ars ludi

art of the game, roleplaying game theory from the brain of ben robbins

← What is an Action Shtick?
NormalVision (part 1) →

Comments Fixed

December 17th, 2005 in uncategorized | 5 Comments »

I just fixed the comments feature. My apologies if you tried to leave comments before and it didn't work.

5 Responses to “Comments Fixed”

 

  1. #1 Ben says:
    December 17, 2005 at 9:46 am

    See, I told you it worked!

  2. #2 jen says:
    December 27, 2005 at 9:46 am

    The comments work but the cursor is really kinda hard to see, at least on my setup. Would you consider bumping up the color difference between the cursor and the background grey, or maybe changing the width of the line just a hair? I know you probably don’t want to have the cursor be intrusive, but I for one need it, as a tool, to edit on the fly.
    Thanks.

  3. #3 Ben says:
    December 27, 2005 at 10:46 am

    Good point. I should be able to change it, but it might take me a while to sort out the correct CSS settings. I’ll check it out.

  4. #4 Ben says:
    March 5, 2006 at 7:59 am

    Tinkering with comments again. Should be working now.

  5. #5 Ben says:
    March 5, 2006 at 7:59 pm

    See, I told you it worked!

 

ars ludi home
lame mage blog

RSS Entries or Comments

17 / 0.124

latest posts

Character Monologue: Tell Us What It’s Like To Be You

Shippensburg Archives

Braunstein On Demand

Game Plugin: the Blame Game

Shippensburg Adventure Game Camp

The Past is Never Closed, and other data storage problems

Grand Experiments: Eclipse is a Robot!

Anthology of Game Blogs

latest at lame mage

Rest in Peace, San Holo

Why can't you just have that?

Go Play NW MMX

What rules are you breaking?

Doom of the Gods

random selection

Keeping the Peace: Applying Social Sanctions

My Indie Realization

Play Constructively: Pass the Ball

favorites

Backdrop Plots: May You Live In Interesting Times

Don’t Roll, Think

Initiative: the Silent Killer

Learn to Explain Failure

NormalVision (part 1)

Play Constructively: Pass the Ball

Run Club

Situations not Plots

Treasure Tells A Story

most commented posts

West Marches: Running Your Own (198)

Grand Experiments: West Marches (58)

Braunstein: the Roots of Roleplaying Games (45)

Don't Roll, Think (32)

Initiative: the Silent Killer (24)

Shippensburg Archives (22)

Benefits of Tyranny (18)

recent comments

Imagonem, March 13, 2010 - Grand Experiments: West Marches

Krodar, March 12, 2010 - Situations not Plots

lame mage, March 10, 2010 - The Past is Never Closed, and other data storage problems

Widukind, March 6, 2010 - Plot vs Premise: Running Crime Games

Widukind, March 6, 2010 - Don’t Roll, Think

The Mule Abides, March 5, 2010 - Braunstein Memories

Fudgerylog › Soliloquize Now!, February 28, 2010 - Character Monologue: Tell Us What It’s Like To Be You

posts by category

gm craft / the basics:

Ask Questions

Be Interested

Character Monologue: Tell Us What It’s Like To Be You

Give Them Details

Give Them Details (part 2), Gratuitous Details

Keeping the Peace: Applying Social Sanctions

Learn to Explain Failure

gm craft / the next step:

Burning Spotlight

Left Hand and the Right Hand

NormalVision (part 1)

NormalVision (part 2), When Should I Use It?

