So you love story games but you are drawn by the irresistible lure of the crunchy 4e battlefield? You want to smack some orcs but you want it to have meaning? Check out Simon Carryer’s Say Yes or Face the Dungeon: The GM should give a very short description of the dungeon, something like “It’s […]
Clinton R. Nixon on game design: Here’s how you contribute: you play a variety of games. You go play Dust Devils, and Trollbabe, and Dogs in the Vineyard, and Universalis, and My Life with Master, and The Pool. You play the hell out of them. Then you make something better, later, when you’ve played these […]