Now that Microscope Explorer is out, the Oracles are free online, and all but a few of the advanced backer rewards are done, should I take a vacation? Should I put my feet up, sip some coffee and rest on my laurels?
Well yes to the coffee, but no to all the rest.
I’ve been hard at work on the next game. Several games, actually, but after jumping back and forth between them (so difficult to choose!) I’ve decided that right now I want to go forward with Follow.
Follow is a game about working together to achieve a common goal. Slay the dragon. Cure a disease. Get your candidate elected. Can we stay united and succeed or do our differences tear us apart?
Follow is designed to be a very simple game. A ready-to-go-at-the-drop-of-a-hat game. A game that’s easy to pick up and play, even if someone handed you the book cold. But I also wanted it to have *a lot* of replay value. Those were my two goals: a game that is easy to learn, but which is also a dependable tool in your arsenal that you are happy to whip out and take for a spin over and over again.
I’ve been working on Follow since before I finished Kingdom. Some Kingdom backers got a sneak preview in early 2014. After many, many unplayed drafts, I finally hit a formula that did what I wanted. The name has changed and a lot of the approach has evolved, but the core concept is the same.
How far along is it? Well we’ve played Follow a few times, and while there are still tweaks and adjustments that I think are critical, the spine totally works. We’ve been pirates, gangster-era train robbers, and teen rocker-girls trying to make it to the top of the charts (Lazer Kittiez 4ever!).
For now I’m going to play it more (a lot more), but I’m looking towards a draft that would be ready for playtesters. More details later.