<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: West Marches: Running Your Own</title>
	<atom:link href="http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/feed/" rel="self" type="application/rss+xml" />
	<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/</link>
	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
	<lastBuildDate>Fri, 03 Sep 2010 11:33:29 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Nathan</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-11/#comment-19395</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Fri, 03 Sep 2010 11:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19395</guid>
		<description>I&#039;m with #208, I&#039;m trying to make my own version of this, and I&#039;m trying to understand how best to &#039;zone&#039; out my world into different CR. I know that you have previously said that your map looks like a typical fantasy map, but I would be very much interested in seeing anything (else) that you&#039;re willing to share.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with #208, I&#8217;m trying to make my own version of this, and I&#8217;m trying to understand how best to &#8216;zone&#8217; out my world into different CR. I know that you have previously said that your map looks like a typical fantasy map, but I would be very much interested in seeing anything (else) that you&#8217;re willing to share.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Running a Red Sandbox &#124; Red Box Vancouver&#39;s Blog</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-11/#comment-19379</link>
		<dc:creator>Running a Red Sandbox &#124; Red Box Vancouver&#39;s Blog</dc:creator>
		<pubDate>Tue, 17 Aug 2010 18:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19379</guid>
		<description>[...]  Posted on August 6, 2010 by cr0m   Ever since I read Ben Robbins&#8217; now famous West Marches blog posts, I dreamed of running a sandbox of my own, but when I tried to imitate Ben&#8217;s experience, [...]</description>
		<content:encoded><![CDATA[<p>[...]  Posted on August 6, 2010 by cr0m   Ever since I read Ben Robbins&#8217; now famous West Marches blog posts, I dreamed of running a sandbox of my own, but when I tried to imitate Ben&#8217;s experience, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-11/#comment-19367</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 06 Aug 2010 19:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19367</guid>
		<description>I must say, I love this idea...I am considering beginning a similar campaign for some of my friends.  However, I&#039;ve got a question--no one in my group seems too enthusiastic about playing D&amp;D, so what other systems might you recommend for a West Marches game?</description>
		<content:encoded><![CDATA[<p>I must say, I love this idea&#8230;I am considering beginning a similar campaign for some of my friends.  However, I&#8217;ve got a question&#8211;no one in my group seems too enthusiastic about playing D&amp;D, so what other systems might you recommend for a West Marches game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JJ</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-11/#comment-19350</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Thu, 22 Jul 2010 01:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19350</guid>
		<description>Have you ever considered releasing some of the maps and tables? If not, would you?
I&#039;d love to see them and theoretically cannibalize parts of them as well.</description>
		<content:encoded><![CDATA[<p>Have you ever considered releasing some of the maps and tables? If not, would you?<br />
I&#8217;d love to see them and theoretically cannibalize parts of them as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harlequin</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-11/#comment-19345</link>
		<dc:creator>Harlequin</dc:creator>
		<pubDate>Sat, 10 Jul 2010 17:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19345</guid>
		<description>How to do it with superheros?  Short answer: go Post-Apoc.

Long answer:  “traditional superheroes” are defenders of post-war peacetime eras, so yes, they’re reactionary.  But if “superheroes” are part of a local reconstruction effort making a demilitarized zone safe for humanity again, that could also work.  Think “Fallout.”  They might also be selfish, enriching themselves only.  Either way works if your players are otherwise ordinary folk augmented by powerful, yet modest, superpowers.</description>
		<content:encoded><![CDATA[<p>How to do it with superheros?  Short answer: go Post-Apoc.</p>
<p>Long answer:  “traditional superheroes” are defenders of post-war peacetime eras, so yes, they’re reactionary.  But if “superheroes” are part of a local reconstruction effort making a demilitarized zone safe for humanity again, that could also work.  Think “Fallout.”  They might also be selfish, enriching themselves only.  Either way works if your players are otherwise ordinary folk augmented by powerful, yet modest, superpowers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darth Butternutz</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-11/#comment-19317</link>
		<dc:creator>Darth Butternutz</dc:creator>
		<pubDate>Wed, 09 Jun 2010 22:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19317</guid>
		<description>That&#039;s a good point, I didn&#039;t even think about it like that. Oh well, if I figure out a way to do it, I&#039;ll post something here :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good point, I didn&#8217;t even think about it like that. Oh well, if I figure out a way to do it, I&#8217;ll post something here <img src='http://arsludi.lamemage.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-11/#comment-19316</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Wed, 09 Jun 2010 02:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19316</guid>
		<description>It may not be a good fit for traditional superheroes at all, since that genre is primarily reactive (villain does something, we stop it) rather than proactive and exploratory. But if someone figures it out, I&#039;m all ears.</description>
		<content:encoded><![CDATA[<p>It may not be a good fit for traditional superheroes at all, since that genre is primarily reactive (villain does something, we stop it) rather than proactive and exploratory. But if someone figures it out, I&#8217;m all ears.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darth Butternutz</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-11/#comment-19315</link>
		<dc:creator>Darth Butternutz</dc:creator>
		<pubDate>Wed, 09 Jun 2010 00:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19315</guid>
		<description>Great idea and I loved reading all of the comments. I was slightly disappointed though because it seems everyone is into starting up fantasy based games and I didn&#039;t see even one mention of a modern Super Hero type game. I grew up playing Heroes Unlimited and I have recently started playing Champions and the Hero System. I was wondering if anyone else has any insight on what would work for either of these two systems in my own West Marches type game.</description>
		<content:encoded><![CDATA[<p>Great idea and I loved reading all of the comments. I was slightly disappointed though because it seems everyone is into starting up fantasy based games and I didn&#8217;t see even one mention of a modern Super Hero type game. I grew up playing Heroes Unlimited and I have recently started playing Champions and the Hero System. I was wondering if anyone else has any insight on what would work for either of these two systems in my own West Marches type game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-11/#comment-19262</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Fri, 16 Apr 2010 20:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19262</guid>
		<description>I&#039;m avoiding the D&amp;D Edition Wars, but one part of 3E that I used heavily in West Marches (and don&#039;t think I ever mentioned) was ability score damage. It was an extremely useful tool for subtle gradations of wear and tear vs progress, something that&#039;s really critical in a trek/exploration game.

