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	<title>Comments for ars ludi</title>
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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
	<lastBuildDate>Mon, 30 Jan 2012 07:55:31 +0000</lastBuildDate>
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		<title>Comment on West Marches: Running Your Own by ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-9/#comment-21108</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Mon, 30 Jan 2012 07:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-21108</guid>
		<description>&lt;p class=&quot;ars-commentquote&quot;&gt;Is there such a thing as too *many* players? It looks like that may happen with my upcoming game.&lt;/p&gt;

Congratulations and &lt;i&gt;beware..!!!&lt;/i&gt;

Yes, definitely. It&#039;s supply and demand: if there are too many players you&#039;ll have a harder time running enough games to let everyone play as much as they want. It totally depends on how often your average player wants to play versus how much you can GM. And if you let too many people play in one session, no one has fun (or everybody has less fun). We had a few eight or nine player games and they were pretty chaotic, so I capped party size unless there was some really good reason.

Think of how often you&#039;re willing to run games. Say it&#039;s once a week. If you&#039;re willing to have an average of five players per game, you can accomodate 5 players in your pool if they all want to play every week, 10 if on average they&#039;re happy to play every other week, and so on.

In other words, the GM has to be willing to play (player pool / 5) times more often than the average player does. Of course a teeny bit of over-demand is not so bad. Keeps the competitive spirit. But too much can lead to serious bad blood.

I had a waiting list to join for a lot of the campaign. There&#039;s always the urge to bring in more people and share the fun, but sharing too much waters down the fun.</description>
		<content:encoded><![CDATA[<p class="ars-commentquote">Is there such a thing as too *many* players? It looks like that may happen with my upcoming game.</p>
<p>Congratulations and <i>beware..!!!</i></p>
<p>Yes, definitely. It&#8217;s supply and demand: if there are too many players you&#8217;ll have a harder time running enough games to let everyone play as much as they want. It totally depends on how often your average player wants to play versus how much you can GM. And if you let too many people play in one session, no one has fun (or everybody has less fun). We had a few eight or nine player games and they were pretty chaotic, so I capped party size unless there was some really good reason.</p>
<p>Think of how often you&#8217;re willing to run games. Say it&#8217;s once a week. If you&#8217;re willing to have an average of five players per game, you can accomodate 5 players in your pool if they all want to play every week, 10 if on average they&#8217;re happy to play every other week, and so on.</p>
<p>In other words, the GM has to be willing to play (player pool / 5) times more often than the average player does. Of course a teeny bit of over-demand is not so bad. Keeps the competitive spirit. But too much can lead to serious bad blood.</p>
<p>I had a waiting list to join for a lot of the campaign. There&#8217;s always the urge to bring in more people and share the fun, but sharing too much waters down the fun.</p>
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		<title>Comment on West Marches: Running Your Own by Ashley</title>
		<link>http://arsludi.lamemage.com/index.php/94/west-marches-running-your-own/comment-page-9/#comment-21107</link>
		<dc:creator>Ashley</dc:creator>
		<pubDate>Mon, 30 Jan 2012 07:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=94#comment-21107</guid>
		<description>Is there such a thing as too *many* players? It looks like that may happen with my upcoming game.</description>
		<content:encoded><![CDATA[<p>Is there such a thing as too *many* players? It looks like that may happen with my upcoming game.</p>
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		<title>Comment on Eliciting Reactions: Cart Meet Horse by ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/198/eliciting-reactions-cart-meet-horse/comment-page-1/#comment-21102</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Tue, 24 Jan 2012 05:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=198#comment-21102</guid>
		<description>Very different ball of wax. I&#039;m no expert on jeepform (I played The Upgrade and had a lot of fun), but I&#039;d say the whole premise is different from the traditional GM/player relationship. Intentionally so. It just confuses matters that the same word (GM) is being used for very different things.</description>
		<content:encoded><![CDATA[<p>Very different ball of wax. I&#8217;m no expert on jeepform (I played The Upgrade and had a lot of fun), but I&#8217;d say the whole premise is different from the traditional GM/player relationship. Intentionally so. It just confuses matters that the same word (GM) is being used for very different things.</p>
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		<title>Comment on Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221; by ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/comment-page-1/#comment-21101</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Tue, 24 Jan 2012 05:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199#comment-21101</guid>
		<description>We are in agreement! :)</description>
		<content:encoded><![CDATA[<p>We are in agreement! <img src='http://arsludi.lamemage.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221; by Ben Finney</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/comment-page-1/#comment-21100</link>
		<dc:creator>Ben Finney</dc:creator>
		<pubDate>Mon, 23 Jan 2012 21:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199#comment-21100</guid>
		<description>On the use of “don&#039;t be a dick”, I agree completely that it&#039;s not a helpful phrase. We can all agree that undesirable conduct is undesirable – but that&#039;s tautological.

