<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ars ludi &#187; game theory</title>
	<atom:link href="http://arsludi.lamemage.com/index.php/category/gametheory/feed/" rel="self" type="application/rss+xml" />
	<link>http://arsludi.lamemage.com</link>
	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
	<lastBuildDate>Fri, 27 Jan 2012 00:49:11 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
		<item>
		<title>Talking &#8217;bout Story Games</title>
		<link>http://arsludi.lamemage.com/index.php/204/talking-bout-story-games/</link>
		<comments>http://arsludi.lamemage.com/index.php/204/talking-bout-story-games/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 00:49:11 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=204</guid>
		<description><![CDATA[Jay Loomis put together a great video interviewing folks from the Seattle-Olympia story games family, including yours truly, flanked by ducks. &#8220;Play more! Less talk, more play! More play!&#8221;]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/204/talking-bout-story-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PAX 2011: GMless Role-playing Games (part 6)</title>
		<link>http://arsludi.lamemage.com/index.php/189/pax-2011-gmless-rpg-6/</link>
		<comments>http://arsludi.lamemage.com/index.php/189/pax-2011-gmless-rpg-6/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 10:03:32 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=189</guid>
		<description><![CDATA[The big finale! You thought we&#8217;d never make it. We&#8217;re continuing from part 5, but if you&#8217;re just arriving (because you&#8217;re seeing the last post first) you probably want to jump straight to part 1 and start there. Indie 306 So… we&#8217;re just about done, unless people have questions? One thing I want to point [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/189/pax-2011-gmless-rpg-6/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>PAX 2011: GMless Role-playing Games (part 5)</title>
		<link>http://arsludi.lamemage.com/index.php/188/pax-2011-gmless-rpg-5/</link>
		<comments>http://arsludi.lamemage.com/index.php/188/pax-2011-gmless-rpg-5/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 09:56:18 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=188</guid>
		<description><![CDATA[Continued from part 4. Don&#8217;t Fear the Reaper &#038; Antagonism Face Ben M: One of the initial fears I had the first time I was approaching GMless gaming was &#8220;oh shit, if Xander doesn&#8217;t like me, he&#8217;s going to spend the entire time killing character. This is going to suck.&#8221; But what actually happens… Right. [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/188/pax-2011-gmless-rpg-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PAX 2011: GMless Role-playing Games (part 4)</title>
		<link>http://arsludi.lamemage.com/index.php/187/pax-2011-gmless-rpg-4/</link>
		<comments>http://arsludi.lamemage.com/index.php/187/pax-2011-gmless-rpg-4/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 08:30:14 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=187</guid>
		<description><![CDATA[Continued from part 3. We&#8217;re halfway through the workshop. We started off by making a list of all the things a GM does, then condensed that list into a few core activities. We&#8217;ve been going through each item and looking at how games with no GMs get those same things done, or in some cases [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/187/pax-2011-gmless-rpg-4/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>PAX 2011: GMless Role-playing Games (part 3)</title>
		<link>http://arsludi.lamemage.com/index.php/186/pax-2011-gmless-rpg-3/</link>
		<comments>http://arsludi.lamemage.com/index.php/186/pax-2011-gmless-rpg-3/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 10:08:54 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=186</guid>
		<description><![CDATA[Our workshop continues from part 2. Who Gets to Talk Okay, so we were talking about world creation in Shock. One thing we kind of hinted at is that each of these games approach these critical questions in ways that are sometimes extraordinarily different. Like world creation. If you&#8217;re playing Fiasco, which is a massive [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/186/pax-2011-gmless-rpg-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PAX 2011: GMless Role-playing Games (part 2)</title>
		<link>http://arsludi.lamemage.com/index.php/184/pax-2011-gmless-rpg-2/</link>
		<comments>http://arsludi.lamemage.com/index.php/184/pax-2011-gmless-rpg-2/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 09:39:27 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=184</guid>
		<description><![CDATA[Continued from part 1. In case it wasn&#8217;t clear, the section titles weren&#8217;t in the talk. I added them to make it easier for you to follow the conversation. Which Things Do We Need? Okay if the GM does all of those things, what&#8217;s the next question: Do we need these things? Morgan: Without antagonism, [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/184/pax-2011-gmless-rpg-2/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>PAX 2011: GMless Role-playing Games (part 1)</title>
