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	<title>ars ludi &#187; game design / grand experiments</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>Grand Experiments: Eclipse is a Robot!</title>
		<link>http://arsludi.lamemage.com/index.php/119/grand-experiments-eclipse-is-a-robot/</link>
		<comments>http://arsludi.lamemage.com/index.php/119/grand-experiments-eclipse-is-a-robot/#comments</comments>
		<pubDate>Tue, 05 May 2009 11:32:30 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=119</guid>
		<description><![CDATA[&#8220;You are members of a shadowy government conspiracy to assassinate the President and derail the proceedings to have the US join the League of Allied Nations. To do this you have tracked down and taken control of an experimental weapon created by a secret government project.&#8221; &#8220;Due to a glitch this device believes it is [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Not So Grand Experiments: the Battle of Chuck E. Cheese (part 2)</title>
		<link>http://arsludi.lamemage.com/index.php/111/not-so-grand-experiments-the-battle-of-chuck-e-cheese-part-2/</link>
		<comments>http://arsludi.lamemage.com/index.php/111/not-so-grand-experiments-the-battle-of-chuck-e-cheese-part-2/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 10:29:55 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=111</guid>
		<description><![CDATA[(continued from part 1, of course) We&#8217;re told that the premise of the scenario is that our two teams have boarded an abandoned freighter and are vying to gain control. The goal is simple: wipe out the other team and you win. Theoretically this is only the first scenario and we may play through others [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Not So Grand Experiments: the Battle of Chuck E. Cheese</title>
		<link>http://arsludi.lamemage.com/index.php/110/not-so-grand-experiments-the-battle-of-chuck-e-cheese/</link>
		<comments>http://arsludi.lamemage.com/index.php/110/not-so-grand-experiments-the-battle-of-chuck-e-cheese/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 13:12:16 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=110</guid>
		<description><![CDATA[I&#8217;ve said it before: bad games are often more educational than successful games, and if that&#8217;s the case it stands to reason that catastrophic failures can be downright enlightening. Games like the Battle of Chuck E. Cheese. I wasn&#8217;t the GM this time just a player, and not even a regular player, just a one-time [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Grand Experiments: We&#8217;ll always have Lorngard</title>
		<link>http://arsludi.lamemage.com/index.php/96/grand-experiments-well-always-have-lorngard/</link>
		<comments>http://arsludi.lamemage.com/index.php/96/grand-experiments-well-always-have-lorngard/#comments</comments>
		<pubDate>Tue, 27 May 2008 10:32:42 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=96</guid>
		<description><![CDATA[As far as grand experiments go this one was pretty short: one game session in the middle of an ongoing campaign. Even though the experimental part was over pretty quickly it became a sounding board for the characters for years to come. Like swinging a hammer at a vase, it all happens pretty fast but [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>West Marches: Running Your Own</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/</link>
		<comments>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/#comments</comments>
		<pubDate>Mon, 12 May 2008 11:10:38 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94</guid>
		<description><![CDATA[Alarming fact: brave GMs all over the place are taking up the torch and starting their own West Marches games. Scary isn&#8217;t it? I&#8217;ve already had some private email conversations about how one would actually build and run a West Marches of their very own. Maybe you&#8217;ve got the bug too. Early symptoms include a [...]]]></description>
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		<slash:comments>250</slash:comments>
		</item>
		<item>
		<title>Not So Grand Experiments: Dream Cantos</title>
		<link>http://arsludi.lamemage.com/index.php/85/not-so-grand-experiments-dream-cantos/</link>
		<comments>http://arsludi.lamemage.com/index.php/85/not-so-grand-experiments-dream-cantos/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 17:01:45 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/85/not-so-grand-experiments-dream-cantos/</guid>
		<description><![CDATA[A wizard discovers a strange tome with tales of adventures in far off lands. When he sleeps that night, he finds himself transported to those lands and confronted with those adventures. But he need not face them alone, for faithful companions from far and wide are summoned in their dreams to stand by his side&#8230; [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Enemy Within</title>
