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	<title>Comments on: Widen the Fun</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: Gnome Rodeo: Did You Know All Gnomes Wear Cufflinks? - Gnome Stew, the Game Mastering Blog</title>
		<link>http://arsludi.lamemage.com/index.php/95/widen-the-fun/comment-page-1/#comment-11676</link>
		<dc:creator>Gnome Rodeo: Did You Know All Gnomes Wear Cufflinks? - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Fri, 30 May 2008 08:20:52 +0000</pubDate>
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		<description>[...] ars ludi: Put down your stew and read Widen the Fun. Jeez, it seems so simple when Ben puts it that way. And &#8220;My ideal case is not to impress [...]</description>
		<content:encoded><![CDATA[<p>[...] ars ludi: Put down your stew and read Widen the Fun. Jeez, it seems so simple when Ben puts it that way. And &#8220;My ideal case is not to impress [...]</p>
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		<title>By: Eric</title>
		<link>http://arsludi.lamemage.com/index.php/95/widen-the-fun/comment-page-1/#comment-11208</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 24 May 2008 08:33:37 +0000</pubDate>
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		<description>I think that people are too often not looking at what they are doing to get thier games running. That keep butts in seats and people awake. lowering the bar and raising play is done pretty easily when you make the goal getting non-players to play. Role play is esoteric.</description>
		<content:encoded><![CDATA[<p>I think that people are too often not looking at what they are doing to get thier games running. That keep butts in seats and people awake. lowering the bar and raising play is done pretty easily when you make the goal getting non-players to play. Role play is esoteric.</p>
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		<title>By: Nicholas Novitski</title>
		<link>http://arsludi.lamemage.com/index.php/95/widen-the-fun/comment-page-1/#comment-11197</link>
		<dc:creator>Nicholas Novitski</dc:creator>
		<pubDate>Sat, 24 May 2008 06:34:54 +0000</pubDate>
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		<description>I think that there definitely was a time when to lower the barriers to entry was also to bring gaming into new territory, and I suppose if those barriers are complex (i.e., there are things keeping not-white people from playing, and things keeping not-male people from playing, and things keeping people who don&#039;t like elves from playing, etc), then those opportunities are still before us.  Jeepform certainly might be something that is both foreign to our experience and potentially of great interest to traditionally non-player groups, and I don&#039;t think it&#039;s the only possible example of such.

Ah.  I just realized my own error.  We can safely presume that there would be some people who play traditional sorts of games for whom these new forms would not be pleasing.  Well, in that case, I&#039;m totally okay with everyone running off and playing whatever particular forms that they chiefly prefer.  If it&#039;s possible that all the resulting tribes would recognize their common heritage and legacy as gamers (and perhaps that&#039;s unlikely), then the hobby would be much better off with more people, period.

If there is anyone out there who your experimental techniques can appeal to and engage to a greater degree than the Old Ways did, then using them will enhance Play as a whole.  Let everyone find their own level, and expand their horizons as much or as little as they&#039;re comfortable with.</description>
		<content:encoded><![CDATA[<p>I think that there definitely was a time when to lower the barriers to entry was also to bring gaming into new territory, and I suppose if those barriers are complex (i.e., there are things keeping not-white people from playing, and things keeping not-male people from playing, and things keeping people who don&#8217;t like elves from playing, etc), then those opportunities are still before us.  Jeepform certainly might be something that is both foreign to our experience and potentially of great interest to traditionally non-player groups, and I don&#8217;t think it&#8217;s the only possible example of such.</p>
<p>Ah.  I just realized my own error.  We can safely presume that there would be some people who play traditional sorts of games for whom these new forms would not be pleasing.  Well, in that case, I&#8217;m totally okay with everyone running off and playing whatever particular forms that they chiefly prefer.  If it&#8217;s possible that all the resulting tribes would recognize their common heritage and legacy as gamers (and perhaps that&#8217;s unlikely), then the hobby would be much better off with more people, period.</p>
<p>If there is anyone out there who your experimental techniques can appeal to and engage to a greater degree than the Old Ways did, then using them will enhance Play as a whole.  Let everyone find their own level, and expand their horizons as much or as little as they&#8217;re comfortable with.</p>
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		<title>By: Tommi</title>
		<link>http://arsludi.lamemage.com/index.php/95/widen-the-fun/comment-page-1/#comment-11138</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Fri, 23 May 2008 20:52:20 +0000</pubDate>
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		<description>I&#039;d say that for any given person a given technique may or may not be new; if it is new, it may or may not be easier to play once the player gets used to it. This may take a few moments or a few sessions. I see no reason to assume that for a given person it would be impossible to offer a technique that is both new and easier to use, given the adjustment period.</description>
		<content:encoded><![CDATA[<p>I&#8217;d say that for any given person a given technique may or may not be new; if it is new, it may or may not be easier to play once the player gets used to it. This may take a few moments or a few sessions. I see no reason to assume that for a given person it would be impossible to offer a technique that is both new and easier to use, given the adjustment period.</p>
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