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A Microscope For The People

In a previous post I talked about the issues with scenes in Microscope. Issues that often lead players to avoid scenes, which (I think) robs you of the full experience of seeing how the big history affects human lives. The good news is that I’ve been working on a solution, which is to make scenes […]

Ben Robbins | April 10th, 2024 | , , , | 2 comments

Kingdom Duet

Given all the chaos in the world, I’m keeping the K2 playtest open for the foreseeable future. Don’t worry about any deadlines right now, just play and have fun. If you have feedback or posted about your game somewhere, send it my way. But again: just play and have fun. Lots of people have jumped […]

Ben Robbins | April 30th, 2020 | , , | 3 comments

Kingdom: Return of Time Passes

I’m experimenting with a new way to do Time Passes in Kingdom. I removed it for one-shot games in the latest revision, but you can use this new rule in both one-shot and multi-session games: TIME PASSES When it’s your turn to make a Crossroad, you can instead say that Time Passes. Immediately play out […]

Ben Robbins | September 2nd, 2017 | , , | 2 comments

Kingdom v1.3

I released Kingdom three years ago, but every time I play it I’m still looking for ways to make it better. It’s a crowd-favorite at Story Games Seattle so I’ve had a lot of opportunities to try out refinements that streamline the rules and make things simpler, faster and more fun. This rules update includes […]

Ben Robbins | July 25th, 2016 | , ,

A Kingdom Without Issues

Time is precious gaming treasure. To streamline Kingdom character creation, I’ve been experimenting with removing Issues and using Bonds to take over that duty. I’ve found it to be faster and actually make better characters, for reasons I’ll go into below. To use this change, simply remove the Issues step entirely. When you are creating […]

Ben Robbins | April 4th, 2016 | , ,

Uncontrolled Orders & Predictions

A small but important official change to the Kingdom rules. If you switch Roles and leave orders or predictions behind, it’s up to the players who have Power or Perspective during Crossroad resolution to decide whether they happen. Kingdom Rules Update: Uncontrolled Orders & Predictions (one-page PDF) Update: I revised and simplified the text to […]

Ben Robbins | May 29th, 2014 | , , | 2 comments

Kingdom: What Changed

If you’re a Kickstarter backer who got the advance release of Kingdom at the end of July, this is a review of what changed in the final version. There are lots of places in the text that have been revised or cleaned up to make the game easier to understand and play without actually changing […]

Ben Robbins | November 9th, 2013 | , ,

Push Concede

Sometimes in Microscope someone Pushes to change one of your ideas, but instead of disagreeing you think “hey, I do like that more, let’s do it!” By the rules you have to go through the finger-vote and find out what everyone else thinks, but sometimes that’s unnecessary work. Here’s a faster option you can use. […]

Ben Robbins | January 11th, 2012 | , | 2 comments