		<link>http://arsludi.lamemage.com/index.php/84/the-enemy-within/</link>
		<comments>http://arsludi.lamemage.com/index.php/84/the-enemy-within/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 14:07:10 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/84/the-enemy-within/</guid>
		<description><![CDATA[Heaps of games have one big thing in common: the player characters wind up being a team because it&#8217;s easiest to run a game if they stick together and are on the same side. Genre or not, it&#8217;s the result of the pure logistics of having people at the table. But what if instead of [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>Grand Experiments: West Marches (part 4), Death &amp; Danger</title>
		<link>http://arsludi.lamemage.com/index.php/81/grand-experiments-west-marches-part-4-death-danger/</link>
		<comments>http://arsludi.lamemage.com/index.php/81/grand-experiments-west-marches-part-4-death-danger/#comments</comments>
		<pubDate>Sun, 09 Dec 2007 14:09:41 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/81/grand-experiments-west-marches-part-4-death-danger/</guid>
		<description><![CDATA[As I&#8217;ve said before (and any of the players will tell you) West Marches was dangerous by design. Danger encourages teamwork because you have to work together to survive. It also forces players to think: if they make bad decisions they get wiped out, or at least &#8220;chased into the swamp like little sissy girls&#8221; [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/81/grand-experiments-west-marches-part-4-death-danger/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Grand Experiments: West Marches (part 3), Recycling</title>
		<link>http://arsludi.lamemage.com/index.php/80/grand-experiments-west-marches-part-3-recycling/</link>
		<comments>http://arsludi.lamemage.com/index.php/80/grand-experiments-west-marches-part-3-recycling/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 08:17:04 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/80/grand-experiments-west-marches-part-3-recycling/</guid>
		<description><![CDATA[Did you read part 1 and part 2 already? No? Go do that. Running frequent on-demand games is a lot of work, but because the campaign was set in a fixed region there were ways I could maximize the reusability of some material I prepared. Recycled Maps: Evolving Dungeons Maps were a good example &#8212; [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Grand Experiments: West Marches (part 2), Sharing Info</title>
		<link>http://arsludi.lamemage.com/index.php/79/grand-experiments-west-marches-part-2-sharing-info/</link>
		<comments>http://arsludi.lamemage.com/index.php/79/grand-experiments-west-marches-part-2-sharing-info/#comments</comments>
		<pubDate>Mon, 22 Oct 2007 10:16:05 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/79/grand-experiments-west-marches-part-2-sharing-info/</guid>
		<description><![CDATA[Players sharing information was a critical part of the West Marches design. Because there was a large pool of players, the average person was in about a third of the games &#8212; or to look it the other way, each player missed two-thirds of the games. Add in that each player was in a random [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Grand Experiments: West Marches</title>
		<link>http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/</link>
		<comments>http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 12:18:30 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/</guid>
		<description><![CDATA[West Marches was a game I ran for a little over two years. It was designed to be pretty much the diametric opposite of the normal weekly game: 1) There was no regular time: every session was scheduled by the players on the fly. 2) There was no regular party: each game had different players [...]]]></description>
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		<slash:comments>88</slash:comments>
		</item>
		<item>
		<title>Western Paranoia (part 3), Tangled Threads</title>
		<link>http://arsludi.lamemage.com/index.php/52/western-paranoia-part-3-tangled-threads/</link>
		<comments>http://arsludi.lamemage.com/index.php/52/western-paranoia-part-3-tangled-threads/#comments</comments>
		<pubDate>Fri, 23 Feb 2007 02:02:05 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=52</guid>
		<description><![CDATA[With the Lawman/Outlaw/Cowboy tripod of deceit, characters may or may not have secret allegiances, and more importantly the players anticipate that the other player characters have secret allegiances. The groundwork for mistrust and treachery is nicely laid out. The details behind these choices are fleshed out in the character backgrounds the players create &#8212; the [...]]]></description>
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		<slash:comments>0</slash:comments>
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