To people who like that phrase, I ask: What, specifically, is the behaviour that person in our group just did that was undesirable, and why? Tell them about that, then, and stop pretending everyone automatically understands what behaviour you mean by “dick”.

“Don&#039;t be a dick” is dismissive and lazy, and I want it gone. If we value our social groups and actually want behaviour to change, we need to step up and communicate about it, not throw down a pat phrase.</description>
		<content:encoded><![CDATA[<p>On the use of “don&#8217;t be a dick”, I agree completely that it&#8217;s not a helpful phrase. We can all agree that undesirable conduct is undesirable – but that&#8217;s tautological.</p>
<p>To people who like that phrase, I ask: What, specifically, is the behaviour that person in our group just did that was undesirable, and why? Tell them about that, then, and stop pretending everyone automatically understands what behaviour you mean by “dick”.</p>
<p>“Don&#8217;t be a dick” is dismissive and lazy, and I want it gone. If we value our social groups and actually want behaviour to change, we need to step up and communicate about it, not throw down a pat phrase.</p>
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		<title>Comment on Eliciting Reactions: Cart Meet Horse by Morgan</title>
		<link>http://arsludi.lamemage.com/index.php/198/eliciting-reactions-cart-meet-horse/comment-page-1/#comment-21099</link>
		<dc:creator>Morgan</dc:creator>
		<pubDate>Mon, 23 Jan 2012 19:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=198#comment-21099</guid>
		<description>Is Jeepform the opposite of your philosophy, or is there a distinction I don&#039;t see in their use of &quot;Bird in the Ear&quot; and &quot;Fiat As a Means of Oppression&quot;? Aren&#039;t scenarios like those played at Fastaval trying hard to elicit specific emotions? 

I&#039;m curious to see what you think about this style of play. Are they not successful? (I don&#039;t know, I haven&#039;t gamed with them). 

(http://jeepen.org/dict)</description>
		<content:encoded><![CDATA[<p>Is Jeepform the opposite of your philosophy, or is there a distinction I don&#8217;t see in their use of &#8220;Bird in the Ear&#8221; and &#8220;Fiat As a Means of Oppression&#8221;? Aren&#8217;t scenarios like those played at Fastaval trying hard to elicit specific emotions? </p>
<p>I&#8217;m curious to see what you think about this style of play. Are they not successful? (I don&#8217;t know, I haven&#8217;t gamed with them). </p>
<p>(<a href="http://jeepen.org/dict" rel="nofollow">http://jeepen.org/dict</a>)</p>
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		<title>Comment on Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221; by ben robbins</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/comment-page-1/#comment-21098</link>
		<dc:creator>ben robbins</dc:creator>
		<pubDate>Mon, 23 Jan 2012 03:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199#comment-21098</guid>
		<description>&lt;p class=&quot;ars-commentquote&quot;&gt;Someone being a dick can be doing it because they feel they have a social license – either because they assume this is the norm in this social group, or because they have observed others being dicks and the group fails to chastise it.&lt;/p&gt;
That&#039;s a fair case and I agree completely that we wind up with the social norms we demand. But I think this mantra teaches a behavior we shouldn&#039;t want.

