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art of the game, roleplaying game theory from the brain of ben robbins

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Comments Fixed

ben robbins | December 17th, 2005 in misc | 5 Comments »

I just fixed the comments feature. My apologies if you tried to leave comments before and it didn't work.

5 Responses to “Comments Fixed”

 

  1. #5 Ben says:
    March 5, 2006 at 7:59 pm

    See, I told you it worked!

  2. #4 Ben says:
    March 5, 2006 at 7:59 am

    Tinkering with comments again. Should be working now.

  3. #3 Ben says:
    December 27, 2005 at 10:46 am

    Good point. I should be able to change it, but it might take me a while to sort out the correct CSS settings. I’ll check it out.

  4. #2 jen says:
    December 27, 2005 at 9:46 am

    The comments work but the cursor is really kinda hard to see, at least on my setup. Would you consider bumping up the color difference between the cursor and the background grey, or maybe changing the width of the line just a hair? I know you probably don’t want to have the cursor be intrusive, but I for one need it, as a tool, to edit on the fly.
    Thanks.

  5. #1 Ben says:
    December 17, 2005 at 9:46 am

    See, I told you it worked!

 

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what I'm working on

After over two years of development and playtesting, I've finally finished Microscope.
Explore epic histories from the outside in. Create entire worlds, then destroy them, all in an afternoon. It's a fractal role-playing game. Check it out.

latest posts

  • Talking ’bout Story Games
  • Walk a Mile in Their Dice: The practical limitations of “Don’t be a dick”
  • Eliciting Reactions: Cart Meet Horse
  • “It was a gaming pyramid scheme.”
  • A Good Year for Gaming, Examined
  • A Good Year for Gaming
  • “There’s a much better randomizer that we use: human beings”
  • PAX 2011: GMless Role-playing Games (part 6)

latest at lame mage

  • Fugit Omnis
  • Proverbial Music
  • Push Concede
  • Mighty Morphin’ Microscope
  • Second Class Clones: PAX Microscope

tweets

  • RT @Paragons: Conheça Microscope: um RPG fractal de historias épicas http://t.co/0rBHi6MP 12 hours ago
  • New post: "Fugit Omnis" - http://t.co/7xA0lgKE 1 day ago
  • @pdunwin Different Ben. All game stores are now required to keep one Ben on staff. @gammaraygames 's Ben is a huge and charming man. 1 day ago

recent comments

    Mr. Blue, February 9, 2012 - Walk a Mile in Their Dice: The practical limitations of “Don’t be a dick”

    ben robbins, February 8, 2012 - Left Hand and the Right Hand

    KunuK, February 8, 2012 - Left Hand and the Right Hand

    ben robbins, January 29, 2012 - West Marches: Running Your Own

    Ashley, January 29, 2012 - West Marches: Running Your Own

random reading

A Good Year for Gaming

Backdrop Plots: May You Live In Interesting Times

One Year Old

most commented posts

West Marches: Running Your Own (250)

Grand Experiments: West Marches (88)

Braunstein: the Roots of Roleplaying Games (48)

Don't Roll, Think (38)

Initiative: the Silent Killer (26)

Shippensburg Archives (22)

Benefits of Tyranny (21)

posts by category

organizing:

Fabricated Realities: Thing of Beauty

Lingua Franca

Lottery & The Pickup Donut

Lottery & The Pickup Donut (part 2)

Pitching New Game Systems, or “Let’s play Star*Axe!”

That’s a lot of hats

We Are Here to Game

You Will Miss That Really Cool Game

gm craft / the basics:

Ask Questions

Be Interested

Character Monologue: Tell Us What It’s Like To Be You

Give Them Details

Give Them Details (part 2), Gratuitous Details

Keeping the Peace: Applying Social Sanctions

Learn to Explain Failure

gm craft / the next step:

Bears Are Not (That) Scary

Burning Spotlight

Eliciting Reactions: Cart Meet Horse

Left Hand and the Right Hand

NormalVision (part 1)

NormalVision (part 2), When Should I Use It?

NormalVision (part 3), Preparing a Scene

NormalVision (part 4), Taking it Farther

Same Description, Same Rule

Scaring Players: Creating the "oh sheet!" moment

Try Something New: the Indie Exploration Kit

Yin & Yang of GMing

gm craft / character creation:

Character Creation: Second Line of Defense

Game Plugin: Instant Rivalries

Instant Names: Mythic Flavor

Instant Names: the One-Letter Trick

Making the Party

Making the Party: Instant Consensus

Making the Party: Wedge Issues

Screening Player Characters

playing:

Antagonism 101

Flipping Coins: Dice for a Desert Island

Partners In Crime: Teaming Up at the Table

Play Constructively: Pass the Ball

Stepping Stones: Telling More Interesting Lies

Three Sins of Players

game design:

Advanced Agon: Deeper Quests

Advanced Agon: Three Flavors of Myth

Color Blind Gamers

Dungeons & Doomsday Devices: Superhero Base Raids

Four Types of Supervillains

My Indie Realization

Naming Games

Naming Games (part 2), Episode Titles

Suppressing Useful Actions

What is an Action Shtick?

