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	<title>ars ludi &#187; gm craft / character creation</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>Instant Names: Mythic Flavor</title>
		<link>http://arsludi.lamemage.com/index.php/167/instant-names-mythic-flavor/</link>
		<comments>http://arsludi.lamemage.com/index.php/167/instant-names-mythic-flavor/#comments</comments>
		<pubDate>Mon, 04 Apr 2011 13:52:08 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / character creation]]></category>

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		<description><![CDATA[Another instant name trick, this one for making up mythic titles on the fly while maintaining a strong cultural flavor. We just played a pre-Conquistador Aztec game (and by &#8220;pre&#8221; I mean, &#8220;hey, what&#8217;s that white sail on the horizon?&#8221;) so we got to whip it out. And now I share it with you. First, [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Instant Names: the One-Letter Trick</title>
		<link>http://arsludi.lamemage.com/index.php/116/instant-names-the-one-letter-trick/</link>
		<comments>http://arsludi.lamemage.com/index.php/116/instant-names-the-one-letter-trick/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 02:43:30 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / character creation]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=116</guid>
		<description><![CDATA[This trick is really too simple to even mention, but when I bring it up at games I&#8217;m always surprised that people don&#8217;t know it, so I&#8217;ll record it for posterity. Say you&#8217;re stumped coming up with a name for a character in your average fantasy / sci-fi / not-modern-day-Earth setting. Here&#8217;s what you do: [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Making the Party: Wedge Issues</title>
		<link>http://arsludi.lamemage.com/index.php/109/making-the-party-wedge-issues/</link>
		<comments>http://arsludi.lamemage.com/index.php/109/making-the-party-wedge-issues/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 08:47:01 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / character creation]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=109</guid>
		<description><![CDATA[&#8220;You&#8217;re playing a grizzled veteran detective? But I&#8217;m playing a grizzled veteran detective!?!&#8221; Simple stereotypes are great starting points for character creation, but it also means it&#8217;s super-easy for two players to wind up with character concepts that look identical. Increase those odds by an order of magnitude in class-based rule systems (&#8220;but I&#8217;m playing [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Game Plugin: Instant Rivalries</title>
		<link>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/</link>
		<comments>http://arsludi.lamemage.com/index.php/98/game-plugin-instant-rivalries/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 16:41:25 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / character creation]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=98</guid>
		<description><![CDATA[[What's a game plugin? Go read the working definition. Basically it's a rules add-on that can work with any game system, so whip it out when you play D&#038;D, Traveller, Ars Magica, Vampire, Fudge, whatever] The Instant Rivalries game plugin establishes relationships and dramatic tension between player characters in any game system. Rivalries can be [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Screening Player Characters</title>
		<link>http://arsludi.lamemage.com/index.php/24/screening-player-characters/</link>
		<comments>http://arsludi.lamemage.com/index.php/24/screening-player-characters/#comments</comments>
		<pubDate>Thu, 13 Apr 2006 10:01:30 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / character creation]]></category>

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		<description><![CDATA[Player character creation is the most important step of your game. It is more important than any NPC you have prepared or any plot you have in mind. Decisions made during PC creation will determine the entire outcome of the game. I really can&#39;t stress how important it is. Good character creation stacks the deck [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Character Creation: Second Line of Defense</title>
		<link>http://arsludi.lamemage.com/index.php/13/character-creation-second-line-of-defense/</link>
		<comments>http://arsludi.lamemage.com/index.php/13/character-creation-second-line-of-defense/#comments</comments>
		<pubDate>Wed, 11 Jan 2006 11:39:13 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / character creation]]></category>

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		<description><![CDATA[The first line of defense for good character creation is the player&#39;s good taste, the second is the rules, and the last is the GM.]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Making the Party: Instant Consensus</title>
		<link>http://arsludi.lamemage.com/index.php/7/making-the-party-instant-consensus/</link>
		<comments>http://arsludi.lamemage.com/index.php/7/making-the-party-instant-consensus/#comments</comments>
		<pubDate>Sat, 10 Dec 2005 01:52:55 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / character creation]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=7</guid>
		<description><![CDATA[Having players like their own characters is critical to enjoying the game. But if the party is going to click, it is just as important for the players to like each others&#39; characters as well. So as a GM, we want that good party, because it leads to a good game. How do we accomplish [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Making the Party</title>
		<link>http://arsludi.lamemage.com/index.php/4/making-the-party/</link>
		<comments>http://arsludi.lamemage.com/index.php/4/making-the-party/#comments</comments>
		<pubDate>Tue, 29 Nov 2005 14:11:01 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / character creation]]></category>

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		<description><![CDATA[You&#8217;re about to run a game with a new group of characters. You&#8217;ve put a lot of work into preparing your game, which is good, but if the party isn&#8217;t good, the players aren&#8217;t going to enjoy themselves and all your preparation will be worth about the same as none &#8212; which is none. It [...]]]></description>
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		<slash:comments>1</slash:comments>
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