Tag Results

New K2 for June

Hello, playtesters! I’m working on new draft of Kingdom second edition that should be ready sometime in June. So if you’ve played and you’ve got feedback for me, I can incorporate it into this revision. If not, don’t worry, there will be a call for feedback before the playtest ends. Right now most of the […]

Ben Robbins | May 28th, 2020 | ,

Kingdom Duet

Given all the chaos in the world, I’m keeping the K2 playtest open for the foreseeable future. Don’t worry about any deadlines right now, just play and have fun. If you have feedback or posted about your game somewhere, send it my way. But again: just play and have fun. Lots of people have jumped […]

Ben Robbins | April 30th, 2020 | , | 3 comments

Kingdom Playtest Wants You

I played another sweet, sweet game of Kingdom last night, convincing me beyond a shadow of a doubt that the new edition is ready for external playtesting. That means you! Want in? Email me at kingdom-playtest at lamemage.com or leave a comment here. There’s a hidden comment field for your email address that I can […]

Ben Robbins | March 1st, 2020 | , | 74 comments

Kingdom, Second Edition

I’ve had a second edition of Kingdom simmering for a while now and it’s finally in a place I’m really happy with. It’s looking very good. I love playing Kingdom. Love it. My hit rate for engaging and dramatic sessions with Kingdom has always been very, very high. The game itself is great. But the […]

Ben Robbins | February 18th, 2020 | , | 8 comments

K2

“That feeling when you revise your rules and cut your page count IN HALF.” Spoiler alert: Kingdom, 2nd Edition, is in the works.

Ben Robbins | February 14th, 2020 | , | 5 comments

Kingdom: Return of Time Passes

I’m experimenting with a new way to do Time Passes in Kingdom. I removed it for one-shot games in the latest revision, but you can use this new rule in both one-shot and multi-session games: TIME PASSES When it’s your turn to make a Crossroad, you can instead say that Time Passes. Immediately play out […]

Ben Robbins | September 2nd, 2017 | , | 2 comments

Kingdom v1.3

I released Kingdom three years ago, but every time I play it I’m still looking for ways to make it better. It’s a crowd-favorite at Story Games Seattle so I’ve had a lot of opportunities to try out refinements that streamline the rules and make things simpler, faster and more fun. This rules update includes […]

Ben Robbins | July 25th, 2016 | ,

A Kingdom Without Issues

Time is precious gaming treasure. To streamline Kingdom character creation, I’ve been experimenting with removing Issues and using Bonds to take over that duty. I’ve found it to be faster and actually make better characters, for reasons I’ll go into below. To use this change, simply remove the Issues step entirely. When you are creating […]

Ben Robbins | April 4th, 2016 | ,

Uncontrolled Orders & Predictions

A small but important official change to the Kingdom rules. If you switch Roles and leave orders or predictions behind, it’s up to the players who have Power or Perspective during Crossroad resolution to decide whether they happen. Kingdom Rules Update: Uncontrolled Orders & Predictions (one-page PDF) Update: I revised and simplified the text to […]

Ben Robbins | May 29th, 2014 | , | 2 comments