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	<title>ars ludi</title>
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	<link>http://arsludi.lamemage.com</link>
	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>Character Monologue: Tell Us What It&#8217;s Like To Be You</title>
		<link>http://arsludi.lamemage.com/index.php/128/character-monologue-tell-us-what-its-like-to-be-you/</link>
		<comments>http://arsludi.lamemage.com/index.php/128/character-monologue-tell-us-what-its-like-to-be-you/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:51:38 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / the basics]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=128</guid>
		<description><![CDATA[Our heroes have just come back to town after exploring the wastelands, and the GM asks Fred what his character, Skark the scavenger, is doing.
&#8220;He&#8217;s looking around to see if he can buy some more shotgun shells, then he’ll check in at the weather tower to see if they picked up any new radio signals. [...]]]></description>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Shippensburg Archives</title>
		<link>http://arsludi.lamemage.com/index.php/126/shippensburg-archives/</link>
		<comments>http://arsludi.lamemage.com/index.php/126/shippensburg-archives/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 12:19:59 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=126</guid>
		<description><![CDATA[By popular demand, I&#8217;ve uploaded the other group photos I have from the Shippensburg Adventure Game Camp. Where you there? Find yourself in the crowd and be amazed how you looked 25 years ago.
       
I&#8217;m missing photos of one of the weeks in 82, 83, and 84. If someone [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/126/shippensburg-archives/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Braunstein On Demand</title>
		<link>http://arsludi.lamemage.com/index.php/125/braunstein-on-demand/</link>
		<comments>http://arsludi.lamemage.com/index.php/125/braunstein-on-demand/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 00:49:53 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=125</guid>
		<description><![CDATA[I just found out that Major Wesely is coming to GenCon, but he doesn&#8217;t have any sessions scheduled this year. But I have it on good authority that if people are interested, he&#8217;s willing to get together for ad hoc sessions.
Do you want a chance to play Braunstein, the grandfather of all roleplaying games? Do [...]]]></description>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Game Plugin: the Blame Game</title>
		<link>http://arsludi.lamemage.com/index.php/123/game-plugin-the-blame-game/</link>
		<comments>http://arsludi.lamemage.com/index.php/123/game-plugin-the-blame-game/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 09:11:00 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=123</guid>
		<description><![CDATA[Human beings crave cause and effect. When something goes wrong, we try to understand what happened so the same thing doesn&#8217;t happen again. It&#8217;s a good survival tactic.
Taken too far, it means we look for explanations for even the most random events. We don&#8217;t want to live in a universe where bad things happen for [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shippensburg Adventure Game Camp</title>
		<link>http://arsludi.lamemage.com/index.php/122/shippensburg-adventure-game-camp/</link>
		<comments>http://arsludi.lamemage.com/index.php/122/shippensburg-adventure-game-camp/#comments</comments>
		<pubDate>Wed, 20 May 2009 07:10:46 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=122</guid>
		<description><![CDATA[Nearly thirty years ago, there was a summer camp for D&#038;D. Yes that&#8217;s right, a summer camp where instead of basket weaving and archery, you played Dungeons &#038; Dragons. I went all five years it ran, three years as a camper and two as a councilor. And yes, it was awesome.
There is about zero information [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/122/shippensburg-adventure-game-camp/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>The Past is Never Closed, and other data storage problems</title>
		<link>http://arsludi.lamemage.com/index.php/121/the-past-is-never-closed-and-other-data-storage-problems/</link>
		<comments>http://arsludi.lamemage.com/index.php/121/the-past-is-never-closed-and-other-data-storage-problems/#comments</comments>
		<pubDate>Thu, 14 May 2009 12:24:41 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=121</guid>
		<description><![CDATA[Remember that game five months ago, when you met that guy who got you that forged visa? Y&#8217;know, during that adventure when your ship was smuggling medical supplies past the blockade? Shifty little guy? Wore a monocle?
