Names are hard. Except when they’re extremely easy. Some names just fly out of the ether and can’t be avoided (Microscope, Kingdom). But more often you have to sit and fiddle and poke and prod.

So it’s always an important step in game design when a project gets a proper codename. A name that feels like it is going to stick. A name that fits like a glove.

Today’s name: Evergreen.

And that’s all for now (tease!), because I’m closer to the beginning than the end, and I don’t generally talk about projects until they’re ready to roll, except to say: Happy Birthday, L! The greatest of oaks grows from the smallest of sprouts.

    Ben Robbins | July 18th, 2021 | , | show 5 comments