My criticism of &quot;don&#039;t be a dick&quot; is that it destructively oversimplifies. It implies that if you tell someone else they are being a dick you&#039;ve done your job. Sure, sometimes that might be good enough (like the case you mention, where someone is being a jerk but would stop if you told them) but when someone is only lashing out because they think they are the one being insulted, calling them a dick just throws gasoline on the fire. As a philosophy it encourages blanket judgment and dismissal instead of trying to really understand what is going on. It encourages you to call people dicks (or think other people are &quot;just being dicks&quot;) and think that&#039;s a solution, because you&#039;re just following the well-accepted &quot;don&#039;t be a dick&quot; credo.

I&#039;m all for maintaining social standards of behavior, but I think sanctioning unfairly or rashly because you haven&#039;t tried to understand what is going on causes more problems then it solves.</description>
		<content:encoded><![CDATA[<p class="ars-commentquote">Someone being a dick can be doing it because they feel they have a social license – either because they assume this is the norm in this social group, or because they have observed others being dicks and the group fails to chastise it.</p>
<p>That&#8217;s a fair case and I agree completely that we wind up with the social norms we demand. But I think this mantra teaches a behavior we shouldn&#8217;t want.</p>
<p>My criticism of &#8220;don&#8217;t be a dick&#8221; is that it destructively oversimplifies. It implies that if you tell someone else they are being a dick you&#8217;ve done your job. Sure, sometimes that might be good enough (like the case you mention, where someone is being a jerk but would stop if you told them) but when someone is only lashing out because they think they are the one being insulted, calling them a dick just throws gasoline on the fire. As a philosophy it encourages blanket judgment and dismissal instead of trying to really understand what is going on. It encourages you to call people dicks (or think other people are &#8220;just being dicks&#8221;) and think that&#8217;s a solution, because you&#8217;re just following the well-accepted &#8220;don&#8217;t be a dick&#8221; credo.</p>
<p>I&#8217;m all for maintaining social standards of behavior, but I think sanctioning unfairly or rashly because you haven&#8217;t tried to understand what is going on causes more problems then it solves.</p>
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		<title>Comment on Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221; by Ben Finney</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/comment-page-1/#comment-21097</link>
		<dc:creator>Ben Finney</dc:creator>
		<pubDate>Sun, 22 Jan 2012 20:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199#comment-21097</guid>
		<description>You dismiss the possibility of someone changing their “dick” behaviour when others tell them. That seems to ignore the role that social norms plays in these matters.

Someone being a dick can be doing it because they feel they have a social license – either because they assume this is the norm in this social group, or because they have observed others being dicks and the group fails to chastise it.

