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Metal of the Gods

Humanity steals metal from the Gods… HEAVY METAL… In a classic case of someone suggesting an idea, then someone else taking that idea a little further, than someone else going even farther, we decided to do a quick Microscope game that was pure cosmic metal, and discovered in the process that my friends are stone […]

Ben Robbins | August 28th, 2022 | ,

It Never Ends

The most unrealistic thing about Microscope is that the history has an end. There’s a starting bookend and an ending bookend. Real history never ends. It just keeps going and going. Every victory sets the stage for the next battle, but so does every defeat. The next election will fix things! Or destroy things! Yes, […]

Ben Robbins | June 26th, 2022 | , | 1 comment

He Needed His Anger

I forget how juicy family stories are in Union. Then I play it again and… wowzers. The Crimson Knight was a vigilante who put on a mask because he was an angry, violent man, and fighting crime was the most positive outlet he could find to vent that anger. But anger is not a bullet […]

Ben Robbins | May 10th, 2022 | , | 5 comments

Field Game: Tips & Strategies

As any true student of Field Game knows, there are many schools of thought about winning strategies. Debates among scholars have at times been heated, rivaling the action on the field. But even as the once-bucolic school sport outgrew the classroom and morphed into the modern Field Game we now see on national TV, fundamental […]

Ben Robbins | April 4th, 2022 | , , ,

Ring the Nug: the Kingdomon Field Game

We’re playing a scene during the Elspa Academy era of our Kingdom Legacy campaign, where students are learning a game to teach them about teamwork, handling wild Kingdo monsters… and maybe a little something about friendship. We’re practicing for the championship match against our rival, Dorfin Academy, but it’s not going well. Spotsprints, Laardvarks, and […]

Ben Robbins | March 31st, 2022 | , , ,

Microscope In the Classroom: Collaboration Is Not Easy

Along the way, the students learn and reinforce some valuable skills. Collaboration is not easy. Strong personalities have to tone it down to ensure everyone has a voice. Quieter personalities find themselves thrust into the spotlight, having to at least briefly take on a leadership role within the group. Attention must be paid to cause-effect […]

Ben Robbins | March 14th, 2022 | ,

Kingdomon: Back to Kin Je’do

“Imagine if the Warlord had never conquered Kin Je’do hundreds of years ago. If their philosophy of living in harmony with nature had been what survived and prospered? How different would our world be now..?” In game 9, the peaceful citizens of Kin Je’do struggle to find a way to deal with Pashelkata, visiting scholar […]

Ben Robbins | December 9th, 2021 | , , , | 2 comments

Kingdomon: Enter the Sub-Verse

In which we dance on the edge of the abyss, as story gamers do. The Kingdom Legacy game we’ve been playing for almost two years has suddenly taken a bold, dangerous turn. Not content to merely keep having immense fun every week, we made an unplanned and spontaneous escalation that threatens the entire foundation of […]

Ben Robbins | December 6th, 2021 | , , , | 1 comment

Quest: Escape the Haunted House!

They said this old house was haunted, but we didn’t listen. Now we have to escape. Our flashlights are flickering, there’s no coverage, the floorboards are creaking, and the wind is howling through the trees… The Haunting is a spooky Halloween quest for Follow, ready for you to download and play right now: We took […]

Ben Robbins | October 26th, 2021 | | 2 comments

“If it weren’t for those darn kids..!”

It’s the spooky season, so I’ve been taking a break from other projects to put together a fittingly Halloween quest for Follow: Escape the Haunted House! They told us the old Harker Manor was haunted, but we didn’t listen. Now our flashlights are flickering, the floorboards are creaking and… what was that noise?!?? Probably just […]

Ben Robbins | October 19th, 2021 | | 2 comments

Aushi Finds Their Magic

If you play story games, you probably already know: story games will break your heart. Aushi was a witch born without magic. It was all they ever wanted. And then they got some. But you know what they say, be careful what you wish for… Art by Ace, who is also playing poor tragic Aushi. […]

Ben Robbins | October 12th, 2021 | , , , | 1 comment

Mercenaries vs Terraformers

On a lark we sat down (virtually) to play some Microscope, and wound up making a “Day of the Triffids meets the Black Company meets Starship Troopers (the movie)” kind of history. It was less about the aliens and more about the humans banding together to fight back… or not! Specifically the poor soldiers fighting […]

Ben Robbins | September 23rd, 2021 | ,

Blood of the Star-Dragon

Twenty three sessions into our “Department of Witches” Kingdom Legacy game, we discover that the bloodline of witches first began in prehistoric times, when five hunters came across the shattered body of the dragon that had fallen from the stars. Every witch in our game is descended from the blood of these five. From the […]

Ben Robbins | August 11th, 2021 | , , , | 1 comment

Gods & Kingdomon

It’s been a while since I’ve posted an update about our epic Pokemon-inspired Kingdom Legacy campaign, but now Caroline has taken up the torch to talk about our very latest era, in which we worship our adorable pocket monsters as GODS… Less Than Three blog: There’s always another Kingdom Each era we’ve really thought about […]

Ben Robbins | August 6th, 2021 | , , , ,

Evergreen

Names are hard. Except when they’re extremely easy. Some names just fly out of the ether and can’t be avoided (Microscope, Kingdom). But more often you have to sit and fiddle and poke and prod. So it’s always an important step in game design when a project gets a proper codename. A name that feels […]

Ben Robbins | July 18th, 2021 | , | 5 comments