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	<title>ars ludi</title>
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	<link>http://arsludi.lamemage.com</link>
	<description>art of the game, roleplaying game theory from the brain of ben robbins</description>
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		<title>Pitching New Game Systems, or &#8220;Let&#8217;s play Star*Axe!&#8221;</title>
		<link>http://arsludi.lamemage.com/index.php/147/pitching-new-game-systems-or-lets-play-staraxe/</link>
		<comments>http://arsludi.lamemage.com/index.php/147/pitching-new-game-systems-or-lets-play-staraxe/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 12:55:48 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / the basics]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=147</guid>
		<description><![CDATA[Back in the day, if I had a new game and I wanted to get other people to try it, I might have said something like this:
&#8220;Let&#8217;s play Star*Axe! It&#8217;s sci fi, kind of buzzmetal-grunge-future. You play space vikings sacking colony ships and planetoids, killing lots of stuff under the watchful eye of your ancestral [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Braunstein 2010</title>
		<link>http://arsludi.lamemage.com/index.php/142/braunstein-2010/</link>
		<comments>http://arsludi.lamemage.com/index.php/142/braunstein-2010/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 22:44:09 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=142</guid>
		<description><![CDATA[Major Wesely has returned to the internet! He left a comment about last year&#8217;s Braunstein and his plans for GenCon 2010.
Wait, what was Braunstein, you ask? Just the grandfather of D&#038;D and, well, pretty much all the roleplaying games you&#8217;ve ever played.
I will be once again arriving really late Wednesday/early Thursday (after midnight if the [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>You Will Miss That Really Cool Game</title>
		<link>http://arsludi.lamemage.com/index.php/141/you-will-miss-that-really-cool-game/</link>
		<comments>http://arsludi.lamemage.com/index.php/141/you-will-miss-that-really-cool-game/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 15:02:48 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[playing]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=141</guid>
		<description><![CDATA[Go Play NW is coming up. If you&#8217;re going, here&#8217;s a shocking statistic: you will miss 95% of the games.
It&#8217;s basic math. A hundred people, with an average of five people per game (or less) means twenty games per slot, and because of those pesky laws of time and space, you&#8217;ll only be in one [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Lingua Franca</title>
		<link>http://arsludi.lamemage.com/index.php/133/lingua-franca/</link>
		<comments>http://arsludi.lamemage.com/index.php/133/lingua-franca/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 13:04:39 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / the next step]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=133</guid>
		<description><![CDATA[I&#8217;ve been running a group that does weekly pickup games, specifically story games. It&#8217;s open to the public, and anyone is welcome to play, so we get a pretty random mix. I have yet to sit down with the same combination of players twice, which is great exercise for your gaming muscles.
We get new folks [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Competition Likes Precision</title>
		<link>http://arsludi.lamemage.com/index.php/132/competition-likes-precision/</link>
		<comments>http://arsludi.lamemage.com/index.php/132/competition-likes-precision/#comments</comments>
		<pubDate>Mon, 10 May 2010 12:55:31 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game theory]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=132</guid>
		<description><![CDATA[Here&#8217;s a simple maxim:
Competitive games need clearer rules than cooperative games.
The reasons should be pretty obvious: in a competitive game, the participants are motivated to interpret rules differently, because each person wants to interpret the rules in their own favor. In a cooperative game, the participants are motivated to interpret the rules the same way [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Define Busy</title>
		<link>http://arsludi.lamemage.com/index.php/131/define-busy/</link>
		<comments>http://arsludi.lamemage.com/index.php/131/define-busy/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 10:38:15 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=131</guid>
		<description><![CDATA[&#8220;Fire up the Orbital Mind Control Lasers! Aim them at the Seattle area!&#8221;
Bob thinks I&#8217;m being lazy and ignoring ars ludi, but it&#8217;s not true! I&#8217;m actually just really busy.