Forced march to get out of owlbear territory? Lose Con. Fever in the Frog Marches? Lose Wisdom. Dripping wet in the Hidden Stair in the dead of winter? Lose Strength.

You could also score short-term benefits. Gaze in the Moon Pool? Gain Wisdom, if you do it right. Drink the hearty Druidic mead the Keeper of Bees gave you? Gain Con. Drink the strange brew in the mushroom caves? Lose Charisma (because you&#039;re a little nutty and freaking everyone out) but gain Wisdom, at least for a while.

Ability score damage was pretty much a constant presence -- we rarely had a game without it. It was nice because you could lay on very small impairing effects (ooh, stagnant water, Fort save or -1 Dex), so environmental decisions, like having a good wilderness skill to find good water, made a difference, but it wasn&#039;t a save vs poison or die kind of thing.</description>
		<content:encoded><![CDATA[<p>I&#8217;m avoiding the D&#038;D Edition Wars, but one part of 3E that I used heavily in West Marches (and don&#8217;t think I ever mentioned) was ability score damage. It was an extremely useful tool for subtle gradations of wear and tear vs progress, something that&#8217;s really critical in a trek/exploration game.</p>
<p>Forced march to get out of owlbear territory? Lose Con. Fever in the Frog Marches? Lose Wisdom. Dripping wet in the Hidden Stair in the dead of winter? Lose Strength.</p>
<p>You could also score short-term benefits. Gaze in the Moon Pool? Gain Wisdom, if you do it right. Drink the hearty Druidic mead the Keeper of Bees gave you? Gain Con. Drink the strange brew in the mushroom caves? Lose Charisma (because you&#8217;re a little nutty and freaking everyone out) but gain Wisdom, at least for a while.</p>
<p>Ability score damage was pretty much a constant presence &#8212; we rarely had a game without it. It was nice because you could lay on very small impairing effects (ooh, stagnant water, Fort save or -1 Dex), so environmental decisions, like having a good wilderness skill to find good water, made a difference, but it wasn&#8217;t a save vs poison or die kind of thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cr0m</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-11/#comment-19249</link>
		<dc:creator>cr0m</dc:creator>
		<pubDate>Thu, 01 Apr 2010 22:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19249</guid>
		<description>@199 Neil Carr: I can&#039;t speak for Ben, but I can speak for the West Marches inspired Red Box D&amp;D game I&#039;ve been running for the last year+. Simply put: it&#039;s a feature, not a bug.

PCs who survive are rewarded in lots of ways, and having the pick of the loot is one of them. The only way I can see this as a problem is a social one, where other players are annoyed that Bob&#039;s Fighter has all the cool stuff, while their brand new characters have to struggle along with starter weapons and armor.

A lot hinges on the system you&#039;re running. In my case, Red Box D&amp;D is highly lethal at low levels, so no amount of treasure and gear is a panacea. But regardless of the system, if you&#039;re following Ben&#039;s advice about danger, it benefits the rich, successful PCs to kit out their poor cousins to increase the party killing power.

