Posts in this Category

The Colony: Strength vs Beauty, Truckers vs Slugs (Follow at Go Play NW, part 3)

My third game of Follow at Go Play NW. The very last slot of the con. The slot that has no lunch break before it. Traditionally that means people will be a little logy, a little tired, or maybe if you’re lucky, laid back and serene. That was our first real life “what makes your […]

Ben Robbins | August 28th, 2016 | follow

The Dragon: the Sacred Flame (Follow at Go Play NW, part 2)

On Sunday a bunch of the Go Play NW staff retreated to an undisclosed location to end the con with some gaming glee. True fact: con organizers are often too exhausted making fun for others to enjoy themselves and play all the games. It’s a crime but there it is. So when Brandon suggested we […]

Ben Robbins | August 14th, 2016 | follow

Legacies are Mini-Focuses

A lot of people look at Legacies in Microscope and ask: what’s the point? What purpose do they serve? Couldn’t we just skip that step? Here’s an excerpt from Microscope Explorer, where I talk about that very thing: Legacies perform a vital function, but it is a fairly subtle one. At its heart, a Legacy […]

Ben Robbins | August 13th, 2016 | microscope

Follow at Go Play NW: Rebels and Dragons and Truckers, Oh My!

Go Play oh glorious Go Play! How we miss thee! Yeah, it’s only been a few weeks, but around the country hearts are breaking because we are separated from our dear comrades in creative-arms. We weep, we sleep, and we weep again. I got to play some lovely sessions of Follow. I scheduled one for […]

Ben Robbins | August 9th, 2016 | follow

The Blooded

Last weekend I had a chance to play Microscope for the first time with some of my gaming crew from way, way back. We’re talking veterans of Lorngard and my old AD&D campaign — that far back. We started our history with a pretty basic fantasy premise: magic was perilous, and a eldritch war had […]

Ben Robbins | August 7th, 2016 | microscope actual play

Boom, Stone Age

In Microscope, there’s always room in between, so long as it doesn’t contradict the history you’ve established. But how much room? Again, as much as makes sense. There was a suggestion on twitter about marking cards to show how much time passed between each Period. The problem is, our understanding of the history improves as […]

Ben Robbins | August 6th, 2016 | microscope actual play | 3 comments

“You know why I got the funny voices? Years of GMing”

Back with the fine folks at HyperRPG, talking about Microscope. And a bit about Follow. And West Marches. And Braunstein. And Pokemon Go. We cover some territory, we do. The bad news is, I have no idea why there is jazz playing the whole time. We couldn’t hear it in the studio. Yeah, it’s kind […]

Ben Robbins | July 25th, 2016 | interviews, microscope

Kingdom v1.3

I released Kingdom three years ago, but every time I play it I’m still looking for ways to make it better. It’s a crowd-favorite at Story Games Seattle so I’ve had a lot of opportunities to try out refinements that streamline the rules and make things simpler, faster and more fun. This rules update includes […]

Ben Robbins | July 25th, 2016 | kingdom

You don’t vote for kings!

I dropped four new quests on Team Follow: the Booty, the Candidate, the Colony and the Gods. If you are in the playtest and didn’t get the email, let me know so I can hook you up! The Booty was actually the very first quest we played but it didn’t make the initial cut because […]

Ben Robbins | July 18th, 2016 | follow | 2 comments

Microscope Seeds: Secrets & Squirrels

Two more history seeds for you! These were created as part of the Microscope Explorer kickstarter, based on ideas requested by generous backers, but they are provided as free downloads for all Microscope players to enjoy. In the War of Secrets seed, a world-shaking truth lurks, guarded by some and sought by others: Aliens hide […]

Ben Robbins | July 14th, 2016 | microscope tools

“I have never been so proud of her…”

I was on my way to make a surprise appearance on Strix’s Weekly Affirmations show on HyperRPG when it occurred to me that in the seven years I’ve been playing Microscope, I had never recorded a session I played. Ever. So if you’ve been curious to see how I play and teach Microscope (with occasional […]

Ben Robbins | July 5th, 2016 | interviews, microscope actual play | 2 comments

A Good Week (for Betrayal!)

Obviously the question of people working together (or not) is a pretty fundamental one which I think makes it great material for examination. As a game designer, that’s something that interests me: looking at core issues or social dynamics that we all deal with. Cooperation is a universal issue. Where it isn’t, it should be. […]

Ben Robbins | July 3rd, 2016 | follow | 2 comments

Hackers & Homework

or, “You can take down the corrupt corporate hegemony after you finish cleaning your room!” I tried out some rules tweaks for Follow at our Story Games Seattle playtest meetup Monday. We agreed on a Heist but decided to make it a cyberpunk-hacky thing. Pretty normal so far, right? Except half the characters turned out […]

Ben Robbins | June 30th, 2016 | follow

Follow Needs Playtesters

I’ve been having a lot of fun playing Follow and now I’m ready to share it with playtesters. Which means you! As always, I’m looking for people who will actually play the game and provide feedback, not just read it. If you’re interested, drop me a line at follow-playtest at lamemage.com or leave a comment […]

Ben Robbins | June 17th, 2016 | follow | 27 comments

Microscope Seed: Brave New World

“Colonists set foot on a new planet and strive to make it home. Can it grow into a flourishing, civilized world or will the colony fail and be forgotten?” Brave New World is one of the new, improved seeds in Microscope Explorer, but I wanted to make it available for all those Microscope players who […]

Ben Robbins | May 29th, 2016 | microscope explorer, microscope tools