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	<title>Comments on: Game Plugin: Instant Rivalries</title>
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	<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/</link>
	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>By: ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/comment-page-1/#comment-12030</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Tue, 15 Jul 2008 17:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=98#comment-12030</guid>
		<description>yep Levi and I are on much the same track. I&#039;ve got a link to him in the plugin definition comments. He has gotten a ton of plugins sketched out.</description>
		<content:encoded><![CDATA[<p>yep Levi and I are on much the same track. I&#8217;ve got a link to him in the plugin definition comments. He has gotten a ton of plugins sketched out.</p>
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	<item>
		<title>By: Mike Lafferty</title>
		<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/comment-page-1/#comment-12029</link>
		<dc:creator>Mike Lafferty</dc:creator>
		<pubDate>Tue, 15 Jul 2008 16:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=98#comment-12029</guid>
		<description>hey - you might check out this article

http://www.amagi-games.com/2008/06/soap-opera-plug-in.html</description>
		<content:encoded><![CDATA[<p>hey &#8211; you might check out this article</p>
<p><a href="http://www.amagi-games.com/2008/06/soap-opera-plug-in.html" rel="nofollow">http://www.amagi-games.com/2008/06/soap-opera-plug-in.html</a></p>
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	<item>
		<title>By: Mike Lafferty</title>
		<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/comment-page-1/#comment-11843</link>
		<dc:creator>Mike Lafferty</dc:creator>
		<pubDate>Tue, 24 Jun 2008 21:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=98#comment-11843</guid>
		<description>well - it&#039;s all 100 percent OGL
so - yeah - it&#039;s very doable now.</description>
		<content:encoded><![CDATA[<p>well &#8211; it&#8217;s all 100 percent OGL<br />
so &#8211; yeah &#8211; it&#8217;s very doable now.</p>
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	</item>
	<item>
		<title>By: ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/comment-page-1/#comment-11837</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Tue, 24 Jun 2008 00:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=98#comment-11837</guid>
		<description>Hey Mike! You should totally yank out the different relationship shticks from DEFCON and make them plugins (to share with the undeserving world). Of course you might not be able to do that now that the thing is already published...</description>
		<content:encoded><![CDATA[<p>Hey Mike! You should totally yank out the different relationship shticks from DEFCON and make them plugins (to share with the undeserving world). Of course you might not be able to do that now that the thing is already published&#8230;</p>
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	<item>
		<title>By: Mike Lafferty</title>
		<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/comment-page-1/#comment-11836</link>
		<dc:creator>Mike Lafferty</dc:creator>
		<pubDate>Tue, 24 Jun 2008 00:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=98#comment-11836</guid>
		<description>yeah - I was kind of messing around in similar territory with &quot;Roleplaying Scenarios&quot; in Defcon. These look a lot quicker and more elegant.</description>
		<content:encoded><![CDATA[<p>yeah &#8211; I was kind of messing around in similar territory with &#8220;Roleplaying Scenarios&#8221; in Defcon. These look a lot quicker and more elegant.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Encounter-a-Day &#187; Archive &#187; Random Encounters: Twelve</title>
		<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/comment-page-1/#comment-11822</link>
		<dc:creator>Encounter-a-Day &#187; Archive &#187; Random Encounters: Twelve</dc:creator>
		<pubDate>Sun, 22 Jun 2008 14:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=98#comment-11822</guid>
		<description>[...] Robbins&#8217;s has some guidelines on codifying rivalries and the applications they can have in your [...]</description>
		<content:encoded><![CDATA[<p>[...] Robbins&#8217;s has some guidelines on codifying rivalries and the applications they can have in your [...]</p>
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		<title>By: Levi Kornelsen</title>
		<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/comment-page-1/#comment-11815</link>
		<dc:creator>Levi Kornelsen</dc:creator>
		<pubDate>Fri, 20 Jun 2008 21:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=98#comment-11815</guid>
		<description>Huh.  Came here by way of Gnome Stew.   Good stuff.</description>
		<content:encoded><![CDATA[<p>Huh.  Came here by way of Gnome Stew.   Good stuff.</p>
]]></content:encoded>
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	<item>
		<title>By: Gnome Rodeo: Link Me Amadeus - Gnome Stew, the Game Mastering Blog</title>
		<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/comment-page-1/#comment-11810</link>
		<dc:creator>Gnome Rodeo: Link Me Amadeus - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Fri, 20 Jun 2008 07:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=98#comment-11810</guid>
		<description>[...] gambits, mentioned above, but they&#8217;re essentially the same concept. For example: Instant Rivalries. It is my deeply held personal belief that Ben Robbins in fact pees [...]</description>
		<content:encoded><![CDATA[<p>[...] gambits, mentioned above, but they&#8217;re essentially the same concept. For example: Instant Rivalries. It is my deeply held personal belief that Ben Robbins in fact pees [...]</p>
]]></content:encoded>
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	<item>
		<title>By: PatrickWR</title>
		<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/comment-page-1/#comment-11798</link>
		<dc:creator>PatrickWR</dc:creator>
		<pubDate>Thu, 19 Jun 2008 14:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=98#comment-11798</guid>
		<description>I dig this. All too often, rivalries are sort of cobbled together and enforced only occasionally. This leads to forced storytelling and, occasionally, PC v. PC combat. If you codify everything, there are no surprises for either the players or the GM.</description>
		<content:encoded><![CDATA[<p>I dig this. All too often, rivalries are sort of cobbled together and enforced only occasionally. This leads to forced storytelling and, occasionally, PC v. PC combat. If you codify everything, there are no surprises for either the players or the GM.</p>
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