He wasn&#8217;t an important character, and he wasn&#8217;t the interesting part of the game, so maybe you remember and [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/121/the-past-is-never-closed-and-other-data-storage-problems/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Grand Experiments: Eclipse is a Robot!</title>
		<link>http://arsludi.lamemage.com/index.php/119/grand-experiments-eclipse-is-a-robot/</link>
		<comments>http://arsludi.lamemage.com/index.php/119/grand-experiments-eclipse-is-a-robot/#comments</comments>
		<pubDate>Tue, 05 May 2009 11:32:30 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / grand experiments]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=119</guid>
		<description><![CDATA[&#8220;You are members of a shadowy government conspiracy to assassinate the President and derail the proceedings to have the US join the League of Allied Nations. To do this you have tracked down and taken control of an experimental weapon created by a secret government project.&#8221;
&#8220;Due to a glitch this device believes it is a [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Anthology of Game Blogs</title>
		<link>http://arsludi.lamemage.com/index.php/118/anthology-of-game-blogs/</link>
		<comments>http://arsludi.lamemage.com/index.php/118/anthology-of-game-blogs/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 04:18:28 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=118</guid>
		<description><![CDATA[I got my copy of Open Game Table, The Anthology of Roleplaying Game Blogs.
Is there some ars ludi in there, you ask? On yeah. The Braunstein: Roots of Roleplaying article is reprinted, along with all five West Marches articles and Making the Party: Wedge Issues.
My only regret is that because of concerns over copyright, the [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/118/anthology-of-game-blogs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Thesis: Practice and Escapism</title>
		<link>http://arsludi.lamemage.com/index.php/117/the-thesis-practice-and-escapism/</link>
		<comments>http://arsludi.lamemage.com/index.php/117/the-thesis-practice-and-escapism/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 10:24:43 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=117</guid>
		<description><![CDATA[Years and years ago, when dinosaurs ruled the earth, I did a psychological study that looked at the relationship between gamers and the characters they played.
I had two phases of questionnaires, one asking a lot of standard personality index questions and the second asking what kind of character the person played, how their character would [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/117/the-thesis-practice-and-escapism/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Instant Names: the One-Letter Trick</title>
		<link>http://arsludi.lamemage.com/index.php/116/instant-names-the-one-letter-trick/</link>
		<comments>http://arsludi.lamemage.com/index.php/116/instant-names-the-one-letter-trick/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 02:43:30 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / character creation]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=116</guid>
		<description><![CDATA[This trick is really too simple to even mention, but when I bring it up at games I&#8217;m always surprised that people don&#8217;t know it, so I&#8217;ll record it for posterity.
Say you&#8217;re stumped coming up with a name for a character in your average fantasy / sci-fi / not-modern-day-Earth setting. Here&#8217;s what you do:
1) Take [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/116/instant-names-the-one-letter-trick/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Benefits of Tyranny</title>
		<link>http://arsludi.lamemage.com/index.php/115/benefits-of-tyranny/</link>
		<comments>http://arsludi.lamemage.com/index.php/115/benefits-of-tyranny/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 08:54:28 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory / syndromes]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=115</guid>
		<description><![CDATA[If the internets are to be believed, the world is filled with tyrannical &#8220;behold my works ye mighty and despair&#8221; GMs, game masters who dominate the table and tell their story with the players as witnesses or minimally free-willed participants. They go by many names: storytellers, railroading illusionists, social puppet masters. Tyrant GMs.
There are lots [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/115/benefits-of-tyranny/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Partners In Crime: Teaming Up at the Table</title>
		<link>http://arsludi.lamemage.com/index.php/114/partners-in-crime-teaming-up-at-the-table/</link>
		<comments>http://arsludi.lamemage.com/index.php/114/partners-in-crime-teaming-up-at-the-table/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 08:08:00 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[playing]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=114</guid>
		<description><![CDATA[The game table can be a lonely place. Everyone else is running around, having fun exploring their pet plots or doing cool things, but no one seems to be interested in the thing you want to do. So you sit quietly and wait, and you get more detached and disinterested in the game. You drop [...]]]></description>
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		<slash:comments>1</slash:comments>
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