What is an Action Shtick? (part 2)

game design / adventure building:

Anatomy of an Action Scene

Backdrop Plots: May You Live In Interesting Times

Crisscrossing Players and Plots and Not Losing Your Mind

Plot vs Premise: Running Crime Games

Question Your Assumptions

Revelations

Situations not Plots

Treasure Tells A Story

game design / grand experiments:

Grand Experiments: Eclipse is a Robot!

Grand Experiments: We’ll always have Lorngard

Grand Experiments: West Marches

Grand Experiments: West Marches (part 2), Sharing Info

Grand Experiments: West Marches (part 3), Recycling

Grand Experiments: West Marches (part 4), Death & Danger

Not So Grand Experiments: Dream Cantos

Not So Grand Experiments: the Battle of Chuck E. Cheese

Not So Grand Experiments: the Battle of Chuck E. Cheese (part 2)

Run Club

The Enemy Within

West Marches: Running Your Own

Western Paranoia (part 1), Run Club Experiment

Western Paranoia (part 2), Tripod of Deceit

Western Paranoia (part 3), Tangled Threads

game design / publishing:

Art is Powerful

Playtesting Your Own Games

Steal This Game

Unknown Parties

Writing Game Material: The Audience of My Audience

game theory:

Blessing of the Dice Gods

Boredom & the No-Prep Game

Bottling GM Skills

Choosing New Games: the Character Sheet Test

Competition Likes Precision

Computer Games vs Tabletop Games: Learning Curve

Continuum of Roleplaying

Developing a Gaming Vocabulary

Game vs World

Making Music

Movie Kisses

PAX 2011: GMless Role-playing Games (part 1)

PAX 2011: GMless Role-playing Games (part 2)

PAX 2011: GMless Role-playing Games (part 3)

PAX 2011: GMless Role-playing Games (part 4)

PAX 2011: GMless Role-playing Games (part 5)

PAX 2011: GMless Role-playing Games (part 6)

Rules Influence Style

Talking ’bout Story Games

The Past is Never Closed, and other data storage problems

The Second AI

The Thesis: Practice and Escapism

Who Ends the Game?

Why Did Your Game Suck?

Widen the Fun

game theory / syndromes:

Bad Trap Syndrome

Bad Trap Syndrome (part 2), Curing the Bad Trap Blues

Benefits of Tyranny

Buffing is not Teamwork

Don’t Roll, Think

Initiative: the Silent Killer

It’s Not A Movie

Walk a Mile in Their Dice: The practical limitations of “Don’t be a dick”

history:

Braunstein 2010

Braunstein at GenCon

Braunstein Memories

Braunstein Memories Additions

Braunstein On Demand

Braunstein: the Roots of Roleplaying Games

Shippensburg Adventure Game Camp

Shippensburg Archives

rules add-ons:

Advanced Agon: Wrath of the Gods

d20 Fast Mob Attack Rules

d20 Hit Point Piles

d20 Point Buy – Wild Card Option

Game Plugin: the Blame Game

M&M Damage Roll

M&M Field Battle Rules

M&M PL balance: Picking up the bazooka

M&M Red Flags

M&M Universal Combat Maneuver

Rolling for Roleplaying: the Virtual Roll

misc:

“It was a gaming pyramid scheme.”

“There’s a much better randomizer that we use: human beings”

A Good Year for Gaming

A Good Year for Gaming, Examined

Anthology of Game Blogs

Comments Fixed

Define Busy

Done with Death

Gone to playtesting

Guide my GenCon

Lame Mage Gets A Blog

My PAX Workshop: GMless RPGs

One Year Old

Pax Evil Genius

Say hello to my little friend…

Search Ars Ludi

Shiny New Format

Three’s a Crowd

posts by date

2012

Talking ’bout Story Games

Walk a Mile in Their Dice: The practical limitations of “Don’t be a dick”

Eliciting Reactions: Cart Meet Horse

“It was a gaming pyramid scheme.”

A Good Year for Gaming, Examined

A Good Year for Gaming

2011

“There’s a much better randomizer that we use: human beings”

PAX 2011: GMless Role-playing Games (part 6)

PAX 2011: GMless Role-playing Games (part 5)

PAX 2011: GMless Role-playing Games (part 4)

PAX 2011: GMless Role-playing Games (part 3)

PAX 2011: GMless Role-playing Games (part 2)

PAX 2011: GMless Role-playing Games (part 1)

Suppressing Useful Actions

My PAX Workshop: GMless RPGs

Fabricated Realities: Thing of Beauty

We Are Here to Game

Making Music

Lottery & The Pickup Donut (part 2)

Lottery & The Pickup Donut

That’s a lot of hats

Instant Names: Mythic Flavor

Say hello to my little friend…

2010

Antagonism 101

Bears Are Not (That) Scary

Movie Kisses

Pitching New Game Systems, or “Let’s play Star*Axe!”

