the Virtual Roll
BeerSkunk, January 5, 2009 - Boredom & the No-Prep Game
Frost, January 3, 2009 - West Marches: Running Your Own
Chris, January 2, 2009 - Stepping Stones: Telling More Interesting Lies
Will, January 1, 2009 - West Marches: Running Your Own
Mad Brew Labs, December 29, 2008 - Braunstein: the Roots of Roleplaying Games
Paddy, December 27, 2008 - West Marches: Running Your Own
ben robbins, December 26, 2008 - West Marches: Running Your Own
Paddy, December 26, 2008 - West Marches: Running Your Own
משחק בתיאוריה, December 26, 2008 - Rolling for Roleplaying: the Virtual Roll
משחק בתיאוריה, December 26, 2008 - Stepping Stones: Telling More Interesting Lies
Copyright © Ben Robbins 2005-2008 All Rights Reserved
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December 17th, 2005 at 9:46 am
See, I told you it worked!
December 27th, 2005 at 9:46 am
The comments work but the cursor is really kinda hard to see, at least on my setup. Would you consider bumping up the color difference between the cursor and the background grey, or maybe changing the width of the line just a hair? I know you probably don’t want to have the cursor be intrusive, but I for one need it, as a tool, to edit on the fly.
Thanks.
December 27th, 2005 at 10:46 am
Good point. I should be able to change it, but it might take me a while to sort out the correct CSS settings. I’ll check it out.
March 5th, 2006 at 7:59 am
Tinkering with comments again. Should be working now.
March 5th, 2006 at 7:59 pm
See, I told you it worked!