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A New Plan and A New Fellowship

I’ve got a new plan. Possibly even plans within plans. If you read my blog, or have listened to me talk for more than three minutes, you already know that I think GMless games are great. I think people sitting down and creating things together — spontaneously building on each others’ ideas — is good […]

Ben Robbins | July 8th, 2024 | , | 8 comments

Not Your Father’s Mister Hummington

I think this might win as the weirdest idea for a Microscope Chronicle history, but it totally worked. Marc says, what if we make the history of a cartoon character? And we ask, you mean like Mickey Mouse or Bugs Bunny, the character’s place in society and how the character changes over time and influences […]

Ben Robbins | July 2nd, 2024 | , , ,

Lenses & Legacies: Microscope Design Journal

Another deep dive into the Microscope Chronicle (re)design process. Today I’m talking about three more changes I’m trying out. The first is a refinement of scene questions and the other two are about the Lens and Legacies. This is all early playtesting, nothing is final. It’s like shining a flashlight inside my brain and seeing […]

Ben Robbins | June 9th, 2024 | , , , , | 5 comments

A Microscope For The People

In a previous post I talked about the issues with scenes in Microscope. Issues that often lead players to avoid scenes, which (I think) robs you of the full experience of seeing how the big history affects human lives. The good news is that I’ve been working on a solution, which is to make scenes […]

Ben Robbins | April 10th, 2024 | , , , | 2 comments

The Problem With Microscope Scenes

Microscope is great, but as a designer I’m always looking for ways to make my games better. And Microscope has some spots that could use an upgrade. What’s the problem? Scenes. I think scenes are important to Microscope, because scenes are when we zoom all the way in and see how the big history impacts […]

Ben Robbins | April 1st, 2024 | , , , | 14 comments

Kingdom: What Changed

If you’re a Kickstarter backer who got the advance release of Kingdom at the end of July, this is a review of what changed in the final version. There are lots of places in the text that have been revised or cleaned up to make the game easier to understand and play without actually changing […]

Ben Robbins | November 9th, 2013 | , ,