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	<title>Comments on: West Marches: Running Your Own</title>
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	<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/</link>
	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-7/#comment-21108</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Mon, 30 Jan 2012 07:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-21108</guid>
		<description>&lt;p class=&quot;ars-commentquote&quot;&gt;Is there such a thing as too *many* players? It looks like that may happen with my upcoming game.&lt;/p&gt;

Congratulations and &lt;i&gt;beware..!!!&lt;/i&gt;

Yes, definitely. It&#039;s supply and demand: if there are too many players you&#039;ll have a harder time running enough games to let everyone play as much as they want. It totally depends on how often your average player wants to play versus how much you can GM. And if you let too many people play in one session, no one has fun (or everybody has less fun). We had a few eight or nine player games and they were pretty chaotic, so I capped party size unless there was some really good reason.

Think of how often you&#039;re willing to run games. Say it&#039;s once a week. If you&#039;re willing to have an average of five players per game, you can accomodate 5 players in your pool if they all want to play every week, 10 if on average they&#039;re happy to play every other week, and so on.

In other words, the GM has to be willing to play (player pool / 5) times more often than the average player does. Of course a teeny bit of over-demand is not so bad. Keeps the competitive spirit. But too much can lead to serious bad blood.

I had a waiting list to join for a lot of the campaign. There&#039;s always the urge to bring in more people and share the fun, but sharing too much waters down the fun.</description>
		<content:encoded><![CDATA[<p class="ars-commentquote">Is there such a thing as too *many* players? It looks like that may happen with my upcoming game.</p>
<p>Congratulations and <i>beware..!!!</i></p>
<p>Yes, definitely. It&#8217;s supply and demand: if there are too many players you&#8217;ll have a harder time running enough games to let everyone play as much as they want. It totally depends on how often your average player wants to play versus how much you can GM. And if you let too many people play in one session, no one has fun (or everybody has less fun). We had a few eight or nine player games and they were pretty chaotic, so I capped party size unless there was some really good reason.</p>
<p>Think of how often you&#8217;re willing to run games. Say it&#8217;s once a week. If you&#8217;re willing to have an average of five players per game, you can accomodate 5 players in your pool if they all want to play every week, 10 if on average they&#8217;re happy to play every other week, and so on.</p>
<p>In other words, the GM has to be willing to play (player pool / 5) times more often than the average player does. Of course a teeny bit of over-demand is not so bad. Keeps the competitive spirit. But too much can lead to serious bad blood.</p>
<p>I had a waiting list to join for a lot of the campaign. There&#8217;s always the urge to bring in more people and share the fun, but sharing too much waters down the fun.</p>
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		<title>By: Ashley</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-7/#comment-21107</link>
		<dc:creator>Ashley</dc:creator>
		<pubDate>Mon, 30 Jan 2012 07:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-21107</guid>
		<description>Is there such a thing as too *many* players? It looks like that may happen with my upcoming game.</description>
		<content:encoded><![CDATA[<p>Is there such a thing as too *many* players? It looks like that may happen with my upcoming game.</p>
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		<title>By: Ynas Midgard</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-7/#comment-20825</link>
		<dc:creator>Ynas Midgard</dc:creator>
		<pubDate>Tue, 29 Nov 2011 21:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-20825</guid>
		<description>If I had many players, I would definitely run a campaign like this. Unfortunately, I don&#039;t even have enough players for regular gaming.</description>
		<content:encoded><![CDATA[<p>If I had many players, I would definitely run a campaign like this. Unfortunately, I don&#8217;t even have enough players for regular gaming.</p>
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		<title>By: Jason</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-7/#comment-20423</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 28 Aug 2011 19:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-20423</guid>
		<description>Ben,

Great system. My dad raised me on 1st edition D&amp;D as an &#039;interactive storytelling&#039; from the age of 3. As I grew older I was able to participate in his real sessions which can only be described as open sandbox with a lethal reality. To this day I still prefer this style to all others.

I&#039;m contemplating a &#039;West Marches&#039; style and was wondering if you could pass along your large map as well as the contract you had all of the players agree to. I love the idea of a fractal map and have recently begun to use the &#039;Fractal Mapper&#039; software to build my map for the setting.

I&#039;ve had the pleasure of looking over a copy of the Microscope game. Have you thought of using that system to develop the campaign setting background for a setting they would later roleplay in? Great free-form system.

A fellow roller of the die,
-Jay</description>
		<content:encoded><![CDATA[<p>Ben,</p>
<p>Great system. My dad raised me on 1st edition D&amp;D as an &#8216;interactive storytelling&#8217; from the age of 3. As I grew older I was able to participate in his real sessions which can only be described as open sandbox with a lethal reality. To this day I still prefer this style to all others.</p>
<p>I&#8217;m contemplating a &#8216;West Marches&#8217; style and was wondering if you could pass along your large map as well as the contract you had all of the players agree to. I love the idea of a fractal map and have recently begun to use the &#8216;Fractal Mapper&#8217; software to build my map for the setting.</p>
<p>I&#8217;ve had the pleasure of looking over a copy of the Microscope game. Have you thought of using that system to develop the campaign setting background for a setting they would later roleplay in? Great free-form system.</p>
<p>A fellow roller of the die,<br />
-Jay</p>
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		<title>By: ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-7/#comment-20345</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Fri, 19 Aug 2011 11:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-20345</guid>
		<description>@ OJW: cookie accepted!