Braunstein 2010

You Will Miss That Really Cool Game

Lingua Franca

Competition Likes Precision

Define Busy

Crisscrossing Players and Plots and Not Losing Your Mind

2009

Character Monologue: Tell Us What It’s Like To Be You

Shippensburg Archives

Braunstein On Demand

Game Plugin: the Blame Game

Shippensburg Adventure Game Camp

The Past is Never Closed, and other data storage problems

Grand Experiments: Eclipse is a Robot!

Anthology of Game Blogs

The Thesis: Practice and Escapism

Instant Names: the One-Letter Trick

Benefits of Tyranny

Partners In Crime: Teaming Up at the Table

2008

Stepping Stones: Telling More Interesting Lies

Boredom & the No-Prep Game

Not So Grand Experiments: the Battle of Chuck E. Cheese (part 2)

Not So Grand Experiments: the Battle of Chuck E. Cheese

Making the Party: Wedge Issues

Braunstein Memories Additions

Braunstein Memories

Braunstein at GenCon

Braunstein: the Roots of Roleplaying Games

Advanced Agon: Three Flavors of Myth

Advanced Agon: Wrath of the Gods

Advanced Agon: Deeper Quests

Treasure Tells A Story

Game Plugin: Instant Rivalries

Try Something New: the Indie Exploration Kit

Grand Experiments: We’ll always have Lorngard

Widen the Fun

West Marches: Running Your Own

Keeping the Peace: Applying Social Sanctions

Game vs World

Bad Trap Syndrome (part 2), Curing the Bad Trap Blues

Bad Trap Syndrome

Be Interested

Lame Mage Gets A Blog

My Indie Realization

Search Ars Ludi

Not So Grand Experiments: Dream Cantos

The Enemy Within

2007

Flipping Coins: Dice for a Desert Island

Yin & Yang of GMing

Grand Experiments: West Marches (part 4), Death & Danger

Grand Experiments: West Marches (part 3), Recycling

Grand Experiments: West Marches (part 2), Sharing Info

Grand Experiments: West Marches

Backdrop Plots: May You Live In Interesting Times

d20 Hit Point Piles

Rolling for Roleplaying: the Virtual Roll

Guide my GenCon

Initiative: the Silent Killer

Three’s a Crowd

Don’t Roll, Think

Burning Spotlight

It’s Not A Movie

Plot vs Premise: Running Crime Games

Choosing New Games: the Character Sheet Test

Learn to Explain Failure

Steal This Game

Shiny New Format

Playtesting Your Own Games

Art is Powerful

M&M Universal Combat Maneuver

Unknown Parties

Pax Evil Genius

Color Blind Gamers

Rules Influence Style

Gone to playtesting

Western Paranoia (part 3), Tangled Threads

Western Paranoia (part 2), Tripod of Deceit

Western Paranoia (part 1), Run Club Experiment

2006

Situations not Plots

Anatomy of an Action Scene

Bottling GM Skills

One Year Old

Computer Games vs Tabletop Games: Learning Curve

Left Hand and the Right Hand

The Second AI

M&M Field Battle Rules

Revelations

M&M Damage Roll

Run Club

Play Constructively: Pass the Ball

M&M PL balance: Picking up the bazooka

Dungeons & Doomsday Devices: Superhero Base Raids

Four Types of Supervillains

Done with Death

What is an Action Shtick? (part 2)

Give Them Details (part 2), Gratuitous Details

Give Them Details

Ask Questions

Same Description, Same Rule

Three Sins of Players

Scaring Players: Creating the "oh sheet!" moment

Naming Games (part 2), Episode Titles

Naming Games

Screening Player Characters

M&M Red Flags

Buffing is not Teamwork

Continuum of Roleplaying

Blessing of the Dice Gods

Developing a Gaming Vocabulary

Why Did Your Game Suck?

d20 Fast Mob Attack Rules

Writing Game Material: The Audience of My Audience

Who Ends the Game?

NormalVision (part 4), Taking it Farther

Character Creation: Second Line of Defense

2005

NormalVision (part 3), Preparing a Scene

NormalVision (part 2), When Should I Use It?

NormalVision (part 1)

Comments Fixed

What is an Action Shtick?

Making the Party: Instant Consensus

Question Your Assumptions

d20 Point Buy – Wild Card Option

Making the Party



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