Ask Questions
A good GM asks questions. A good GM doesn't say “this is what happens” unless they follow it up with “what do you do?”
A good player asks questions. A good player asks how high is the wall, how far is it to the shore, does the innkeeper seem irritated or just busy?
A GM that doesn't ask questions risks being a storyteller, and a player that doesn't ask questions risks being a passive audience.
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(Joe, I moved your comment over to West Marches, since I think that’s what you were responding to)