The only thing I love more than making intricate, fascinating worlds when I game is making intricate, fascinating worlds and then watching them burn. Which is why I love Caroline’s game, Downfall. I love making the world and fleshing out all the traditions, and I love the tight personal tensions. And I’m guessing a lot […]
Forget all that mythic tragedy beneath the fading stars stuff: I wanted to try Polaris as a modern spy game. It seemed perfect for the job, since the key conflict phrases looked like they would work really well for rapidly spawning the kinds of twists and revelations that are the meat of espionage. Flexible, but […]