ars ludi

art of the game, roleplaying game theory from the brain of ben robbins

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Comments Fixed

December 17th, 2005 in uncategorized | 5 Comments »

I just fixed the comments feature. My apologies if you tried to leave comments before and it didn't work.

5 Responses to “Comments Fixed”

 

  1. #1 Ben says:
    December 17, 2005 at 9:46 am

    See, I told you it worked!

  2. #2 jen says:
    December 27, 2005 at 9:46 am

    The comments work but the cursor is really kinda hard to see, at least on my setup. Would you consider bumping up the color difference between the cursor and the background grey, or maybe changing the width of the line just a hair? I know you probably don’t want to have the cursor be intrusive, but I for one need it, as a tool, to edit on the fly.
    Thanks.

  3. #3 Ben says:
    December 27, 2005 at 10:46 am

    Good point. I should be able to change it, but it might take me a while to sort out the correct CSS settings. I’ll check it out.

  4. #4 Ben says:
    March 5, 2006 at 7:59 am

    Tinkering with comments again. Should be working now.

  5. #5 Ben says:
    March 5, 2006 at 7:59 pm

    See, I told you it worked!

 

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    Pitching New Game Systems, or “Let’s play Star*Axe!”

    Braunstein 2010

    You Will Miss That Really Cool Game

    Lingua Franca

    Competition Likes Precision

    Define Busy

    Crisscrossing Players and Plots and Not Losing Your Mind

    2009

    Character Monologue: Tell Us What It’s Like To Be You

    Shippensburg Archives

    Braunstein On Demand

    Game Plugin: the Blame Game

    Shippensburg Adventure Game Camp

    The Past is Never Closed, and other data storage problems

    Grand Experiments: Eclipse is a Robot!

    Anthology of Game Blogs

    The Thesis: Practice and Escapism

    Instant Names: the One-Letter Trick

    Benefits of Tyranny

    Partners In Crime: Teaming Up at the Table

    2008

    Stepping Stones: Telling More Interesting Lies

    Boredom & the No-Prep Game

    Not So Grand Experiments: the Battle of Chuck E. Cheese (part 2)

    Not So Grand Experiments: the Battle of Chuck E. Cheese

    Making the Party: Wedge Issues

    Braunstein Memories Additions

    Braunstein Memories

    Braunstein at GenCon

    Braunstein: the Roots of Roleplaying Games

    Advanced Agon: Three Flavors of Myth

    Advanced Agon: Wrath of the Gods

    Advanced Agon: Deeper Quests

    Treasure Tells A Story

    Game Plugin: Instant Rivalries

    Try Something New: the Indie Exploration Kit

    Grand Experiments: We’ll always have Lorngard

    Widen the Fun

    West Marches: Running Your Own

    Keeping the Peace: Applying Social Sanctions

    Game vs World

    Bad Trap Syndrome (part 2), Curing the Bad Trap Blues

    Bad Trap Syndrome

    Be Interested

    Lame Mage Gets A Blog

    My Indie Realization

    Search Ars Ludi

    Not So Grand Experiments: Dream Cantos

    The Enemy Within

    2007

    Flipping Coins: Dice for a Desert Island

    Yin & Yang of GMing

    Grand Experiments: West Marches (part 4), Death & Danger

    Grand Experiments: West Marches (part 3), Recycling

    Grand Experiments: West Marches (part 2), Sharing Info

    Grand Experiments: West Marches

    Backdrop Plots: May You Live In Interesting Times

    d20 Hit Point Piles

    Rolling for Roleplaying: the Virtual Roll

    Guide my GenCon

    Initiative: the Silent Killer

    Three’s a Crowd

    Don’t Roll, Think

    Burning Spotlight

    It’s Not A Movie

    Plot vs Premise: Running Crime Games

    Choosing New Games: the Character Sheet Test

    Learn to Explain Failure

    Steal This Game

    Shiny New Format

    Playtesting Your Own Games

    Art is Powerful

    M&M Universal Combat Maneuver

    Unknown Parties

    Pax Evil Genius

    Color Blind Gamers

    Rules Influence Style

    Gone to playtesting

    Western Paranoia (part 3), Tangled Threads

    Western Paranoia (part 2), Tripod of Deceit

    Western Paranoia (part 1), Run Club Experiment

    2006

    Situations not Plots

    Anatomy of an Action Scene

    Bottling GM Skills

    One Year Old

    Computer Games vs Tabletop Games: Learning Curve

    Left Hand and the Right Hand

    The Second AI

    M&M Field Battle Rules

    Revelations

    M&M Damage Roll

    Run Club

    Play Constructively: Pass the Ball

    M&M PL balance: Picking up the bazooka

    Dungeons & Doomsday Devices: Superhero Base Raids

    Four Types of Supervillains

    Done with Death

    What is an Action Shtick? (part 2)

    Give Them Details (part 2), Gratuitous Details

    Give Them Details

    Ask Questions

    Same Description, Same Rule

    Three Sins of Players

    Scaring Players: Creating the "oh sheet!" moment

    Naming Games (part 2), Episode Titles

    Naming Games

    Screening Player Characters

    M&M Red Flags

    Buffing is not Teamwork

    Continuum of Roleplaying

    Blessing of the Dice Gods

    Developing a Gaming Vocabulary

    Why Did Your Game Suck?

    d20 Fast Mob Attack Rules

    Writing Game Material: The Audience of My Audience

    Who Ends the Game?

    NormalVision (part 4), Taking it Farther

    Character Creation: Second Line of Defense

    2005

    NormalVision (part 3), Preparing a Scene

    NormalVision (part 2), When Should I Use It?

    NormalVision (part 1)

    Comments Fixed

    What is an Action Shtick?

    Making the Party: Instant Consensus

    Question Your Assumptions

    d20 Point Buy – Wild Card Option

    Making the Party



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