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	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>Talking &#8217;bout Story Games</title>
		<link>http://arsludi.lamemage.com/index.php/204/talking-bout-story-games/</link>
		<comments>http://arsludi.lamemage.com/index.php/204/talking-bout-story-games/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 00:49:11 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=204</guid>
		<description><![CDATA[Jay Loomis put together a great video interviewing folks from the Seattle-Olympia story games family, including yours truly, flanked by ducks. &#8220;Play more! Less talk, more play! More play!&#8221;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Walk a Mile in Their Dice: The practical limitations of &#8220;Don&#8217;t be a dick&#8221;</title>
		<link>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/</link>
		<comments>http://arsludi.lamemage.com/index.php/199/dont-be-a-dick/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 03:06:57 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=199</guid>
		<description><![CDATA[&#8220;Don&#8217;t be a dick&#8221; has become something of go-to gaming advice, like a social Rule Zero. As a general truth, it&#8217;s great. I mean yeah, don&#8217;t be a dick. As advice or a rule, it&#8217;s useless. Why? There are two cases where someone is being a dick in a game: 1) Malice: The person is [...]]]></description>
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		<slash:comments>12</slash:comments>
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		<title>Eliciting Reactions: Cart Meet Horse</title>
		<link>http://arsludi.lamemage.com/index.php/198/eliciting-reactions-cart-meet-horse/</link>
		<comments>http://arsludi.lamemage.com/index.php/198/eliciting-reactions-cart-meet-horse/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 12:47:14 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / the next step]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=198</guid>
		<description><![CDATA[So we&#8217;re having dinner and she says &#8220;When I GM, how do I inspire awe in the players? I want them to look at something and just go &#8216;wow!&#8217;&#8221; GMs ask many subspecies of this question. How do I make them love some character I made? How do I scare them? How do I make [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>&#8220;It was a gaming pyramid scheme.&#8221;</title>
		<link>http://arsludi.lamemage.com/index.php/197/it-was-a-gaming-pyramid-scheme/</link>
		<comments>http://arsludi.lamemage.com/index.php/197/it-was-a-gaming-pyramid-scheme/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 08:02:17 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=197</guid>
		<description><![CDATA[When the fine folks at RPG Geek asked me to do an interview, they may not have expected to hear the terrifying tale of how I first got started playing D&#038;D. We&#8217;re talking a boxed set that came with cardboard chits instead of dice. Seriously, chits. When you made an attack you had to pull [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>A Good Year for Gaming, Examined</title>
		<link>http://arsludi.lamemage.com/index.php/196/a-good-year-for-gaming-examined/</link>
		<comments>http://arsludi.lamemage.com/index.php/196/a-good-year-for-gaming-examined/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 12:17:30 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=196</guid>
		<description><![CDATA[So as I already posted, I had an epic year of gaming. Sixty percent more games than any year for the last decade. We&#8217;re talking raw college-levels of gaming. How did this magical thing happen? For one, 2011 was the year of the West Coast game tour, with convention and gaming events large and small, [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>A Good Year for Gaming</title>
		<link>http://arsludi.lamemage.com/index.php/191/a-good-year-for-gaming/</link>
		<comments>http://arsludi.lamemage.com/index.php/191/a-good-year-for-gaming/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 08:02:52 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=191</guid>
		<description><![CDATA[A picture is worth a thousand words, right? That&#8217;s how many times I gamed each year for the past decade. I know it&#8217;s quality not quantity that matters, but 2011 was a fiery ball of gaming win. So next time you&#8217;re wondering why I haven&#8217;t posted on Ars Ludi in a while, there&#8217;s your answer: [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
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		<title>&#8220;There&#8217;s a much better randomizer that we use: human beings&#8221;</title>
		<link>http://arsludi.lamemage.com/index.php/190/theres-a-much-better-randomizer-that-we-use-human-beings/</link>
		<comments>http://arsludi.lamemage.com/index.php/190/theres-a-much-better-randomizer-that-we-use-human-beings/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 11:13:38 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=190</guid>
		<description><![CDATA[Want to listen to me rant for forty minutes about D&#038;D camp, playtesting M&#038;M, GMing or not GMing, Microscope, and how actually playing games trumps just sitting around talking about them? Then this is your lucky day! Ben Robbins Interview (BAMF Podcast) Really fun interview. Thanks to Mike Lafferty for having me on. Yeah, I [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>PAX 2011: GMless Role-playing Games (part 6)</title>
		<link>http://arsludi.lamemage.com/index.php/189/pax-2011-gmless-rpg-6/</link>
		<comments>http://arsludi.lamemage.com/index.php/189/pax-2011-gmless-rpg-6/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 10:03:32 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=189</guid>
		<description><![CDATA[The big finale! You thought we&#8217;d never make it. We&#8217;re continuing from part 5, but if you&#8217;re just arriving (because you&#8217;re seeing the last post first) you probably want to jump straight to part 1 and start there. Indie 306 So… we&#8217;re just about done, unless people have questions? One thing I want to point [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>PAX 2011: GMless Role-playing Games (part 5)</title>
		<link>http://arsludi.lamemage.com/index.php/188/pax-2011-gmless-rpg-5/</link>
		<comments>http://arsludi.lamemage.com/index.php/188/pax-2011-gmless-rpg-5/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 09:56:18 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=188</guid>
		<description><![CDATA[Continued from part 4. Don&#8217;t Fear the Reaper &#038; Antagonism Face Ben M: One of the initial fears I had the first time I was approaching GMless gaming was &#8220;oh shit, if Xander doesn&#8217;t like me, he&#8217;s going to spend the entire time killing character. This is going to suck.&#8221; But what actually happens… Right. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>PAX 2011: GMless Role-playing Games (part 4)</title>
		<link>http://arsludi.lamemage.com/index.php/187/pax-2011-gmless-rpg-4/</link>
		<comments>http://arsludi.lamemage.com/index.php/187/pax-2011-gmless-rpg-4/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 08:30:14 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=187</guid>
		<description><![CDATA[Continued from part 3. We&#8217;re halfway through the workshop. We started off by making a list of all the things a GM does, then condensed that list into a few core activities. We&#8217;ve been going through each item and looking at how games with no GMs get those same things done, or in some cases [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>PAX 2011: GMless Role-playing Games (part 3)</title>
		<link>http://arsludi.lamemage.com/index.php/186/pax-2011-gmless-rpg-3/</link>
		<comments>http://arsludi.lamemage.com/index.php/186/pax-2011-gmless-rpg-3/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 10:08:54 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=186</guid>
		<description><![CDATA[Our workshop continues from part 2. Who Gets to Talk Okay, so we were talking about world creation in Shock. One thing we kind of hinted at is that each of these games approach these critical questions in ways that are sometimes extraordinarily different. Like world creation. If you&#8217;re playing Fiasco, which is a massive [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>PAX 2011: GMless Role-playing Games (part 2)</title>
		<link>http://arsludi.lamemage.com/index.php/184/pax-2011-gmless-rpg-2/</link>
		<comments>http://arsludi.lamemage.com/index.php/184/pax-2011-gmless-rpg-2/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 09:39:27 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=184</guid>
		<description><![CDATA[Continued from part 1. In case it wasn&#8217;t clear, the section titles weren&#8217;t in the talk. I added them to make it easier for you to follow the conversation. Which Things Do We Need? Okay if the GM does all of those things, what&#8217;s the next question: Do we need these things? Morgan: Without antagonism, [...]]]></description>
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		<slash:comments>5</slash:comments>
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