<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ars ludi</title>
	<atom:link href="http://arsludi.lamemage.com/index.php/feed/" rel="self" type="application/rss+xml" />
	<link>http://arsludi.lamemage.com</link>
	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
	<lastBuildDate>Thu, 10 May 2012 08:38:28 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
		<item>
		<title>Our Ground is Level and Our Table is Round</title>
		<link>http://arsludi.lamemage.com/index.php/218/our-ground-is-level-and-our-table-is-round/</link>
		<comments>http://arsludi.lamemage.com/index.php/218/our-ground-is-level-and-our-table-is-round/#comments</comments>
		<pubDate>Tue, 01 May 2012 14:06:09 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[organizing]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=218</guid>
		<description><![CDATA[A lot of people have asked me to talk about how we do things at Story Games Seattle. We&#8217;ve had a lot of luck getting hordes of people to sit down, play games and have fun. What&#8217;s our recipe? If you&#8217;re bringing new people into gaming you could say there are actually two phases. The [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/218/our-ground-is-level-and-our-table-is-round/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>&#8220;How is this possible? How can I enjoy role-playing games without a GM?!?&#8221;</title>
		<link>http://arsludi.lamemage.com/index.php/214/gmless-rpgs-eccc/</link>
		<comments>http://arsludi.lamemage.com/index.php/214/gmless-rpgs-eccc/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 09:27:47 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=214</guid>
		<description><![CDATA[The GMless RPG workshop at last year&#8217;s PAX was so much fun that when Emerald City Comic Con was looking for gaming panels, I decided to pitch it again. I expected a handful of people to show up, maybe five or six at most. After all, this was a comic convention with almost no previous [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/214/gmless-rpgs-eccc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.lamemage.com/misc/gmless-rpgs-eccc-2012.mp3" length="26022170" type="audio/mpeg" />
		</item>
		<item>
		<title>Emerald City Comic Con: Dance the Victory Dance</title>
		<link>http://arsludi.lamemage.com/index.php/215/emerald-city-comic-con-dance-the-victory-dance/</link>
		<comments>http://arsludi.lamemage.com/index.php/215/emerald-city-comic-con-dance-the-victory-dance/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 10:57:28 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=215</guid>
		<description><![CDATA[The verdict is in: the indie role-playing section at Emerald City Comic Con was a smashing success. An off-the-charts, moon-shot, do-the-dance-of-our-people level home run. Can you tell I had a good time? I&#8217;ll be honest: I wasn&#8217;t sure anyone at Emerald City Comic Con would want to game. The gaming track was a brand new [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/215/emerald-city-comic-con-dance-the-victory-dance/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Gamers &#9829; Dinosaurs</title>
		<link>http://arsludi.lamemage.com/index.php/211/gamers-dinosaurs/</link>
		<comments>http://arsludi.lamemage.com/index.php/211/gamers-dinosaurs/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 00:40:22 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=211</guid>
		<description><![CDATA[Our table sign for Emerald City Comic Con, designed by the inimitable Shuo Meng. I think it just about says it all: You can still get tickets at the door if you have a burning desire to come game. Don&#8217;t deny your burning desire. Even though the main show closes at 7 pm, the gaming [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/211/gamers-dinosaurs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>West Marches at Emerald City Comic Con</title>
		<link>http://arsludi.lamemage.com/index.php/209/west-marches-at-emerald-city-comic-con/</link>
		<comments>http://arsludi.lamemage.com/index.php/209/west-marches-at-emerald-city-comic-con/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 09:06:22 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=209</guid>
		<description><![CDATA[Emerald City Comic Con has added a gaming track. I wanted to do this for PAX last year but it didn&#8217;t come together. Now the stars have aligned. Sandbox RPGs: Running A &#8220;West Marches&#8221; Style Campaign Sandbox RPGs put the players in the driver’s seat. Go where you want. Do what you want. Learn dark [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/209/west-marches-at-emerald-city-comic-con/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Top 100</title>
		<link>http://arsludi.lamemage.com/index.php/208/top-100/</link>
		<comments>http://arsludi.lamemage.com/index.php/208/top-100/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 22:50:56 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=208</guid>