@ Mike: I made the maps in Illustrator, but during games I had paper printouts and just drew a line to plot the course the party was taking each hour of the day. So I always knew exactly where they were even if they didn&#039;t. Make a little dot when they camp, put a date beside it if you want, then draw another line as they start marching the next day.</description>
		<content:encoded><![CDATA[<p>@ OJW: cookie accepted!</p>
<p>@ Mike: I made the maps in Illustrator, but during games I had paper printouts and just drew a line to plot the course the party was taking each hour of the day. So I always knew exactly where they were even if they didn&#8217;t. Make a little dot when they camp, put a date beside it if you want, then draw another line as they start marching the next day.</p>
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		<title>By: Mike</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-7/#comment-20344</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 19 Aug 2011 03:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-20344</guid>
		<description>Ben,
Thanks again for writing this all up! I am hoping to kick off a west marches style game this weekend.

You said you used &quot;just an open terrain map where I drew vectors to keep track of where the party was&quot; and &quot;I didn’t use hex maps, just free movement and distances&quot;. It seems like you also mentioned zooming in and out.

Did you use vector mapping software, or was this just plotting vectors on a gridless paper map? If you used software, what did you use?</description>
		<content:encoded><![CDATA[<p>Ben,<br />
Thanks again for writing this all up! I am hoping to kick off a west marches style game this weekend.</p>
<p>You said you used &#8220;just an open terrain map where I drew vectors to keep track of where the party was&#8221; and &#8220;I didn’t use hex maps, just free movement and distances&#8221;. It seems like you also mentioned zooming in and out.</p>
<p>Did you use vector mapping software, or was this just plotting vectors on a gridless paper map? If you used software, what did you use?</p>
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		<title>By: Outlaw Josey Wales</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-7/#comment-20338</link>
		<dc:creator>Outlaw Josey Wales</dc:creator>
		<pubDate>Fri, 12 Aug 2011 18:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-20338</guid>
		<description>First of all, a homemade, chocolate chip cookie to Ben for not only writing this up but also for continuing to answer comment questions years after the fact.  A big pat on the back to everyone that contributed to ideas and posted links to their similar campaigns.  That helps me out alot mainly because....

I have only run 2 campaigns so far so I am a fledgling GM.  Vampire the Masquerade and now Pathfinder...Both were prepublished modules (NY by Night and _I still can&#039;t believe they talked me into this_ The World&#039;s Largest Dungeon).  That 2nd one is the price I pay for being the most knowledgeable player of the group after our previous GM&#039;s left for one reason or another.  If you want to play, someone has to run it

I think I may try to steer my group towards this Western Marches/sandbox style as it is the style of play I am most used to.  I first got into RPGs many years ago and had more fun playing in these style games than following plotlines and over-arcing stories.  