		<link>http://arsludi.lamemage.com/index.php/182/pax-2011-gmless-rpg-1/</link>
		<comments>http://arsludi.lamemage.com/index.php/182/pax-2011-gmless-rpg-1/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 12:40:34 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=182</guid>
		<description><![CDATA[Friday, PAX 2011. About a dozen people piled into a tiny room to talk about GMless Role-playing Games. This is the transcript of that workshop in all its unexpurgated glory. Instead of a rigid lecture, I opted for a lot more audience participation. More chaotic, yes, but did it pay off? In spades, I would [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/182/pax-2011-gmless-rpg-1/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Making Music</title>
		<link>http://arsludi.lamemage.com/index.php/173/making-music/</link>
		<comments>http://arsludi.lamemage.com/index.php/173/making-music/#comments</comments>
		<pubDate>Tue, 24 May 2011 21:14:47 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=173</guid>
		<description><![CDATA[&#8220;Several times I have attempted to talk about music with you. It would have interested me to know your thoughts and opinions, whether they contradicted mine or not, but you have disdained to make me even the barest reply.&#8221; He gave me a most amiable smile and this time a reply was accorded to me. [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/173/making-music/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Movie Kisses</title>
		<link>http://arsludi.lamemage.com/index.php/149/movie-kisses/</link>
		<comments>http://arsludi.lamemage.com/index.php/149/movie-kisses/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 07:56:17 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=149</guid>
		<description><![CDATA[Framing scenes. Conflicts. Story arcs. Main and minor characters (or PCs and NPCs if you prefer). The characters don&#8217;t see it but the audience does. Fade to black. Roleplaying games imitate media. More and more they model themselves after movies, television and (to a far lesser degree) books. The thing of it is, movies, television [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/149/movie-kisses/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Competition Likes Precision</title>
		<link>http://arsludi.lamemage.com/index.php/132/competition-likes-precision/</link>
		<comments>http://arsludi.lamemage.com/index.php/132/competition-likes-precision/#comments</comments>
		<pubDate>Mon, 10 May 2010 12:55:31 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=132</guid>
		<description><![CDATA[Here&#8217;s a simple maxim: Competitive games need clearer rules than cooperative games. The reasons should be pretty obvious: in a competitive game, the participants are motivated to interpret rules differently, because each person wants to interpret the rules in their own favor. In a cooperative game, the participants are motivated to interpret the rules the [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/132/competition-likes-precision/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Past is Never Closed, and other data storage problems</title>
		<link>http://arsludi.lamemage.com/index.php/121/the-past-is-never-closed-and-other-data-storage-problems/</link>
		<comments>http://arsludi.lamemage.com/index.php/121/the-past-is-never-closed-and-other-data-storage-problems/#comments</comments>
		<pubDate>Thu, 14 May 2009 12:24:41 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=121</guid>
		<description><![CDATA[Remember that game five months ago, when you met that guy who got you that forged visa? Y&#8217;know, during that adventure when your ship was smuggling medical supplies past the blockade? Shifty little guy? Wore a monocle? He wasn&#8217;t an important character, and he wasn&#8217;t the interesting part of the game, so maybe you remember [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/121/the-past-is-never-closed-and-other-data-storage-problems/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The Thesis: Practice and Escapism</title>
		<link>http://arsludi.lamemage.com/index.php/117/the-thesis-practice-and-escapism/</link>
		<comments>http://arsludi.lamemage.com/index.php/117/the-thesis-practice-and-escapism/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 10:24:43 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=117</guid>
		<description><![CDATA[Years and years ago, when dinosaurs ruled the earth, I did a psychological study that looked at the relationship between gamers and the characters they played. I had two phases of questionnaires, one asking a lot of standard personality index questions and the second asking what kind of character the person played, how their character [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/117/the-thesis-practice-and-escapism/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
	</channel>
</rss>

