Posts in this Category

Dauntless Mission #1: InSpectres In Spaaaace!

After our last excellent InSpectres game (the Matter of the Missing Mummy -or- the Case of the Peripatetic Pharaoh) we decided to take it out for another spin and see what else we could do with it. If you’re unfamiliar with InSpectres, the idea is that it takes traditional game structure and flips it on […]

Ben Robbins | September 11th, 2008 | InSpectres, what we played | 3 comments

Perils of Abstract Defeat

We went a mad binge last week with the new Descent campaign game (The Road to Legend). It’s an improvement over the original game in a number of ways, mostly because there’s more long-term development and planning instead of the usual “>spang< Gold treasure!" inflation at the end of every dungeon. One thing that's a […]

Ben Robbins | May 12th, 2008 | what we played

When did Zargon become such a dick?

Back before 3rd Edition D&D came out we used to play HeroQuest* to get our low impact dungeon-crawling fix. Somebody would get drafted to be Zargon, the pseudo-GM who moved the monsters and read the dungeon description, and the rest of us would pick Elf or Wizard or Barbarian (Dwarf = everyone’s last choice) and […]

Ben Robbins | February 25th, 2008 | what we played | 4 comments

Kit Bashing: Polaris Spycraft (Agents of Northstar)

Forget all that mythic tragedy beneath the fading stars stuff: I wanted to try Polaris as a modern spy game. It seemed perfect for the job, since the key conflict phrases looked like they would work really well for rapidly spawning the kinds of twists and revelations that are the meat of espionage. Flexible, but […]

Ben Robbins | January 16th, 2008 | what we played | 1 comment