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Follow Early Access

If you backed Follow, today is your lucky day, because the early access release is ready for you to download and play it. My original plan was to just do some minor cleanup on the latest playtest draft so that backers could start tackling quests as soon as possible, but once I started digging into […]

Ben Robbins | December 5th, 2016 | follow

Follow Races to the Finish

The Follow Kickstarter is closing as we speak! I dug into a lot more detail about how the game works in the updates, so here they are in case you missed them: Making Your Fellowship — You get two characters! Did you know that? Good, because you’ll probably lose some people along the way… Picking […]

Ben Robbins | November 16th, 2016 | follow | 2 comments

Heartbreak at Suicide Ridge

I already talked about the Follow Rebellion where we (luckily) failed to awaken the elder god Kanaguk and destroy the world. I played another Rebellion at Story Games Seattle just a few days later with a totally different group, half of whom had never played Follow before. Playing two Rebellions in a row was chance, […]

Ben Robbins | November 6th, 2016 | follow

Follow Kickstarter is Live!

The Follow Kickstarter is live! Our quest: get Follow into the hands of gamers everywhere. Spread the word! Immense thanks to all the wonderful players who have already taken Follow for a spin, faced their quests, and then screamed in joyous agony when the stones came up red/red! You are the best.

Ben Robbins | October 18th, 2016 | follow | 3 comments

Awaken, Kanaguk!

I played two games of Follow last week and by tooooootal coincidence we picked the Rebellion both times. When I’m playtesting, I often sit back and see what quest the other players choose, because: playtesting. What quests people choose or reject can be very informative. The same quest, twice in a row? Boring, right? Nope, […]

Ben Robbins | September 27th, 2016 | follow

Microscope Oracle: Capes & Justice

“fall of league of supervillains creates world war” “outlawing of experimental drug unleashes social inequality” “rise of psi talents unites terrorists” The special bonus superhero Oracle from the Microscope Explorer kickstarter is ready to go! You can use the PDF and roll the dice or use the oracle online. There a lot of societal issues, […]

Ben Robbins | September 11th, 2016 | microscope explorer, microscope tools

That Winning Face

“That moment in Follow where everyone holds their breath as you draw the stones… and then everyone screams. Priceless.” Game designers make the games they want to play. We’re selfish like that. But it’s a good thing, because it means we want our games to work (selfish) and we love what we make. But for […]

Ben Robbins | September 6th, 2016 | follow

The Colony: Strength vs Beauty, Truckers vs Slugs (Follow at Go Play NW, part 3)

My third game of Follow at Go Play NW. The very last slot of the con. The slot that has no lunch break before it. Traditionally that means people will be a little logy, a little tired, or maybe if you’re lucky, laid back and serene. That was our first real life “what makes your […]

Ben Robbins | August 28th, 2016 | follow

The Dragon: the Sacred Flame (Follow at Go Play NW, part 2)

On Sunday a bunch of the Go Play NW staff retreated to an undisclosed location to end the con with some gaming glee. True fact: con organizers are often too exhausted making fun for others to enjoy themselves and play all the games. It’s a crime but there it is. So when Brandon suggested we […]

Ben Robbins | August 14th, 2016 | follow

Legacies are Mini-Focuses

A lot of people look at Legacies in Microscope and ask: what’s the point? What purpose do they serve? Couldn’t we just skip that step? Here’s an excerpt from Microscope Explorer, where I talk about that very thing: Legacies perform a vital function, but it is a fairly subtle one. At its heart, a Legacy […]

Ben Robbins | August 13th, 2016 | microscope

Follow at Go Play NW: Rebels and Dragons and Truckers, Oh My!

Go Play oh glorious Go Play! How we miss thee! Yeah, it’s only been a few weeks, but around the country hearts are breaking because we are separated from our dear comrades in creative-arms. We weep, we sleep, and we weep again. I got to play some lovely sessions of Follow. I scheduled one for […]

Ben Robbins | August 9th, 2016 | follow

The Blooded

Last weekend I had a chance to play Microscope for the first time with some of my gaming crew from way, way back. We’re talking veterans of Lorngard and my old AD&D campaign — that far back. We started our history with a pretty basic fantasy premise: magic was perilous, and a eldritch war had […]

Ben Robbins | August 7th, 2016 | microscope actual play

Boom, Stone Age

In Microscope, there’s always room in between, so long as it doesn’t contradict the history you’ve established. But how much room? Again, as much as makes sense. There was a suggestion on twitter about marking cards to show how much time passed between each Period. The problem is, our understanding of the history improves as […]

Ben Robbins | August 6th, 2016 | microscope actual play | 3 comments

“You know why I got the funny voices? Years of GMing”

Back with the fine folks at HyperRPG, talking about Microscope. And a bit about Follow. And West Marches. And Braunstein. And Pokemon Go. We cover some territory, we do. The bad news is, I have no idea why there is jazz playing the whole time. We couldn’t hear it in the studio. Yeah, it’s kind […]

Ben Robbins | July 25th, 2016 | interviews, microscope

Kingdom v1.3

I released Kingdom three years ago, but every time I play it I’m still looking for ways to make it better. It’s a crowd-favorite at Story Games Seattle so I’ve had a lot of opportunities to try out refinements that streamline the rules and make things simpler, faster and more fun. This rules update includes […]

Ben Robbins | July 25th, 2016 | kingdom