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Western Paranoia (part 2), Tripod of Deceit

Our story thus far: recreating the Paranoia setting of treachery and secret allegiances in a classic Western. Lawman, Outlaw, Cowboy Players were told to be either a Lawman, an Outlaw, or a Cowboy. These are exactly what they sound like: a Lawman enforces the law, an Outlaw is wanted by the law, and a Cowboy […]

Ben Robbins | February 19th, 2007 | , | 1 comment

Western Paranoia (part 1), Run Club Experiment

Over-preparation (“one continent down, three to go, then I’ll get started on that dungeon”) and trying to impress the players with your cleverness (“your characters have to all be some kind of furniture… no, I didn’t say animated furniture, just furniture”) are the enemies of GM’ing, but like most GMs I am sometimes guilty of […]

Ben Robbins | February 19th, 2007 | ,

Run Club

GMs run games and players play. Some people do both, but more often than not everyone stays on their side of the screen. There are a myriad of subtle social forces that encourage things to stay this way (comfortable players, GMs threatened by others usurping their position, etc.) but we’re not going to worry about […]

Ben Robbins | October 17th, 2006 | , , | 4 comments