On the volunteer front, I&#8217;m helping organize Go Play NW 2010, plus I&#8217;m organizing weekly meetups for Story Games Seattle. That&#8217;s right: slaving away so that [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Crisscrossing Players and Plots and Not Losing Your Mind</title>
		<link>http://arsludi.lamemage.com/index.php/130/mixing-players-mixing-plots/</link>
		<comments>http://arsludi.lamemage.com/index.php/130/mixing-players-mixing-plots/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 07:05:58 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[game design / adventure building]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=130</guid>
		<description><![CDATA[After West Marches I ran a long-term superhero game, New Century City. Unlike West Marches it followed the more traditional &#8220;the GM creates a situation and the players have fun with it&#8221; model, which was fitting because superhero games are one of the most reactive genres you can play: villains hatch schemes, heroes react to [...]]]></description>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Character Monologue: Tell Us What It&#8217;s Like To Be You</title>
		<link>http://arsludi.lamemage.com/index.php/128/character-monologue-tell-us-what-its-like-to-be-you/</link>
		<comments>http://arsludi.lamemage.com/index.php/128/character-monologue-tell-us-what-its-like-to-be-you/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:51:38 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[gm craft / the basics]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=128</guid>
		<description><![CDATA[Our heroes have just come back to town after exploring the wastelands, and the GM asks Fred what his character, Skark the scavenger, is doing.
&#8220;He&#8217;s looking around to see if he can buy some more shotgun shells, then he’ll check in at the weather tower to see if they picked up any new radio signals. [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/128/character-monologue-tell-us-what-its-like-to-be-you/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Shippensburg Archives</title>
		<link>http://arsludi.lamemage.com/index.php/126/shippensburg-archives/</link>
		<comments>http://arsludi.lamemage.com/index.php/126/shippensburg-archives/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 12:19:59 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=126</guid>
		<description><![CDATA[By popular demand, I&#8217;ve uploaded the other group photos I have from the Shippensburg Adventure Game Camp. Were you there? Find yourself in the crowd and be amazed how you looked 25 years ago.
       
I&#8217;m missing photos of one of the weeks in 82, 83, and 84. If someone [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/126/shippensburg-archives/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Braunstein On Demand</title>
		<link>http://arsludi.lamemage.com/index.php/125/braunstein-on-demand/</link>
		<comments>http://arsludi.lamemage.com/index.php/125/braunstein-on-demand/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 00:49:53 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=125</guid>
		<description><![CDATA[I just found out that Major Wesely is coming to GenCon, but he doesn&#8217;t have any sessions scheduled this year. But I have it on good authority that if people are interested, he&#8217;s willing to get together for ad hoc sessions.
Do you want a chance to play Braunstein, the grandfather of all roleplaying games? Do [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/125/braunstein-on-demand/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Game Plugin: the Blame Game</title>
		<link>http://arsludi.lamemage.com/index.php/123/game-plugin-the-blame-game/</link>
		<comments>http://arsludi.lamemage.com/index.php/123/game-plugin-the-blame-game/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 09:11:00 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[rules add-ons]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=123</guid>
		<description><![CDATA[Human beings crave cause and effect. When something goes wrong, we try to understand what happened so the same thing doesn&#8217;t happen again. It&#8217;s a good survival tactic.
Taken too far, it means we look for explanations for even the most random events. We don&#8217;t want to live in a universe where bad things happen for [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Shippensburg Adventure Game Camp</title>
		<link>http://arsludi.lamemage.com/index.php/122/shippensburg-adventure-game-camp/</link>
		<comments>http://arsludi.lamemage.com/index.php/122/shippensburg-adventure-game-camp/#comments</comments>
		<pubDate>Wed, 20 May 2009 07:10:46 +0000</pubDate>
		<dc:creator>ben robbins</dc:creator>
				<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://arsludi.lamemage.com/?p=122</guid>
		<description><![CDATA[Nearly thirty years ago, there was a summer camp for D&#038;D. Yes that&#8217;s right, a summer camp where instead of basket weaving and archery, you played Dungeons &#038; Dragons. I went all five years it ran, three years as a camper and two as a councilor. And yes, it was awesome.
There is about zero information [...]]]></description>
		<wfw:commentRss>http://arsludi.lamemage.com/index.php/122/shippensburg-adventure-game-camp/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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