NormalVision (part 3), Preparing a Scene

NormalVision (part 4), Taking it Farther

Same Description, Same Rule

Scaring Players: Creating the "oh sheet!" moment

Try Something New: the Indie Exploration Kit

Yin & Yang of GMing

gm craft / character creation:

Character Creation: Second Line of Defense

Game Plugin: Instant Rivalries

Instant Names: the One-Letter Trick

Making the Party

Making the Party: Instant Consensus

Making the Party: Wedge Issues

Screening Player Characters

playing:

Flipping Coins: Dice for a Desert Island

Partners In Crime: Teaming Up at the Table

Play Constructively: Pass the Ball

Stepping Stones: Telling More Interesting Lies

Three Sins of Players

game design:

Advanced Agon: Deeper Quests

Advanced Agon: Three Flavors of Myth

Color Blind Gamers

Dungeons & Doomsday Devices: Superhero Base Raids

Four Types of Supervillains

My Indie Realization

Naming Games

Naming Games (part 2), Episode Titles

What is an Action Shtick?

What is an Action Shtick? (part 2)

game design / adventure building:

Anatomy of an Action Scene

Backdrop Plots: May You Live In Interesting Times

Plot vs Premise: Running Crime Games

Question Your Assumptions

Revelations

Situations not Plots

Treasure Tells A Story

game design / grand experiments:

Grand Experiments: Eclipse is a Robot!

Grand Experiments: We’ll always have Lorngard

Grand Experiments: West Marches

Grand Experiments: West Marches (part 2), Sharing Info

Grand Experiments: West Marches (part 3), Recycling

Grand Experiments: West Marches (part 4), Death & Danger

Not So Grand Experiments: Dream Cantos

Not So Grand Experiments: the Battle of Chuck E. Cheese

Not So Grand Experiments: the Battle of Chuck E. Cheese (part 2)

Run Club

The Enemy Within

West Marches: Running Your Own

Western Paranoia (part 1), Run Club Experiment

Western Paranoia (part 2), Tripod of Deceit

Western Paranoia (part 3), Tangled Threads

game theory:

Blessing of the Dice Gods

Boredom & the No-Prep Game

Bottling GM Skills

Choosing New Games: the Character Sheet Test

Computer Games vs Tabletop Games: Learning Curve

Continuum of Roleplaying

Developing a Gaming Vocabulary

Game vs World

It’s Not A Movie

Rules Influence Style

The Past is Never Closed, and other data storage problems

The Second AI

The Thesis: Practice and Escapism

Who Ends the Game?

Why Did Your Game Suck?

Widen the Fun

game theory / syndromes:

Bad Trap Syndrome

Bad Trap Syndrome (part 2), Curing the Bad Trap Blues

Benefits of Tyranny

Buffing is not Teamwork

Don’t Roll, Think

Initiative: the Silent Killer

history:

Braunstein at GenCon

Braunstein Memories

Braunstein Memories Additions

Braunstein On Demand

Braunstein: the Roots of Roleplaying Games

Shippensburg Adventure Game Camp

Shippensburg Archives

publishing:

Art is Powerful

Playtesting Your Own Games

Steal This Game

Unknown Parties

Writing Game Material: The Audience of My Audience

rules add-ons:

Advanced Agon: Wrath of the Gods

d20 Fast Mob Attack Rules

d20 Hit Point Piles

d20 Point Buy – Wild Card Option

Game Plugin: the Blame Game

M&M Damage Roll

M&M Field Battle Rules

M&M PL balance: Picking up the bazooka

M&M Red Flags

M&M Universal Combat Maneuver

Rolling for Roleplaying: the Virtual Roll

lame mage:

Done with Death

Gone to playtesting

Lame Mage Gets A Blog

Pax Evil Genius

Three’s a Crowd

uncategorized:

Anthology of Game Blogs

Comments Fixed

Guide my GenCon

One Year Old

Search Ars Ludi

Shiny New Format

posts by date

2009

Character Monologue: Tell Us What It’s Like To Be You

Shippensburg Archives

Braunstein On Demand

Game Plugin: the Blame Game

Shippensburg Adventure Game Camp

The Past is Never Closed, and other data storage problems

Grand Experiments: Eclipse is a Robot!