I have read through the pages plus all of the comments on each of the pages and put together a good listed of tips and things to look out for.  Especially since I only have a 3 player pool right now.  But if they pass along the word to others, maybe (hopefully) it will grow.  My planning begins tomorrow...</description>
		<content:encoded><![CDATA[<p>First of all, a homemade, chocolate chip cookie to Ben for not only writing this up but also for continuing to answer comment questions years after the fact.  A big pat on the back to everyone that contributed to ideas and posted links to their similar campaigns.  That helps me out alot mainly because&#8230;.</p>
<p>I have only run 2 campaigns so far so I am a fledgling GM.  Vampire the Masquerade and now Pathfinder&#8230;Both were prepublished modules (NY by Night and _I still can&#8217;t believe they talked me into this_ The World&#8217;s Largest Dungeon).  That 2nd one is the price I pay for being the most knowledgeable player of the group after our previous GM&#8217;s left for one reason or another.  If you want to play, someone has to run it</p>
<p>I think I may try to steer my group towards this Western Marches/sandbox style as it is the style of play I am most used to.  I first got into RPGs many years ago and had more fun playing in these style games than following plotlines and over-arcing stories.  </p>
<p>I have read through the pages plus all of the comments on each of the pages and put together a good listed of tips and things to look out for.  Especially since I only have a 3 player pool right now.  But if they pass along the word to others, maybe (hopefully) it will grow.  My planning begins tomorrow&#8230;</p>
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		<title>By: Bosh</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-7/#comment-20152</link>
		<dc:creator>Bosh</dc:creator>
		<pubDate>Mon, 08 Aug 2011 08:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-20152</guid>
		<description>I just came across this and it resembles (in some ways) a game I played until for a while. We did that one in 1ed with the vast majority of XP coming from treasure and not from monsters, which changes the dynamic a lot. I wonder how much of the dynamic in your campaign came from XP coming mostly from killing monsters and how much it would change if monsters give a pittance of XP and getting gold is where XP comes from.</description>
		<content:encoded><![CDATA[<p>I just came across this and it resembles (in some ways) a game I played until for a while. We did that one in 1ed with the vast majority of XP coming from treasure and not from monsters, which changes the dynamic a lot. I wonder how much of the dynamic in your campaign came from XP coming mostly from killing monsters and how much it would change if monsters give a pittance of XP and getting gold is where XP comes from.</p>
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		<title>By: Adam Meyers</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-7/#comment-20150</link>
		<dc:creator>Adam Meyers</dc:creator>
		<pubDate>Sun, 07 Aug 2011 01:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-20150</guid>
		<description>I&#039;m so glad I found this, the game I&#039;m running is a mixture of this and a normal campaign, and the tips here will help.  One large campaign world with a West Marches feel to it, where it could either go story-driven or sandbox depending on what the players choose.  I&#039;m not sure exactly how it&#039;s going to end up, but I&#039;m excited to give it a try and see where the players decide to go with it, so I might just be back asking for tips.</description>
		<content:encoded><![CDATA[<p>I&#8217;m so glad I found this, the game I&#8217;m running is a mixture of this and a normal campaign, and the tips here will help.  One large campaign world with a West Marches feel to it, where it could either go story-driven or sandbox depending on what the players choose.  I&#8217;m not sure exactly how it&#8217;s going to end up, but I&#8217;m excited to give it a try and see where the players decide to go with it, so I might just be back asking for tips.</p>
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		<title>By: J.New</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-7/#comment-19909</link>
		<dc:creator>J.New</dc:creator>
		<pubDate>Sun, 05 Jun 2011 06:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19909</guid>
		<description>Oops, *Michael Pfaff, sorry typo!</description>
		<content:encoded><![CDATA[<p>Oops, *Michael Pfaff, sorry typo!</p>
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		<title>By: J.New</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-6/#comment-19908</link>
		<dc:creator>J.New</dc:creator>
		<pubDate>Sun, 05 Jun 2011 05:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19908</guid>
		<description>Hey, I know this is a bit of a ressucitation of the comments, but it looks like you guys were still responding a month or two ago so I thought I&#039;d go ahead and ask my question.

I&#039;m trying to work out how to run a West Marches game in 4th edition (that&#039;s not really important, but I&#039;d like to give a big shoutout to the other 4e west marches guy, Michael Pfaf, for his great blog helping me out). The biggest hole I&#039;ve noticed in the gameplay for attracting players is specifically centered around the kind of play archetype that would appeal to somebody who would like to play, say, a Bard. They want there to be more &quot;stuff&quot; out there than just wilderness, and like, wars going on, or other citystates to visit to influence the politics or something like that.

What are some ways you can run a game that avoids being &quot;urban&quot; but still appeals to their sensibility of wanting to make a prolonged impact on the world? They want to build it, shape it, mold it... not just discover it. And there&#039;s not a lot of opportunity to achieve that out there on the West Marches, at least I can&#039;t find it. Any ideas? Am I sniffing up the wrong tree altogether?</description>
		<content:encoded><![CDATA[<p>Hey, I know this is a bit of a ressucitation of the comments, but it looks like you guys were still responding a month or two ago so I thought I&#8217;d go ahead and ask my question.</p>
<p>I&#8217;m trying to work out how to run a West Marches game in 4th edition (that&#8217;s not really important, but I&#8217;d like to give a big shoutout to the other 4e west marches guy, Michael Pfaf, for his great blog helping me out). The biggest hole I&#8217;ve noticed in the gameplay for attracting players is specifically centered around the kind of play archetype that would appeal to somebody who would like to play, say, a Bard. They want there to be more &#8220;stuff&#8221; out there than just wilderness, and like, wars going on, or other citystates to visit to influence the politics or something like that.</p>
<p>What are some ways you can run a game that avoids being &#8220;urban&#8221; but still appeals to their sensibility of wanting to make a prolonged impact on the world? They want to build it, shape it, mold it&#8230; not just discover it. And there&#8217;s not a lot of opportunity to achieve that out there on the West Marches, at least I can&#8217;t find it. Any ideas? Am I sniffing up the wrong tree altogether?</p>
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		<title>By: SavevsFail</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-6/#comment-19699</link>
		<dc:creator>SavevsFail</dc:creator>
		<pubDate>Thu, 28 Apr 2011 01:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-19699</guid>
		<description>@Ikeren  That sounds like a great idea, I&#039;d be all over a forum like that. 

I have chatted to @chicagowiz a couple times asking him for advice and bouncing ideas off him. A big pool of folks running and playing in sandbox style games could be really cool.</description>
		<content:encoded><![CDATA[<p>@Ikeren  That sounds like a great idea, I&#8217;d be all over a forum like that. </p>
<p>I have chatted to @chicagowiz a couple times asking him for advice and bouncing ideas off him. A big pool of folks running and playing in sandbox style games could be really cool.</p>
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