		<description><![CDATA[RPG Countdown compiled sales stats from 126 brick and mortar stores to figure out their top 100 selling RPGs of 2011. Microscope comes in at #23, which is pretty sweet. I talk a little bit in the podcast about the connection between Microscope and my old D&#038;D game, how I used to run spin-off campaigns [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/208/top-100/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>&#8220;You&#8217;d know because your flesh would start to melt from your bones!&#8221;</title>
		<link>http://arsludi.lamemage.com/index.php/206/bwf-interview/</link>
		<comments>http://arsludi.lamemage.com/index.php/206/bwf-interview/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 10:32:06 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=206</guid>
		<description><![CDATA[Seriously, that&#8217;s how they explained D&#038;D to me. Listen to the interview, it&#8217;ll make sense. Ben Robbins Interview with Bad Wrong Fun This interview brought to you courtesy of Alex Guzman, mastermind of Bad Wrong Fun. They&#8217;re running an insane campaign combining Microscope and West Marches. I warned them there were Things Man Was Not [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/206/bwf-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Dungeon Ouroboros</title>
		<link>http://arsludi.lamemage.com/index.php/205/dungeon-ouroboros/</link>
		<comments>http://arsludi.lamemage.com/index.php/205/dungeon-ouroboros/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 11:26:35 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=205</guid>
		<description><![CDATA[Dungeons loom large in the mental landscape of role-playing games. They are inescapably linked to its very roots. No matter how much we embrace story and issues and explorations of the human condition, sometimes it seems like marching down hallways and listening at doors is in our blood. Just try shouting &#8220;who wants to play [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/205/dungeon-ouroboros/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Talking &#8217;bout Story Games</title>
		<link>http://arsludi.lamemage.com/index.php/204/talking-bout-story-games/</link>
		<comments>http://arsludi.lamemage.com/index.php/204/talking-bout-story-games/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 00:49:11 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=204</guid>
		<description><![CDATA[Jay Loomis put together a great video interviewing folks from the Seattle-Olympia story games family, including yours truly, flanked by ducks. &#8220;Play more! Less talk, more play! More play!&#8221;]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/204/talking-bout-story-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221;</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/</link>
		<comments>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 03:06:57 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199</guid>
		<description><![CDATA[&#8220;Don&#8217;t be a dick&#8221; has become something of go-to gaming advice, like a social Rule Zero. As a general truth, it&#8217;s great. I mean yeah, don&#8217;t be a dick. As advice or a rule, it&#8217;s useless. Why? There are two cases where someone is being a dick in a game: 1) Malice: The person is [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Eliciting Reactions: Cart Meet Horse</title>
		<link>http://arsludi.lamemage.com/index.php/198/eliciting-reactions-cart-meet-horse/</link>
		<comments>http://arsludi.lamemage.com/index.php/198/eliciting-reactions-cart-meet-horse/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 12:47:14 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / the next step]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=198</guid>
		<description><![CDATA[So we&#8217;re having dinner and she says &#8220;When I GM, how do I inspire awe in the players? I want them to look at something and just go &#8216;wow!&#8217;&#8221; GMs ask many subspecies of this question. How do I make them love some character I made? How do I scare them? How do I make [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/198/eliciting-reactions-cart-meet-horse/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>&#8220;It was a gaming pyramid scheme.&#8221;</title>
		<link>http://arsludi.lamemage.com/index.php/197/it-was-a-gaming-pyramid-scheme/</link>
		<comments>http://arsludi.lamemage.com/index.php/197/it-was-a-gaming-pyramid-scheme/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 08:02:17 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=197</guid>
		<description><![CDATA[When the fine folks at RPG Geek asked me to do an interview, they may not have expected to hear the terrifying tale of how I first got started playing D&#038;D. We&#8217;re talking a boxed set that came with cardboard chits instead of dice. Seriously, chits. When you made an attack you had to pull [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/197/it-was-a-gaming-pyramid-scheme/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