Anthology of Game Blogs

The Thesis: Practice and Escapism

Instant Names: the One-Letter Trick

Benefits of Tyranny

Partners In Crime: Teaming Up at the Table

2008

Stepping Stones: Telling More Interesting Lies

Boredom & the No-Prep Game

Not So Grand Experiments: the Battle of Chuck E. Cheese (part 2)

Not So Grand Experiments: the Battle of Chuck E. Cheese

Making the Party: Wedge Issues

Braunstein Memories Additions

Braunstein Memories

Braunstein at GenCon

Braunstein: the Roots of Roleplaying Games

Advanced Agon: Three Flavors of Myth

Advanced Agon: Wrath of the Gods

Advanced Agon: Deeper Quests

Treasure Tells A Story

Game Plugin: Instant Rivalries

Try Something New: the Indie Exploration Kit

Grand Experiments: We’ll always have Lorngard

Widen the Fun

West Marches: Running Your Own

Keeping the Peace: Applying Social Sanctions

Game vs World

Bad Trap Syndrome (part 2), Curing the Bad Trap Blues

Bad Trap Syndrome

Be Interested

Lame Mage Gets A Blog

My Indie Realization

Search Ars Ludi

Not So Grand Experiments: Dream Cantos

The Enemy Within

2007

Flipping Coins: Dice for a Desert Island

Yin & Yang of GMing

Grand Experiments: West Marches (part 4), Death & Danger

Grand Experiments: West Marches (part 3), Recycling

Grand Experiments: West Marches (part 2), Sharing Info

Grand Experiments: West Marches

Backdrop Plots: May You Live In Interesting Times

d20 Hit Point Piles

Rolling for Roleplaying: the Virtual Roll

Guide my GenCon

Initiative: the Silent Killer

Three’s a Crowd

Don’t Roll, Think

Burning Spotlight

It’s Not A Movie

Plot vs Premise: Running Crime Games

Choosing New Games: the Character Sheet Test

Learn to Explain Failure

Steal This Game

Shiny New Format

Playtesting Your Own Games

Art is Powerful

M&M Universal Combat Maneuver

Unknown Parties

Pax Evil Genius

Color Blind Gamers

Rules Influence Style

Gone to playtesting

Western Paranoia (part 3), Tangled Threads

Western Paranoia (part 2), Tripod of Deceit

Western Paranoia (part 1), Run Club Experiment

2006

Situations not Plots

Anatomy of an Action Scene

Bottling GM Skills

One Year Old

Computer Games vs Tabletop Games: Learning Curve

Left Hand and the Right Hand

The Second AI

M&M Field Battle Rules

Revelations

M&M Damage Roll

Run Club

Play Constructively: Pass the Ball

M&M PL balance: Picking up the bazooka

Dungeons & Doomsday Devices: Superhero Base Raids

Four Types of Supervillains

Done with Death

What is an Action Shtick? (part 2)

Give Them Details (part 2), Gratuitous Details

Give Them Details

Ask Questions

Same Description, Same Rule

Three Sins of Players

Scaring Players: Creating the "oh sheet!" moment

Naming Games (part 2), Episode Titles

Naming Games

Screening Player Characters

M&M Red Flags

Buffing is not Teamwork

Continuum of Roleplaying

Blessing of the Dice Gods

Developing a Gaming Vocabulary

Why Did Your Game Suck?

d20 Fast Mob Attack Rules

Writing Game Material: The Audience of My Audience

Who Ends the Game?

NormalVision (part 4), Taking it Farther

Character Creation: Second Line of Defense

2005

NormalVision (part 3), Preparing a Scene

NormalVision (part 2), When Should I Use It?

NormalVision (part 1)

Comments Fixed

What is an Action Shtick?

Making the Party: Instant Consensus

Question Your Assumptions

d20 Point Buy – Wild Card Option

Making the Party



Copyright © Ben Robbins 2005-2010 All Rights Reserved
Magic powers courtesy of WordPress | Theme based on Graphite 1.3