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	<title>Comments on: Bad Trap Syndrome</title>
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	<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/</link>
	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: Andrew Short</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/comment-page-1/#comment-15109</link>
		<dc:creator>Andrew Short</dc:creator>
		<pubDate>Mon, 13 Jul 2009 10:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comment-15109</guid>
		<description>In regards to the point of the GM designing his complex interactive trap only to have it summarily located and disabled, it seems to me a sensible course of action would be to allow the rogue her schtick and disable it, but then put the prepared trap aside in a kind of &#039;to-do list&#039;.
This way, the time seemingly &#039;wasted&#039; on designing the trap can be saved by not having to design one for a later encounter.</description>
		<content:encoded><![CDATA[<p>In regards to the point of the GM designing his complex interactive trap only to have it summarily located and disabled, it seems to me a sensible course of action would be to allow the rogue her schtick and disable it, but then put the prepared trap aside in a kind of &#8216;to-do list&#8217;.<br />
This way, the time seemingly &#8216;wasted&#8217; on designing the trap can be saved by not having to design one for a later encounter.</p>
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		<title>By: Gumby</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/comment-page-1/#comment-12700</link>
		<dc:creator>Gumby</dc:creator>
		<pubDate>Tue, 03 Feb 2009 15:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comment-12700</guid>
		<description>Do you feel any better about the 4e traps? They can still be disabled with Thievery, but usually require several standard actions to be spent in the danger zone doing so.</description>
		<content:encoded><![CDATA[<p>Do you feel any better about the 4e traps? They can still be disabled with Thievery, but usually require several standard actions to be spent in the danger zone doing so.</p>
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		<title>By: Sham aka Dave</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/comment-page-1/#comment-10522</link>
		<dc:creator>Sham aka Dave</dc:creator>
		<pubDate>Sun, 18 May 2008 23:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comment-10522</guid>
		<description>Thanks Ben, you are a class act. And you&#039;ve made me feel a little less sheepish! Carry on with the great ideas and I&#039;ll end this momentary interruption now. ;-)</description>
		<content:encoded><![CDATA[<p>Thanks Ben, you are a class act. And you&#8217;ve made me feel a little less sheepish! Carry on with the great ideas and I&#8217;ll end this momentary interruption now. <img src='http://arsludi.lamemage.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/comment-page-1/#comment-10512</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Sun, 18 May 2008 21:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comment-10512</guid>
		<description>Thanks Sham, I appreciate that. And don&#039;t let it stop you from using the ideas -- all these ideas are made to be used, otherwise what&#039;s the point?</description>
		<content:encoded><![CDATA[<p>Thanks Sham, I appreciate that. And don&#8217;t let it stop you from using the ideas &#8212; all these ideas are made to be used, otherwise what&#8217;s the point?</p>
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		<title>By: Sham aka Dave</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/comment-page-1/#comment-10489</link>
		<dc:creator>Sham aka Dave</dc:creator>
		<pubDate>Sun, 18 May 2008 01:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comment-10489</guid>
		<description>errr I guess it would help if I sent you the link. http://shamsgrog.blogspot.com/

Again, sorry for the improper links in the original posts!

~Sham aka Dave</description>
		<content:encoded><![CDATA[<p>errr I guess it would help if I sent you the link. <a href="http://shamsgrog.blogspot.com/" rel="nofollow">http://shamsgrog.blogspot.com/</a></p>
<p>Again, sorry for the improper links in the original posts!</p>
<p>~Sham aka Dave</p>
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		<title>By: Sham aka Dave</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/comment-page-1/#comment-10487</link>
		<dc:creator>Sham aka Dave</dc:creator>
		<pubDate>Sun, 18 May 2008 01:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comment-10487</guid>
		<description>Ben, I wanted to comment here about how great your two trap posts were. So great in fact, that I carelessly took your ideas and unintentionally passed them off as my own thoughts over on my blog. Apologies are in order, and I feel quite sheepish about the whole thing. I&#039;m going to rectify this by linking in the appropriate posts, and at your request I can even remove said posts. 

Keep up the great blog. 

~Sham aka Dave</description>
		<content:encoded><![CDATA[<p>Ben, I wanted to comment here about how great your two trap posts were. So great in fact, that I carelessly took your ideas and unintentionally passed them off as my own thoughts over on my blog. Apologies are in order, and I feel quite sheepish about the whole thing. I&#8217;m going to rectify this by linking in the appropriate posts, and at your request I can even remove said posts. </p>
<p>Keep up the great blog. </p>
<p>~Sham aka Dave</p>
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		<title>By: ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/comment-page-1/#comment-9972</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Sun, 06 Apr 2008 13:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comment-9972</guid>
		<description>&lt;i&gt;&quot;I like the terms “zap” and “interactive” traps. Did you come up with that terminology?&lt;/i&gt;

Yep. I suppose I should say I&#039;ve been using them for years, but really they only crystalized as I was writing the article. I considered and discarded a lot of other terms that didn&#039;t seem to hit the nail on the head.</description>
		<content:encoded><![CDATA[<p><i>&#8220;I like the terms “zap” and “interactive” traps. Did you come up with that terminology?</i></p>
<p>Yep. I suppose I should say I&#8217;ve been using them for years, but really they only crystalized as I was writing the article. I considered and discarded a lot of other terms that didn&#8217;t seem to hit the nail on the head.</p>
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		<title>By: Yax</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/comment-page-1/#comment-9964</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Sun, 06 Apr 2008 06:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comment-9964</guid>
		<description>I like interactive traps that are triggered during combat.  It adds an extra strategic element to a fight that is unique to the scene.

I like the terms &quot;zap&quot; and &quot;interactive&quot; traps.  Did you come up with that terminology?</description>
		<content:encoded><![CDATA[<p>I like interactive traps that are triggered during combat.  It adds an extra strategic element to a fight that is unique to the scene.</p>
<p>I like the terms &#8220;zap&#8221; and &#8220;interactive&#8221; traps.  Did you come up with that terminology?</p>
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		<title>By: Roleplay</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/comment-page-1/#comment-9795</link>
		<dc:creator>Roleplay</dc:creator>
		<pubDate>Mon, 24 Mar 2008 15:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comment-9795</guid>
		<description>Meh, traps are too predictable.  We should call them &lt;em&gt;puzzles&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>Meh, traps are too predictable.  We should call them <em>puzzles</em>.</p>
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		<title>By: Encounter-a-Day &#187; Archive &#187; Random Encounters: Nine</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/comment-page-1/#comment-9771</link>
		<dc:creator>Encounter-a-Day &#187; Archive &#187; Random Encounters: Nine</dc:creator>
		<pubDate>Sun, 23 Mar 2008 16:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comment-9771</guid>
		<description>[...] at Ars Ludi you can see a two-part series on bad traps and what you can do to fix [...]</description>
		<content:encoded><![CDATA[<p>[...] at Ars Ludi you can see a two-part series on bad traps and what you can do to fix [...]</p>
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