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	<title>ars ludi &#187; game theory / syndromes</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221;</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/</link>
		<comments>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 03:06:57 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199</guid>
		<description><![CDATA[&#8220;Don&#8217;t be a dick&#8221; has become something of go-to gaming advice, like a social Rule Zero. As a general truth, it&#8217;s great. I mean yeah, don&#8217;t be a dick. As advice or a rule, it&#8217;s useless. Why? There are two cases where someone is being a dick in a game: 1) Malice: The person is [...]]]></description>
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		<slash:comments>13</slash:comments>
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		<title>Benefits of Tyranny</title>
		<link>http://arsludi.lamemage.com/index.php/115/benefits-of-tyranny/</link>
		<comments>http://arsludi.lamemage.com/index.php/115/benefits-of-tyranny/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 08:54:28 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=115</guid>
		<description><![CDATA[If the internets are to be believed, the world is filled with tyrannical &#8220;behold my works ye mighty and despair&#8221; GMs, game masters who dominate the table and tell their story with the players as witnesses or minimally free-willed participants. They go by many names: storytellers, railroading illusionists, social puppet masters. Tyrant GMs. There are [...]]]></description>
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		<slash:comments>21</slash:comments>
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		<title>Bad Trap Syndrome (part 2), Curing the Bad Trap Blues</title>
		<link>http://arsludi.lamemage.com/index.php/91/bad-trap-syndrome-curing-the-bad-trap-blues/</link>
		<comments>http://arsludi.lamemage.com/index.php/91/bad-trap-syndrome-curing-the-bad-trap-blues/#comments</comments>
		<pubDate>Fri, 21 Mar 2008 02:13:56 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

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		<description><![CDATA[You are in a room. Before you are two doors. On the floor are ancient runes that say beyond one of these doors you&#8217;ll find the cure to the bad trap blues. Choose wisely! Door 1 &#8212; Writing a language of traps To make more and better interactive traps we would need a language for [...]]]></description>
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		<slash:comments>12</slash:comments>
		</item>
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		<title>Bad Trap Syndrome</title>
		<link>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/</link>
		<comments>http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/#comments</comments>
		<pubDate>Fri, 21 Mar 2008 00:47:44 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/90/bad-trap-syndrome/</guid>
		<description><![CDATA[&#8220;We approach the door.&#8221; &#8220;Half way down the corridor you step on a trap and darts fly out of the walls! The first character in the marching order takes&#8221; (roll roll roll) &#8220;7 damage!&#8221; (scribbles damage on character) &#8220;Okay, we keep going. Someone open the door.&#8221; I&#8217;m willing to bet that in all the hours [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Initiative: the Silent Killer</title>
		<link>http://arsludi.lamemage.com/index.php/72/initiative-the-silent-killer/</link>
		<comments>http://arsludi.lamemage.com/index.php/72/initiative-the-silent-killer/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 13:59:59 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/72/initiative-the-silent-killer/</guid>
		<description><![CDATA[&#8220;The main thing to remember is to do everything in an orderly, step-by-step fashion. Deal with your players&#8217; actions and reactions one by one instead of all at once, or you will never be able to keep track of what round it is, and who&#8217;s doing what when.&#8221; – Dungeon Master’s Guide, 1979 In what&#8217;s [...]]]></description>
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		<slash:comments>26</slash:comments>
		</item>
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		<title>Don&#8217;t Roll, Think</title>
		<link>http://arsludi.lamemage.com/index.php/70/dont-roll-think/</link>
		<comments>http://arsludi.lamemage.com/index.php/70/dont-roll-think/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 04:01:33 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/70/dont-roll-think/</guid>
		<description><![CDATA[DM: &#8220;You see a few white, eyeless fish, and various stone formations in a pool of water about 4&#8242; to 6&#8242; deep and about 10&#8242; long. That&#8217;s all. Do you wish to leave the place now?&#8221; Player 1: &#8220;Yes, let&#8217;s get out of here and go someplace where we can find something interesting.&#8221; Player 2: [...]]]></description>
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		<slash:comments>38</slash:comments>
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		<item>
		<title>It&#8217;s Not A Movie</title>
		<link>http://arsludi.lamemage.com/index.php/68/its-not-a-movie/</link>
		<comments>http://arsludi.lamemage.com/index.php/68/its-not-a-movie/#comments</comments>
		<pubDate>Mon, 25 Jun 2007 08:37:32 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/68/its-not-a-movie/</guid>
		<description><![CDATA[A man in a trenchcoat stands before a grave. He hears tires squealing and runs to catch a glimpse of the car before it disappears down the cemetery lane. As the rain falls softly, the camera pans back and shows a single rose newly laid on the grave&#8230; Here&#8217;s a GM Tip you&#8217;ve heard before: [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Buffing is not Teamwork</title>
		<link>http://arsludi.lamemage.com/index.php/22/buffing-is-not-teamwork/</link>
		<comments>http://arsludi.lamemage.com/index.php/22/buffing-is-not-teamwork/#comments</comments>
		<pubDate>Sun, 09 Apr 2006 00:46:44 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

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		<description><![CDATA[Buffing is not teamwork. Buffing is delegation. The spellcaster doing the buffing is transfering their own powers to the buffed character (who, let&#39;s face it, it&#39;s a fighter or rogue or someone else holding a sharp object) instead of taking actions themselves. The party becomes a micro republic: the spellcaster has elected a representative, and [...]]]></description>
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		<slash:comments>11</slash:comments>
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