The one lesson I’ve learned from game design is that when I have doubts about a game I’m working on, sooner or later I should stop thinking and play it more. Sooner, actually. To wit: I had a pretty fantastic time playing Kingdom at GoPlayNW. Playing more immediately clarified some questions I had. Combined with […]
Kingdom playtest. Sanctuary of Arcadia, game 2. The elders want to revive the old tradition and send Heralds out into the world to do good works in the name of the sequestered wizards of Arcadia. Karadin comes from the outside world and knows it isn’t the idyllic haven the Arcadians are used to. It’s a […]
Only two more weeks to playtest Kingdom and send your feedback. Less than fourteen days for you to change the Kingdom or be changed by it. If you’re a playtester you should have already gotten an email with guidelines for providing feedback. I’ve already gotten some great feedback but I’m always greedy for more.
If you’re a Kingdom playtester, you should have already gotten the notice that we’re going to wrap up this phase of the playtest on June 6, six weeks from now. Make sure to send in your feedback before then. Until then your mission is clear: play Kingdom. Have fun.
After much internal play and revision, Kingdom is ready for the next step, and that next step is you taking it for a spin. The basics: it’s a role-playing game for 3-5 players. There’s no GM and no prep. You can play one-shot or multiple sessions. I’m looking for people who can play and provide […]
Groups are stronger than individuals. A Kingdom can accomplish things no individual could. But the Kingdom makes demands on you too. If you’re part of it, you’re pressured to do what it thinks is right. If you believe in what the Kingdom is doing, you’re fine. But if you don’t, or if the Kingdom starts […]
Just playtested the latest revision of the Kingdom rules. The result? Definite win. I am pleased. Which means it’s time for me to clean up the text and get it ready for the public playtest. I think all this fine-tuning is definitely going to make the playtest a lot more fruitful. It may even be […]
It has been decided. Internal playtesting of my next game starts in two weeks. Which is about time, since I started working on it in November. What can I say? Releasing Microscope has been very distracting. In a good way. More later.