An adventuring company is another great way to put loot and certain items into a communal &quot;battle chest&quot;. In my current game there&#039;s a Staff of Healing that the clerics pass around depending on which players have showed up to game. And a lot more players have started running clerics ever since it was discovered... funny that.</description>
		<content:encoded><![CDATA[<p>@199 Neil Carr: I can&#8217;t speak for Ben, but I can speak for the West Marches inspired Red Box D&amp;D game I&#8217;ve been running for the last year+. Simply put: it&#8217;s a feature, not a bug.</p>
<p>PCs who survive are rewarded in lots of ways, and having the pick of the loot is one of them. The only way I can see this as a problem is a social one, where other players are annoyed that Bob&#8217;s Fighter has all the cool stuff, while their brand new characters have to struggle along with starter weapons and armor.</p>
<p>A lot hinges on the system you&#8217;re running. In my case, Red Box D&amp;D is highly lethal at low levels, so no amount of treasure and gear is a panacea. But regardless of the system, if you&#8217;re following Ben&#8217;s advice about danger, it benefits the rich, successful PCs to kit out their poor cousins to increase the party killing power.</p>
<p>An adventuring company is another great way to put loot and certain items into a communal &#8220;battle chest&#8221;. In my current game there&#8217;s a Staff of Healing that the clerics pass around depending on which players have showed up to game. And a lot more players have started running clerics ever since it was discovered&#8230; funny that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boone</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-10/#comment-19236</link>
		<dc:creator>Boone</dc:creator>
		<pubDate>Wed, 24 Mar 2010 13:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19236</guid>
		<description>I&#039;m having the same problem in my game, I have one pc who has survived longer than all the others and he&#039;s getting powerful.  I&#039;ve sorted out the loot inflation problem by creating situations where treasure is lost after the pc dies.  For example, one day I rolled a goblin ambush on the random encounter table and started the fight.  My pcs had never encountered a war band, so they didn&#039;t realize they were enormous, on the first round three crossbowmen attack and the pcs scatter to fight them.  Suddenly, they were surrounded by goblins and bugbears.  The pcs fought for a while, but eventually a bugbear dropped a pc who had a serious magic item.  The pcs had to run, leaving all the loot as they tried to escape.  They still haven&#039;t returned to search for the loot, which is good because it&#039;s gone.  I also have an encounter with a wyrmling coming up, if anyone dies the treasure will be taken to its lair, which the pcs have yet to discover.

There&#039;s always the good old acid pit, too.</description>
		<content:encoded><![CDATA[<p>I&#8217;m having the same problem in my game, I have one pc who has survived longer than all the others and he&#8217;s getting powerful.  I&#8217;ve sorted out the loot inflation problem by creating situations where treasure is lost after the pc dies.  For example, one day I rolled a goblin ambush on the random encounter table and started the fight.  My pcs had never encountered a war band, so they didn&#8217;t realize they were enormous, on the first round three crossbowmen attack and the pcs scatter to fight them.  Suddenly, they were surrounded by goblins and bugbears.  The pcs fought for a while, but eventually a bugbear dropped a pc who had a serious magic item.  The pcs had to run, leaving all the loot as they tried to escape.  They still haven&#8217;t returned to search for the loot, which is good because it&#8217;s gone.  I also have an encounter with a wyrmling coming up, if anyone dies the treasure will be taken to its lair, which the pcs have yet to discover.</p>
<p>There&#8217;s always the good old acid pit, too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Neil Carr</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-10/#comment-19228</link>
		<dc:creator>Neil Carr</dc:creator>
		<pubDate>Sat, 20 Mar 2010 12:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19228</guid>
		<description>I hope this wasn&#039;t asked before, but in our Co-GMd West Marches style game recently we were debating the issue of &quot;loot inflation&quot; in terms of PCs dying.  How was that handled in West Marches?

If you have a near TPK, but one or a few PCs survive, what happens to the dead player&#039;s stuff?  It seems like over time the looting of the looters will get out of hand, and you suddenly have large concentrations of wealth in particular PCs.  I don&#039;t think any of the DMs having a problem with an imbalance in general, it&#039;s just that at higher levels having an ally get killed off becomes more of a boon for other PCs.</description>
		<content:encoded><![CDATA[<p>I hope this wasn&#8217;t asked before, but in our Co-GMd West Marches style game recently we were debating the issue of &#8220;loot inflation&#8221; in terms of PCs dying.  How was that handled in West Marches?</p>
<p>If you have a near TPK, but one or a few PCs survive, what happens to the dead player&#8217;s stuff?  It seems like over time the looting of the looters will get out of hand, and you suddenly have large concentrations of wealth in particular PCs.  I don&#8217;t think any of the DMs having a problem with an imbalance in general, it&#8217;s just that at higher levels having an ally get killed off becomes more of a boon for other PCs.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
