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Spot & Listen in 3e

We’ve been playing D&D 3e again recently, and here’s a tiny tip I don’t think I’ve mentioned before. Instead of a single perception roll, D&D 3e had separate Spot and Listen checks, along with separate Move Silently and Hide skills. Which was kind of rubbish, because often it was really both happening at once. And […]

Ben Robbins | December 22nd, 2021 |

Downfall: Revolution

The only thing I love more than making intricate, fascinating worlds when I game is making intricate, fascinating worlds and then watching them burn. Which is why I love Caroline’s game, Downfall. I love making the world and fleshing out all the traditions, and I love the tight personal tensions. And I’m guessing a lot […]

Ben Robbins | July 29th, 2021 | , | 1 comment

Surprise, it’s Amazon!

Lulu seems to have unexpectedly cut some kind of cross-publishing deal, so the print version of Evil Genius #1: World Domination is now on Amazon. Yeah, I was surprised too. I just got an email that they were doing it and spang, there it was. Go figure. Pity they didn’t come up with this plan […]

Ben Robbins | June 5th, 2009 | | 2 comments

Dauntless Mission #4: the Ruby Aurora

The DAUNTLESS flies again! This was literally a “just finishing breakfast, sitting around in our pajamas, saying hey we could play a quick game of InSpace” kind of deal. As usual in less than two hours we had crafted an entire gripping story arc out of nothing and then sat back and admired the game’s […]

Ben Robbins | January 20th, 2009 | , ,

InSpace blasts off

Beyond man’s small blue world a vast cosmos awaits. What wonders of the universe are yet to be discovered? Is space more grand or terrible than we even imagine? Are we alone? InSpace is out. You can download it from RPGNow or straight from the Lame Mage website. And yes, it’s free. Thanks to Shock: […]

Ben Robbins | December 11th, 2008 | | 5 comments

InSpace Mission Update

The InSpace draft is done and in the hands of bold peer reviewers. With a little luck it should be ready for download in the next few days. It’s packed with just about every iota of wisdom we gleaned from our missions aboard the DAUNTLESS. And what did we learn about playing a good cosmic […]

Ben Robbins | November 30th, 2008 |

Your Mission… InSpace

“Wow,” you say, “life on the DAUNTLESS sure looks exciting! I wish I could navigate deep space and explore the mysteries of the cosmos and roll d6 and stuff!” Well gnash your teeth no longer. I’ve got the greenlight from Jared Sorensen to release InSpace as a micro-supplement for InSpectres. InSpace should be ready for […]

Ben Robbins | October 24th, 2008 |

Dauntless Mission #3: Plague at Prospect Station

Spoiler alert: Like the other DAUNTLESS games, mission three was a lot of fun. Unlike the other missions the story didn’t really wrap up in one neat package. Why not? We accidentally skipped the mid-game pow-wow. Seriously: do not underestimate the power of the pow-wow. Once again Jem takes the GM helm and Ping and […]

Ben Robbins | October 24th, 2008 | , | 2 comments

Dauntless Mission #2: Trapped in the Void

Our first InSpectres in Spaaaace! game turned out to be a great way to do cerebral “mysteries of the universe” adventures. But is InSpectres really a winner for this kind of game or did we just luck out? Science demands more data points! Recognizing that GMing is easy street, Jem steps up to the plate […]

Ben Robbins | September 23rd, 2008 | , ,

Dauntless Mission #1: InSpectres In Spaaaace!

After our last excellent InSpectres game (the Matter of the Missing Mummy -or- the Case of the Peripatetic Pharaoh) we decided to take it out for another spin and see what else we could do with it. If you’re unfamiliar with InSpectres, the idea is that it takes traditional game structure and flips it on […]

Ben Robbins | September 11th, 2008 | , , | 3 comments

Scidealist

Internet, you disappoint me. I make up a word, google it, and discover that no one else has thought of it first. Appalling. What was the occasion? An InSpectres sci fi game, with a heroine who was convinced science held humanity’s salvation: a scientific idealist. Think Jody Foster from Contact. Game summary in the works, […]

Ben Robbins | September 8th, 2008 | ,

Missing In Agon

If you’re wondering where the Advanced Agon posts are, I moved them over to ars ludi where I should have put them in the first place. Deeper Quests and Wrath of the Gods are already there and a third installment is coming soon. Agon up!

Ben Robbins | July 12th, 2008 |

Advanced Agon: Three Flavors of Myth

I admit it: when I’m running Agon I’m a stickler for Classical Greek style. I don’t just want D&D with spears or a fuzzy Xena-barbarian analog, I want it to feel like mythic Greece. Hubris, arrogance, tragedy — the works. That’s a great thing about Agon: the built-in mechanics pack a lot of Greek punch. […]

Ben Robbins | July 12th, 2008 | | 1 comment

Advanced Agon: Wrath of the Gods

“Is it pious because the gods love it, or do the gods love it because it’s pious?” — Plato I was having brunch with Ping and John Harper, so naturally talk turned to the complicated relationships between heroes and gods. John was saying he wanted Agon to be a game where in the long run […]

Ben Robbins | July 3rd, 2008 | | 7 comments

Advanced Agon: Deeper Quests

Agon includes a quick and painless way to get a quest started: a god descends from Olympus and says “hey, you, go do this thing!” (well, technically three things and you pick which one to do first) That’s excellent if you are doing a pick-up game and want to get straight to the action. But […]

Ben Robbins | June 30th, 2008 | | 2 comments