The DAUNTLESS flies again! This was literally a “just finishing breakfast, sitting around in our pajamas, saying hey we could play a quick game of InSpace” kind of deal. As usual in less than two hours we had crafted an entire gripping story arc out of nothing and then sat back and admired the game’s […]
Ben Robbins |
January 20th, 2009 |
epic, InSpectres, what we played
Beyond man’s small blue world a vast cosmos awaits. What wonders of the universe are yet to be discovered? Is space more grand or terrible than we even imagine? Are we alone? InSpace is out. You can download it from RPGNow or straight from the Lame Mage website. And yes, it’s free. Thanks to Shock: […]
Ben Robbins |
December 11th, 2008 |
InSpectres
| 5 comments
The InSpace draft is done and in the hands of bold peer reviewers. With a little luck it should be ready for download in the next few days. It’s packed with just about every iota of wisdom we gleaned from our missions aboard the DAUNTLESS. And what did we learn about playing a good cosmic […]
Ben Robbins |
November 30th, 2008 |
InSpectres
“Wow,” you say, “life on the DAUNTLESS sure looks exciting! I wish I could navigate deep space and explore the mysteries of the cosmos and roll d6 and stuff!” Well gnash your teeth no longer. I’ve got the greenlight from Jared Sorensen to release InSpace as a micro-supplement for InSpectres. InSpace should be ready for […]
Ben Robbins |
October 24th, 2008 |
InSpectres
Spoiler alert: Like the other DAUNTLESS games, mission three was a lot of fun. Unlike the other missions the story didn’t really wrap up in one neat package. Why not? We accidentally skipped the mid-game pow-wow. Seriously: do not underestimate the power of the pow-wow. Once again Jem takes the GM helm and Ping and […]
Ben Robbins |
October 24th, 2008 |
InSpectres, what we played
| 2 comments
Our first InSpectres in Spaaaace! game turned out to be a great way to do cerebral “mysteries of the universe” adventures. But is InSpectres really a winner for this kind of game or did we just luck out? Science demands more data points! Recognizing that GMing is easy street, Jem steps up to the plate […]
Ben Robbins |
September 23rd, 2008 |
epic, InSpectres, what we played
After our last excellent InSpectres game (the Matter of the Missing Mummy -or- the Case of the Peripatetic Pharaoh) we decided to take it out for another spin and see what else we could do with it. If you’re unfamiliar with InSpectres, the idea is that it takes traditional game structure and flips it on […]
Ben Robbins |
September 11th, 2008 |
epic, InSpectres, what we played
| 3 comments
Internet, you disappoint me. I make up a word, google it, and discover that no one else has thought of it first. Appalling. What was the occasion? An InSpectres sci fi game, with a heroine who was convinced science held humanity’s salvation: a scientific idealist. Think Jody Foster from Contact. Game summary in the works, […]
Ben Robbins |
September 8th, 2008 |
InSpectres, what we played