Telling someone “not cool, that&#039;s not how we do things here” will tend to be effective in those cases. Doing it repeatedly can be more effective. I don&#039;t think you are correct to dismiss the role of reinforcing our preferred social norms to change someone&#039;s behaviour.</description>
		<content:encoded><![CDATA[<p>You dismiss the possibility of someone changing their “dick” behaviour when others tell them. That seems to ignore the role that social norms plays in these matters.</p>
<p>Someone being a dick can be doing it because they feel they have a social license – either because they assume this is the norm in this social group, or because they have observed others being dicks and the group fails to chastise it.</p>
<p>Telling someone “not cool, that&#8217;s not how we do things here” will tend to be effective in those cases. Doing it repeatedly can be more effective. I don&#8217;t think you are correct to dismiss the role of reinforcing our preferred social norms to change someone&#8217;s behaviour.</p>
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		<title>Comment on Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221; by maciej sabat</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/comment-page-1/#comment-21096</link>
		<dc:creator>maciej sabat</dc:creator>
		<pubDate>Fri, 20 Jan 2012 20:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199#comment-21096</guid>
		<description>As always, there is a third option - person can become a dick and cheat in the game when in urge to tell a good story against the rules. I love when my characters swing on the chandelier with a knife in his teeth, above the swords of my enemies. And in some games (see: d&amp;d) my character would fail at least five tests when trying to do so. So I have to cheat in order to make a good piece of a story. 
Is it a dickery? Definitely it&#039;s playing anti-rule and therefore against the other, rule obiding, players. And of course - the solution. It&#039;s easy - play the proper game. When in mood for swashbuckling, take 7th Sea. For personal horror - Annalise. For superheores - try Capes! Or Fiasco. Or Microscope, for all of that :-)</description>
		<content:encoded><![CDATA[<p>As always, there is a third option &#8211; person can become a dick and cheat in the game when in urge to tell a good story against the rules. I love when my characters swing on the chandelier with a knife in his teeth, above the swords of my enemies. And in some games (see: d&amp;d) my character would fail at least five tests when trying to do so. So I have to cheat in order to make a good piece of a story.<br />
Is it a dickery? Definitely it&#8217;s playing anti-rule and therefore against the other, rule obiding, players. And of course &#8211; the solution. It&#8217;s easy &#8211; play the proper game. When in mood for swashbuckling, take 7th Sea. For personal horror &#8211; Annalise. For superheores &#8211; try Capes! Or Fiasco. Or Microscope, for all of that <img src='http://arsludi.lamemage.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221; by Guy</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/comment-page-1/#comment-21094</link>
		<dc:creator>Guy</dc:creator>
		<pubDate>Thu, 19 Jan 2012 05:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199#comment-21094</guid>
		<description>I think the advice of &quot;don&#039;t be a dick&quot; is good advice.  The problem is that people assume it is advice for everyone else instead of taking it as advice for themselves.  It&#039;s easy to say &quot;Ya. They shouldn&#039;t do that.&quot;  It&#039;s hard to see it in yourself but it&#039;s important to realize that we all spend time as someone else&#039;s jerk.

If someone is a dick to you, just take it and move on.  Do not retaliate.  This is how wars start.  They probably didn&#039;t realize it or it was just a bit of crankiness or it just slipped out or something along those lines.

That said, don&#039;t be a doormat.  If they are consistently a dick then address it.  If it doesn&#039;t end, kick &#039;em out or find a new group.</description>
		<content:encoded><![CDATA[<p>I think the advice of &#8220;don&#8217;t be a dick&#8221; is good advice.  The problem is that people assume it is advice for everyone else instead of taking it as advice for themselves.  It&#8217;s easy to say &#8220;Ya. They shouldn&#8217;t do that.&#8221;  It&#8217;s hard to see it in yourself but it&#8217;s important to realize that we all spend time as someone else&#8217;s jerk.</p>
<p>If someone is a dick to you, just take it and move on.  Do not retaliate.  This is how wars start.  They probably didn&#8217;t realize it or it was just a bit of crankiness or it just slipped out or something along those lines.</p>
<p>That said, don&#8217;t be a doormat.  If they are consistently a dick then address it.  If it doesn&#8217;t end, kick &#8216;em out or find a new group.</p>
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		<title>Comment on Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221; by Dave M</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/comment-page-1/#comment-21092</link>
		<dc:creator>Dave M</dc:creator>
		<pubDate>Thu, 19 Jan 2012 01:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199#comment-21092</guid>
		<description>Honestly, just seeing the phrase &quot;dick spiral&quot; made my afternoon.
D</description>
		<content:encoded><![CDATA[<p>Honestly, just seeing the phrase &#8220;dick spiral&#8221; made my afternoon.<br />
D</p>
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		<title>Comment on Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221; by Xander</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/comment-page-1/#comment-21090</link>
		<dc:creator>Xander</dc:creator>
		<pubDate>Mon, 16 Jan 2012 10:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199#comment-21090</guid>
		<description>I thin the rule is meant to deal with a seperate case: Ignorance. Someone is unaware of the effects of their behavior and it&#039;s impact on the other people at the table. This MAY lead to a misunderstanding, but I&#039;ve found simple blissful ignorance is usually the cause of dickishness.</description>
		<content:encoded><![CDATA[<p>I thin the rule is meant to deal with a seperate case: Ignorance. Someone is unaware of the effects of their behavior and it&#8217;s impact on the other people at the table. This MAY lead to a misunderstanding, but I&#8217;ve found simple blissful ignorance is usually the cause of dickishness.</p>
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