In This World Is Out
The full release of In This World is done! You can get it and play right now.
If you bought the early access release, you should have already received an email with your download link.
The book is about 20 pages longer than I originally planned, not because the rules changed — the rules are rock steady — but because I included more examples of play (at the wise suggestion of my backers) and also because I dug deep into the game theory mines to analyze exactly what goes on when you sit a bunch of people down and ask them to reimagine the world together. If you want to understand game design, there is a whole chapter, just for you.
Next up is doing print tests, so if you spot typos or whatnot, now’s the time to tell me! Give me a holler at info at lamemage.com.
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“p.s. I’m now wondering if I once sent you a note like this when you first discussed your new game… sorry if I’m just repeating history only a bit differently this time…”
I see what you did there! You left a comment on the In This Life variant post, about worlds being like stories, which I just noticed I never replied to!
Way back when… when story games seattle had a side (clown) car meeting for game making/playtesting… I wrote my first story game (none ever published and few of the many ever really finished to a shine..).
This game had an element that feels a lot like the core of your new game.
Warning: short description of someone else’s project ahead. Stop now if you wish…
In “Palimpsest Device” a group gets together (as themselves) and ends up witnessing a friend turn on their new and untested time travel machine. We begin with general chit chat about topics of the day (water-cooler talk).
then the time travel stuff happens (deleted for present purposes).
Things reset and the group finds themselves gathering again but in a somewhat different reality that has evolved from the changes in the time stream wrought by the time travelling. Rinse lather repeat… each time we change more things to diverge our world (and our original selves) from the one resulting from all these rifts in the timestream with resulting new timelines…
It ends with things way way different. bonkers different probably.
I’ve only played it with people a few times…
It was fun but, I think, needs to be streamlined some still…
Thx for all the inspo and the great games,
Davey
p.s. I’m now wondering if I once sent you a note like this when you first discussed your new game… sorry if I’m just repeating history only a bit differently this time…