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Surprise, it’s Amazon!

Lulu seems to have unexpectedly cut some kind of cross-publishing deal, so the print version of Evil Genius #1: World Domination is now on Amazon. Yeah, I was surprised too. I just got an email that they were doing it and spang, there it was. Go figure. Pity they didn’t come up with this plan […]

Ben Robbins | June 5th, 2009 | Mutants & Masterminds | 2 comments

Dauntless Mission #4: the Ruby Aurora

The DAUNTLESS flies again! This was literally a “just finishing breakfast, sitting around in our pajamas, saying hey we could play a quick game of InSpace” kind of deal. As usual in less than two hours we had crafted an entire gripping story arc out of nothing and then sat back and admired the game’s […]

Ben Robbins | January 20th, 2009 | InSpectres, what we played

InSpace blasts off

Beyond man’s small blue world a vast cosmos awaits. What wonders of the universe are yet to be discovered? Is space more grand or terrible than we even imagine? Are we alone? InSpace is out. You can download it from RPGNow or straight from the Lame Mage website. And yes, it’s free. Thanks to Shock: […]

Ben Robbins | December 11th, 2008 | InSpectres | 5 comments

InSpace Mission Update

The InSpace draft is done and in the hands of bold peer reviewers. With a little luck it should be ready for download in the next few days. It’s packed with just about every iota of wisdom we gleaned from our missions aboard the DAUNTLESS. And what did we learn about playing a good cosmic […]

Ben Robbins | November 30th, 2008 | InSpectres

Your Mission… InSpace

“Wow,” you say, “life on the DAUNTLESS sure looks exciting! I wish I could navigate deep space and explore the mysteries of the cosmos and roll d6 and stuff!” Well gnash your teeth no longer. I’ve got the greenlight from Jared Sorensen to release InSpace as a micro-supplement for InSpectres. InSpace should be ready for […]

Ben Robbins | October 24th, 2008 | InSpectres

Dauntless Mission #3: Plague at Prospect Station

Spoiler alert: Like the other DAUNTLESS games, mission three was a lot of fun. Unlike the other missions the story didn’t really wrap up in one neat package. Why not? We accidentally skipped the mid-game pow-wow. Seriously: do not underestimate the power of the pow-wow. Once again Jem takes the GM helm and Ping and […]

Ben Robbins | October 24th, 2008 | InSpectres, what we played | 2 comments

Dauntless Mission #2: Trapped in the Void

Our first InSpectres in Spaaaace! game turned out to be a great way to do cerebral “mysteries of the universe” adventures. But is InSpectres really a winner for this kind of game or did we just luck out? Science demands more data points! Recognizing that GMing is easy street, Jem steps up to the plate […]

Ben Robbins | September 23rd, 2008 | InSpectres, what we played

Dauntless Mission #1: InSpectres In Spaaaace!

After our last excellent InSpectres game (the Matter of the Missing Mummy -or- the Case of the Peripatetic Pharaoh) we decided to take it out for another spin and see what else we could do with it. If you’re unfamiliar with InSpectres, the idea is that it takes traditional game structure and flips it on […]

Ben Robbins | September 11th, 2008 | InSpectres, what we played | 3 comments

Scidealist

Internet, you disappoint me. I make up a word, google it, and discover that no one else has thought of it first. Appalling. What was the occasion? An InSpectres sci fi game, with a heroine who was convinced science held humanity’s salvation: a scientific idealist. Think Jody Foster from Contact. Game summary in the works, […]

Ben Robbins | September 8th, 2008 | InSpectres

Missing In Agon

If you’re wondering where the Advanced Agon posts are, I moved them over to ars ludi where I should have put them in the first place. Deeper Quests and Wrath of the Gods are already there and a third installment is coming soon. Agon up!

Ben Robbins | July 12th, 2008 | Agon

Advanced Agon: Three Flavors of Myth

I admit it: when I’m running Agon I’m a stickler for Classical Greek style. I don’t just want D&D with spears or a fuzzy Xena-barbarian analog, I want it to feel like mythic Greece. Hubris, arrogance, tragedy — the works. That’s a great thing about Agon: the built-in mechanics pack a lot of Greek punch. […]

Ben Robbins | July 12th, 2008 | Agon | 1 comment

Advanced Agon: Wrath of the Gods

“Is it pious because the gods love it, or do the gods love it because it’s pious?” — Plato I was having brunch with Ping and John Harper, so naturally talk turned to the complicated relationships between heroes and gods. John was saying he wanted Agon to be a game where in the long run […]

Ben Robbins | July 3rd, 2008 | Agon | 7 comments

Advanced Agon: Deeper Quests

Agon includes a quick and painless way to get a quest started: a god descends from Olympus and says “hey, you, go do this thing!” (well, technically three things and you pick which one to do first) That’s excellent if you are doing a pick-up game and want to get straight to the action. But […]

Ben Robbins | June 30th, 2008 | Agon | 2 comments

Beast of Kolkoris unleashed

“Wretched man! Short indeed are the memories of mortals, that you O king should stand in this shrine and without shame ask for a father’s blessing! You who gave your first daughter in sacrifice to the Beast of Kolkoris, defying the will of the immortal gods!” In the labyrinth of Kolkoris a monster lurks, hiding […]

Ben Robbins | May 19th, 2008 | Agon | 1 comment

Beast of Kolkoris in playtesting

Fresh on the heels of Temple of Hera, our next Agon adventure Beast of Kolkoris has gone to playtesting. When I originally ran the game it set the record for “most Fate spent in a single quest” among my heroes. Seriously. Piles of Fate (somewhere John Harper is cackling with glee). Will the playtest heroes […]

Ben Robbins | April 22nd, 2008 | Agon | 6 comments