When I GM I am fanatical about scrutinizing new player characters to make sure they are going to play well. I want PCs to have abilities that a) encourage them to play the genre, b) won’t just eliminate interesting situations, and c) will work well with the other PCs and not overshadow anyone (all rules […]
You’re about to run a game with a new group of characters. You’ve put a lot of work into preparing your game, which is good, but if the party isn’t good, the players aren’t going to enjoy themselves and all your preparation will be worth about the same as none — which is none. It […]