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	<title>ars ludi &#187; rules add-ons</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>Game Plugin: the Blame Game</title>
		<link>http://arsludi.lamemage.com/index.php/123/game-plugin-the-blame-game/</link>
		<comments>http://arsludi.lamemage.com/index.php/123/game-plugin-the-blame-game/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 09:11:00 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=123</guid>
		<description><![CDATA[Human beings crave cause and effect. When something goes wrong, we try to understand what happened so the same thing doesn&#8217;t happen again. It&#8217;s a good survival tactic. Taken too far, it means we look for explanations for even the most random events. We don&#8217;t want to live in a universe where bad things happen [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Advanced Agon: Wrath of the Gods</title>
		<link>http://arsludi.lamemage.com/index.php/102/advanced-agon-wrath-of-the-gods/</link>
		<comments>http://arsludi.lamemage.com/index.php/102/advanced-agon-wrath-of-the-gods/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 09:48:14 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/blog/?p=29</guid>
		<description><![CDATA[&#8220;Is it pious because the gods love it, or do the gods love it because it&#8217;s pious?&#8221; &#8211; Plato I was having brunch with Ping and John Harper, so naturally talk turned to the complicated relationships between heroes and gods. John was saying he wanted Agon to be a game where in the long run [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>d20 Hit Point Piles</title>
		<link>http://arsludi.lamemage.com/index.php/75/d20-hit-point-piles/</link>
		<comments>http://arsludi.lamemage.com/index.php/75/d20-hit-point-piles/#comments</comments>
		<pubDate>Fri, 07 Sep 2007 04:00:04 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/75/d20-hit-point-piles/</guid>
		<description><![CDATA[One of these guys has already taken 7 hit points of damage. Now if I can just remember which one&#8230; I&#8217;ve run lots and lots of games where I&#8217;ve tracked the individual hit points of every orc on the battle map. Every GM comes up with their own clever methods of remembering which figure took [...]]]></description>
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		<slash:comments>15</slash:comments>
		</item>
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		<title>Rolling for Roleplaying: the Virtual Roll</title>
		<link>http://arsludi.lamemage.com/index.php/74/rolling-for-roleplaying-the-virtual-roll/</link>
		<comments>http://arsludi.lamemage.com/index.php/74/rolling-for-roleplaying-the-virtual-roll/#comments</comments>
		<pubDate>Wed, 29 Aug 2007 13:38:01 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/index.php/74/rolling-for-roleplaying-the-virtual-roll/</guid>
		<description><![CDATA[Player: &#8220;&#8230; and after enumerating the logistical problems, I finish up by explaining that if the King invades now, he&#8217;s just repeating the same mistakes that doomed Badon IV when he marched into these very lands two hundred years ago, a fatal error that brought his glorious reign to an ignominous end.&#8221; GM: &#8220;Ooooh nicely [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>M&amp;M Universal Combat Maneuver</title>
		<link>http://arsludi.lamemage.com/index.php/58/mm-universal-combat-maneuver/</link>
		<comments>http://arsludi.lamemage.com/index.php/58/mm-universal-combat-maneuver/#comments</comments>
		<pubDate>Thu, 12 Apr 2007 10:27:11 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=58</guid>
		<description><![CDATA[Next time you want to do something a little different but have no idea how the M&#038;M rules support it, try the Universal Combat Maneuver: 1) Think of an appropriate description of your maneuver, including how it&#39;s different from your normal attack. 2) Use a Move action to perform the maneuver. 3) Take a +2 [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>M&amp;M Field Battle Rules</title>
		<link>http://arsludi.lamemage.com/index.php/42/mm-field-battle-rules/</link>
		<comments>http://arsludi.lamemage.com/index.php/42/mm-field-battle-rules/#comments</comments>
		<pubDate>Fri, 10 Nov 2006 22:43:42 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=42</guid>
		<description><![CDATA[The normal M&#038;M Minion rules are great: they reflect the genre and speed up combat. But you are still left dealing with each opponent individually, which can make large battles slow and boring (particularly since the individual minions are not a real threat to most heroes, so there&#39;s less sense of danger). The Field Battle [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>M&amp;M Damage Roll</title>
		<link>http://arsludi.lamemage.com/index.php/40/mm-damage-roll/</link>
		<comments>http://arsludi.lamemage.com/index.php/40/mm-damage-roll/#comments</comments>
		<pubDate>Thu, 19 Oct 2006 04:03:34 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=40</guid>
		<description><![CDATA[Toughness saves in M&#038;M may seem too passive to some. The Guardian swoops down, punches the giant robot, and then waits to see what happens when the robot rolls its save. He can use a Hero Point to re-roll an attack roll, but nothing to make sure the blow actually does any good (Extra Effort [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>M&amp;M PL balance: Picking up the bazooka</title>
		<link>http://arsludi.lamemage.com/index.php/37/mm-pl-balance-picking-up-the-bazooka/</link>
		<comments>http://arsludi.lamemage.com/index.php/37/mm-pl-balance-picking-up-the-bazooka/#comments</comments>
		<pubDate>Sat, 02 Sep 2006 05:33:07 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=37</guid>
		<description><![CDATA[If you play M&#038;M at &#8220;agent&#8221; level (lower than the usual PL 10), you are more likely to run into cases where players pick up equipment during play that breaks PL. Commander Orion is PL 5, so he&#39;s built with +5 attack and a +5 damage Pulse Pistol. During play he knocks out a space [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>M&amp;M Red Flags</title>
		<link>http://arsludi.lamemage.com/index.php/23/mm-red-flags/</link>
		<comments>http://arsludi.lamemage.com/index.php/23/mm-red-flags/#comments</comments>
		<pubDate>Tue, 11 Apr 2006 09:46:42 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=23</guid>
		<description><![CDATA[When I GM I am fanatical about scrutinizing new player characters to make sure they are going to play well. I want PCs to have abilities that a) encourage them to play the genre, b) won&#8217;t just eliminate interesting situations, and c) will work well with the other PCs and not overshadow anyone (all rules [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>d20 Fast Mob Attack Rules</title>
		<link>http://arsludi.lamemage.com/index.php/17/d20-fast-mob-attack-rules/</link>
		<comments>http://arsludi.lamemage.com/index.php/17/d20-fast-mob-attack-rules/#comments</comments>
		<pubDate>Tue, 31 Jan 2006 16:17:57 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=17</guid>
		<description><![CDATA[A horde of kobolds hurl spears at a ranger. Masses of brainwashed soldiers open fire on your friendly neighborhood superhero. Rolling for mobs of weak attackers can eat up game time. It&#39;s doubly bad since a weak attacker probably has a low chance to harm the target, so you are making lots of rolls for [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>d20 Point Buy &#8211; Wild Card Option</title>
		<link>http://arsludi.lamemage.com/index.php/5/d20-point-buy-wild-card-option/</link>
		<comments>http://arsludi.lamemage.com/index.php/5/d20-point-buy-wild-card-option/#comments</comments>
		<pubDate>Thu, 01 Dec 2005 17:15:10 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://www.lamemage.com/proto/wordpress/?p=5</guid>
		<description><![CDATA[Using point buy to assign ability scores is more balanced than rolling, so you avoid having some players get lucky and while others are penalized. It also gives the players more control to create exactly the character they want. The problem is that the players focus too much on the scores that are important to [...]]]></description>
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		<slash:comments>4</slash:comments>
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